EDBT 2026 Demo / reviewers in the wild / expert
Marco Mandolini
dblp:65/8777
· DBLP profile ↗
4ranked-venue papers in the field
1as first author
2since 2021 · last 2024
0000-0003-0962-5982ORCID · verified
Domains — venue-derived; a paper can count in several
Other / Interdisciplinary · 4 (1 first)
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | An automated CAD-to-XR framework based on generative AI and Shrinkwrap modelling for a User-Centred design approachabstract• Automated CAD to XR workflow for interactive Photorealistic Virtual Prototype (iPVP) • Unique texture generation module using a tailored approach based on GANs. • Shrinkwrap modelling for efficient 3D model simplification and texture UV mapping. • Significant time savings in virtual prototyping process. • Framework validated with a case study on sporting rifles, showing high-quality iPVP. CAD-to-XR is the workflow to generate interactive Photorealistic Virtual Prototypes (iPVPs) for Extended Reality (XR) apps from Computer-Aided Design (CAD) models. This process entails modelling, texturing, and XR programming. In the literature, no automatic CAD-to-XR frameworks simultaneously manage CAD simplification and texturing. There are no examples of their adoption for User-Centered Design (UCD). Moreover, such CAD-to-XR workflows do not seize the potentialities of generative algorithms to produce synthetic images (textures). The paper presents a framework for implementing the CAD-to-XR workflow. The solution consists of a module for texture generation based on Generative Adversarial Networks (GANs). The generated texture is then managed by another module (based on Shrinkwrap modelling) to develop the iPVP by simplifying the 3D model and UV mapping the generated texture. The geometric and material data is integrated into a graphic engine, which allows for programming an interactive experience with the iPVP in XR. The CAD-to-XR framework was validated on two components (rifle stock and forend) of a sporting rifle. The solution can automate the texturing process of different product versions in shorter times (compared to a manual procedure). After each product revision, it avoids tedious and manual activities required to generate a new iPVP. The image quality metrics highlight that images are generated in a “realistic” manner (the perceived quality of generated textures is highly comparable to real images). The quality of the iPVPs, generated through the proposed framework and visualised by users through a mixed reality head-mounted display, is equivalent to traditionally designed prototypes. Riccardo Rosati 0002, Paolo Senesi, Barbara Lonzi, Adriano Mancini, Marco Mandolini |
Adv. Eng. Informatics | 5 |
| 2022 | Engineering knowledge formalization and proposition for informatics development towards a CAD-integrated DfX system for product design
Claudio Favi, Federico Campi, Michele Germani, Marco Mandolini |
Adv. Eng. Informatics | 4 |
| 2019 | A design for disassembly tool oriented to mechatronic product de-manufacturing and recycling
Claudio Favi, Marco Marconi, Michele Germani, Marco Mandolini |
Adv. Eng. Informatics | 4 |
| 2017 | A collaborative web-based platform for the prescription of Custom-Made Insoles
Marco Mandolini, Agnese Brunzini, Michele Germani |
Adv. Eng. Informatics | 1 |