EDBT 2026 Demo / reviewers in the wild / expert
Chanjuan Liu 0001
dblp:39/7714-1 · also Chan-Juan Liu 0001
· DBLP profile ↗
8ranked-venue papers in the field
3as first author
7since 2021 · last 2026
—ORCID · conflict
Domains — venue-derived; a paper can count in several
Knowledge Engineering, Semantic Web & Information Systems · 4 (2 first)Other / Interdisciplinary · 2 (1 first)Database Systems & Data Management · 1Information Retrieval & Web Search · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Mining Large Independent Sets on Massive Graphs
Yu Zhang 0231, Witold Pedrycz, Chanjuan Liu 0001, Enqiang Zhu |
DASFAA (5) | 3 |
| 2026 | Cohesive Group Discovery in Interaction Graphs under Explicit Density ConstraintsabstractDiscovering cohesive groups is a fundamental primitive in graph-based recommender systems, underpinning tasks such as social recommendation, bundle discovery, and community-aware modeling. In interaction graphs, cohesion is often modeled as the γ-quasi-clique, an induced subgraph whose internal edge density meets a user-defined threshold γ. This formulation provides explicit control over within-group connectivity while accommodating the sparsity inherent in real-world data. However, ensuring explicit density constraints while maintaining robustness remains challenging for existing heuristic approaches. This paper presents EDQC, an effective framework for cohesive group discovery under explicit density constraints. EDQC leverages a lightweight energy diffusion process to rank vertices for localizing promising candidate regions. Guided by this ranking, the framework extracts and refines a candidate subgraph to ensure the output strictly satisfies the target density requirement. Extensive experiments on 75 real-world graphs across varying density thresholds demonstrate that EDQC identifies the largest mean γ-quasi-cliques in the vast majority of cases, achieving lower variance than the state-of-the-art methods while maintaining competitive runtime, making it a robust and practical solution for cohesive group discovery in graph-based recommender systems. Yu Zhang 0231, Yilong Luo, Mingyuan Ma, Enqiang Zhu, Jin Xu 0002, Chanjuan Liu 0001 |
SIGIR | 7 |
| 2026 | RHMGSA: Reinforcement learning-guided evolutionary search for critical node detection
Xiancheng Feng, Jingkun Fan, Chanjuan Liu 0001, Enqiang Zhu, Witold Pedrycz |
Inf. Sci. | 3 |
| 2026 | Dynamic location search for identifying maximum weighted independent sets in complex networks
Enqiang Zhu, Chenkai Hao, Chanjuan Liu 0001, Yongsheng Rao |
Inf. Sci. | 4 |
| 2025 | A new EGO-driven memetic algorithm for solving flexible job shop scheduling problem
Chanjuan Liu 0001, Guojing Zhang, Bingcai Chen, Hisao Ishibuchi |
Inf. Sci. | 1 |
| 2023 | Identifying the cardinality-constrained critical nodes with a hybrid evolutionary algorithm
Chanjuan Liu 0001, Shike Ge, Yuanke Zhang |
Inf. Sci. | 1 |
| 2021 | Exploring the effects of computational costs in extensive games via modeling and simulationabstractGame theory has become a standard tool for depicting and demonstrating various game-like phenomena by providing appropriate mathematical models and for analyzing and predicting agents' behaviors and their decisions by formalizing solution concepts. The conventional game model mainly concerns ideal systems that would always guarantee optimal responses, which appears unrealistic for practical game scenarios since decision-making usually entails resource costs. Therefore, this study considers players' decision-making in extensive games when the computational cost of searching the strategy space is limited. We start with a new mathematical model of extensive games that features a bound on computational resources during players' decision-making process such that they can only foresee a part of the available alternatives in the future. This model is more appropriate in predicting players' strategies than the conventional model, under which we investigate the effects of computational costs on players' strategies as well as the computational complexity. Furthermore, a simulation experiment is performed to seek the connection between the amount of resources and the goodness of the outcomes. This study is expected to provide a foundation for players' rational decision-making with computational costs. Chanjuan Liu 0001, Enqiang Zhu, Qiang Zhang 0008, Xiaopeng Wei |
Int. J. Intell. Syst. | 1 |
| 2015 | Tree-core and tree-coritivity of graphs
Enqiang Zhu, Zepeng Li 0003, Zehui Shao, Jin Xu 0002, Chanjuan Liu 0001 |
Inf. Process. Lett. | 5 |