Antonella Di Lillo

dblp:46/4363 · also Antonella DiLillo · DBLP profile ↗
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8ranked-venue papers in the field
3as first author
1since 2021 · last 2026
0009-0007-8490-6588ORCID · reported

Domains — venue-derived; a paper can count in several

Big Data, Cloud & Distributed Data Systems · 8 (3 first)
YearPublicationVenuePosition
2026 FSFVE: Few Shot Compressed Face Video Enhancement
abstract
Videocalling has become a popular form of communication in the world today, with many companies providing free services for it. However, there are still millions of people around the world that experience poor quality videocalls due to limitations in bandwidth. This despite, most people having the required hardware. In this paper we present a novel framework for enhancing highly compressed videocalls. We show, that with as little as 10 frames of the face, we can rapidly (in under 100 seconds) train a model to enhance that instance of the videocall. The model can be trained either prior to or during the call, enhancing the rest of the call by producing better quality video. The video conferencing application need not be modified - it can be off the shelf with our system as a layer on top that trains quickly then simply lets the video conferencing application (e.g. Zoom) run as usual, where our system intercepts and improves images before they are displayed. The model is designed to run in realtime on low-compute devices such as a typical laptop CPU. Experimentally, we show that the model significantly improves quality of compressed face video both quantitatively as well as perceptually. Code can be found at https://github.com/varun-jois/FSFVE.
Varun Ramesh Jois, Antonella Di Lillo, James A. Storer
DCC2
2020 Low Rate Compression of Video with Dynamic Backgrounds
abstract
We present a technique for very low rate encoding of videos with semantically salient foregrounds and dynamic background motion, such as an outdoor sports game. Our technique uses a MaskRCNN semantic segmentation neural network to separate video into foreground and background. Foreground is stored using a traditional video codec, along with a small semantic mask video which is upsampled during decoding. Missing regions of the background are filled using nearby frames, and the resulting video is stored using dynamic video motion sprites, a technique for good visual quality compression of dynamic backgrounds using static sprites, static vibration modes, and a small number of per-frame global motion parameters. By representing the backgrounds using static descriptors, our technique achieves higher visual background quality while preserving fidelity of important foreground regions. Our technique can target lower bitrates than may be appropriate for traditional codecs such as AVC and HEVC.
Solomon Garber, Ryan Marcus, Antonella Di Lillo, James A. Storer
DCC3
2019 Compact Representations of Dynamic Video Background Using Motion Sprites
abstract
We present a method to extend the idea of sprite coding to videos containing a wide variety of naturally occurring background motion, which could potentially be incorporated into existing and future video standards. The existing MPEG-4 part 2 standard, now almost 20 years old, provides the ability to store objects in separate layers, and includes a sprite mode where the background layer is generated by cropping a still image based on frame-wide global motion parameters, but videos containing more general background motion cannot be effectively encoded with sprite mode. We propose a perceptually motivated lossy compression algorithm, where oscillatory background motion can be compactly encoded. Our model achieves a low bit rate by referencing a time-invariant representation of the optical flow with only a few added parameters per frame. At very low bit rates, our technique can provide dynamic backgrounds at a visual quality that may not be achievable by traditional methods which are known to produce unacceptable blocking and ringing artifacts.
Solomon Garber, Aaditya Prakash, Ryan Marcus, Antonella Di Lillo, James A. Storer
DCC4
2018 Protecting JPEG Images Against Adversarial Attacks
abstract
As deep neural networks (DNNs) have been integrated into critical systems, several methods to attack these systems have been developed. These adversarial attacks make imperceptible modifications to an image that fool DNN classifiers. We present an adaptive JPEG encoder which defends against many of these attacks. Experimentally, we show that our method produces images with high visual quality while greatly reducing the potency of state-of- the-art attacks. Our algorithm requires only a modest increase in encoding time, produces a compressed image which can be decompressed by an off-the-shelf JPEG decoder, and classified by an unmodified classifier.
Aaditya Prakash, Nick Moran, Solomon Garber, Antonella Di Lillo, James A. Storer
DCC4
2017 Semantic Perceptual Image Compression Using Deep Convolution Networks
abstract
It has long been considered a significant problem to improve the visual quality of lossy image and video compression. Recent advances in computing power together with the availability of large training data sets has increased interest in the application of deep learning CNNs to address image recognition and image processing tasks. Here, we present a powerful CNN tailored to the specific task of semantic image understanding to achieve higher visual quality in lossy compression. A modest increase in complexity is incorporated to the encoder which allows a standard, off-the-shelf JPEG decoder to be used. While JPEG encoding may be optimized for generic images, the process is ultimately unaware of the specific content of the image to be compressed. Our technique makes JPEG content-aware by designing and training a model to identify multiple semantic regions in a given image. Unlike object detection techniques, our model does not require labeling of object positions and is able to identify objects in a single pass. We present a new CNN architecture directed specifically to image compression, which generates a map that highlights semantically-salient regions so that they can be encoded at higher quality as compared to background regions. By adding a complete set of features for every class, and then taking a threshold over the sum of all feature activations, we generate a map that highlights semantically-salient regions so that they can be encoded at a better quality compared to background regions. Experiments are presented on the Kodak PhotoCD dataset and the MIT Saliency Benchmark dataset, in which our algorithm achieves higher visual quality for the same compressed size while preserving PSNR.
Aaditya Prakash, Nick Moran, Solomon Garber, Antonella Di Lillo, James A. Storer
DCC4
2010 Shape Recognition Using Vector Quantization
abstract
We present a framework to recognize objects in images based on their silhouettes. In previous work we developed translation and rotation invariant classification algorithms for textures based on Fourier transforms in the polar space followed by dimensionality reduction. Here we present a new approach to recognizing shapes by following a similar classification step with a "soft" retrieval algorithm where the search of a shape database is based on the VQ centroids found by the classification step. Experiments presented on the MPEG-7 CE-Shape 1 database show significant gains in retrieval accuracy over previous work. An interesting aspect of this recognition algorithm is that the first phase of classification seems to be a powerful tool for both texture and shape recognition.
Antonella Di Lillo, Giovanni Motta, James A. Storer
DCC1
2008 Multiresolution Rotation-Invariant Texture Classification Using Feature Extraction in the Frequency Domain and Vector Quantization
abstract
Texture identification can be a key component in content based image retrieval systems. Although formal definitions of texture vary in the literature, it is commonly accepted that textures are naturally extracted and recognized as such by the human visual system, and that this analysis is performed in the frequency domain. The vast majority of the methods proposed in the literature provide good characterization of texture in controlled environments. In order to better describe textures, features must capture the nature of the texture, invariant to rotational, shift, and scale transformations. In this work, a rotation-invariant feature extraction technique is presented, extending our previous work (A. Di Lillo et al., 2007), which was not rotation-invariant. The technique demonstrated here similarly employs a discrete Fourier transform in the polar space followed by a dimensionality reduction, but achieves rotational invariance by incorporating an additional transform into the process. Selected features are then processed with vector quantization for the classification of textures. Experiments performed on a standard test suite show that this method improves over previous methods.
Antonella Di Lillo, Giovanni Motta, James A. Storer
DCC1
2007 Texture Classification Using VQ with Feature Extraction based on Transforms Motivated by the Human Visual System
abstract
Texture identification can be a key component in CBIR (Content Based Image Recognition) systems. It can also be a tool for separation of video object planes in MPEG4 video compression systems. Although formal definitions of texture vary in the literature, it is commonly accepted that textures are naturally extracted and recognized as such by the human visual system, and that this analysis is performed in the frequency domain.
Antonella Di Lillo, James A. Storer, Giovanni Motta
DCC1