EDBT 2026 Demo / reviewers in the wild / expert
Yahui Sun 0001
dblp:55/8637-1
· DBLP profile ↗
6ranked-venue papers in the field
3as first author
5since 2021 · last 2025
0000-0003-3730-8538ORCID · verified
Domains — venue-derived; a paper can count in several
Database Systems & Data Management · 5 (3 first)Big Data, Cloud & Distributed Data Systems · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Accelerating Graph Neural Network Inference in Heterogeneous Computing Environments
Yukun Cui, Feng Zhang 0007, Zheng Chen 0023, Wei Lu 0015, Tong Li 0014, Xinyi Zhang 0002, Shuang Liu 0007, Yahui Sun 0001, Xiaoyong Du 0001 |
IEEE Big Data | 8 |
| 2025 | Fast Optimal Group Steiner Tree Search using GPUsabstractGiven an edge-weighted graph and a set of potentially overlapping vertex groups, a group Steiner tree (GST) is a minimum weight tree that includes at least one vertex in each group. Finding GSTs serves as a classical approach to keyword search in relational databases. Existing studies use CPUs to find optimal GSTs in a serial way, and remain slow in some cases. No prior work has applied GPUs to meet this challenge. To fill this gap, first, we propose a parallel-friendly GST solution framework, by breaking the traditional bottom-up dynamic programming order. Second, since a direct execution of this framework on GPUs faces a severe workload imbalance problem, we develop a GST-customized load balancing approach. Specifically, we employ kernel fusion and global memory coalescing techniques to efficiently utilize different parallel granularities to match divergent tree construction workloads. Third, since existing pruning methods cannot be directly applied to a parallel scheme, we modify feasible pruning procedures to reduce the computation burden, and rigorously prove the solution correctness. Furthermore, inspired by recent applications, we present a novel dynamic programming algorithm for finding optimal diameter-bounded GSTs on GPUs. Experiments on various real datasets show that the proposed techniques achieve a speedup of 48-2390× over state-of-the-art methods, and can handle some large weighted graphs where existing solutions are too slow to be applied, and thus could greatly improve the user experience in related applications. Yahui Sun 0001, Bojing Ma, Libang Chen, Mengxi Hu, Feng Zhang 0007, Rong-Hua Li 0001 |
Proc. ACM Manag. Data | 2 |
| 2022 | Hunting Temporal Bumps in Graphs with Dynamic Vertex PropertiesabstractGiven a time interval and a graph where vertices exhibit a property of interest (PoI) dynamically, an interesting question is: where (i.e., which part of the graph) and when (i.e., which time sub-interval) does the PoI occur frequently? To our knowledge, no work has been done to answer this question to date. We address this issue in this paper. Specifically, given (i) a time interval composed of multiple time slots and (ii) a graph where each vertex either exhibits or does not exhibit the PoI in each time slot, our objective is to find a pair of a connected sub-graph and a time sub-interval (which we refer to as a temporal bump), such that the discrepancy between the numbers of times that vertices in this sub-graph exhibit and do not exhibit the PoI during this time sub-interval is maximized. Due to the NP-hardness of this problem, initially, we propose two approximation algorithms. The first one achieves a tight approximation guarantee, at the cost of a weak scalability to the number of time slots. The second one achieves a strong scalability to the number of time slots, at the price of a loose approximation guarantee. Then, we propose two heuristic algorithms that have no non-trivial approximation guarantee, but produce similar solutions with, and are considerably faster than, the two approximation algorithms. Experiments on real datasets show that, in comparison with baselines built using related existing techniques, our algorithms hunt bumps with significantly higher discrepancies, while scaling well to large graphs, and thus are more suitable for answering the aforementioned question. Yahui Sun 0001, Shuai Ma 0001, Bin Cui 0001 |
SIGMOD Conference | 1 |
| 2022 | Approximating Probabilistic Group Steiner Trees in GraphsabstractConsider an edge-weighted graph, and a number of properties of interests (PoIs). Each vertex has a probability of exhibiting each PoI. The joint probability that a set of vertices exhibits a PoI is the probability that this set contains at least one vertex that exhibits this PoI. The probabilistic group Steiner tree problem is to find a tree such that (i) for each PoI, the joint probability that the set of vertices in this tree exhibits this PoI is no smaller than a threshold value, e.g. , 0.97; and (ii) the total weight of edges in this tree is the minimum. Solving this problem is useful for mining various graphs with uncertain vertex properties, but is NP-hard. The existing work focuses on certain cases, and cannot perform this task. To meet this challenge, we propose 3 approximation algorithms for solving the above problem. Let |Γ| be the number of PoIs, and ξ be an upper bound of the number of vertices for satisfying the threshold value of exhibiting each PoI. Algorithms 1 and 2 have tight approximation guarantees proportional to |Γ| and ξ, and exponential time complexities with respect to ξ and |Γ|, respectively. In comparison, Algorithm 3 has a looser approximation guarantee proportional to, and a polynomial time complexity with respect to, both |Γ| and ξ. Experiments on real and large datasets show that the proposed algorithms considerably outperform the state-of-the-art related work for finding probabilistic group Steiner trees in various cases. Yahui Sun 0001, Jiesong Liu, Xiaokui Xiao, Rong-Hua Li 0001, Zhewei Wei |
Proc. VLDB Endow. | 2 |
| 2021 | Finding Group Steiner Trees in Graphs with both Vertex and Edge WeightsabstractGiven an undirected graph and a number of vertex groups, the group Steiner trees problem is to find a tree such that (i) this tree contains at least one vertex in each vertex group; and (ii) the sum of vertex and edge weights in this tree is minimized. Solving this problem is useful in various scenarios, ranging from social networks to knowledge graphs. Most existing work focuses on solving this problem in vertex-unweighted graphs, and not enough work has been done to solve this problem in graphs with both vertex and edge weights. Here, we develop several algorithms to address this issue. Initially, we extend two algorithms from vertex-unweighted graphs to vertex- and edge-weighted graphs. The first one has no approximation guarantee, but often produces good solutions in practice. The second one has an approximation guarantee of |Γ| - 1, where |Γ| is the number of vertex groups. Since the extended (|Γ| - 1)-approximation algorithm is too slow when all vertex groups are large, we develop two new (|Γ| - 1)-approximation algorithms that overcome this weakness. Furthermore, by employing a dynamic programming approach, we develop another (|Γ| - h + 1)-approximation algorithm, where h is a parameter between 2 and |Γ|. Experiments show that, while no algorithm is the best in all cases, our algorithms considerably outperform the state of the art in many scenarios. Yahui Sun 0001, Xiaokui Xiao, Bin Cui 0001, Saman K. Halgamuge, Theodoros Lappas, Jun Luo 0001 |
Proc. VLDB Endow. | 1 |
| 2020 | Hunting multiple bumps in graphsabstractBump hunting is an important approach to the extraction of insights from Euclidean datasets. Recently, it has been explored for graph datasets for the first time, and a single bump is hunted in an unweighted graph in this exploration. Here, we extend this exploration by hunting multiple bumps in a weighted graph. Given a weighted graph and a set of query nodes exhibiting a property of interest, our objective is to find k non-overlapping and connected subgraphs, i.e., bumps, in which the discrepancy between the numbers of query and non-query nodes is maximized and the sum of edge costs is minimized simultaneously. We prove that our extended bump hunting problem can be transformed to a recently formulated Prize-Collecting Steiner Forest Problem (PCSFP). We further prove that PCSFP is NP-hard even in trees. Then, we propose a fast approximation algorithm for solving PCSFP in trees. Based on this algorithm, we improve the state-of-the-art approximation algorithm for solving PCSFP in graphs, and prove that the solutions of our improvement are always better than or equal to those of the state-of-the-art algorithm. Moreover, we adapt the existing bump hunting algorithms for solving our extended bump hunting problem. We evaluate our methodology via real datasets, and show that 1) our improvement scales well to large graphs, while producing solutions that dominate those of the state-of-the-art algorithm; and 2) our adaptation of an existing bump hunting algorithm can also produce solutions that are better than those of the state-of-the-art algorithm in some cases. Yahui Sun 0001, Jun Luo 0001, Theodoros Lappas, Xiaokui Xiao, Bin Cui 0001 |
Proc. VLDB Endow. | 1 |