Eduardo Pavez

dblp:72/11328 · DBLP profile ↗
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2ranked-venue papers in the field
0as first author
2since 2021 · last 2026
0000-0001-8985-2872ORCID · verified

Domains — venue-derived; a paper can count in several

Big Data, Cloud & Distributed Data Systems · 2
YearPublicationVenuePosition
2026 Region-Adaptive Learned Hierarchical Encoding for 3D Gaussian Splatting Data
abstract
We introduce Region-Adaptive Learned Hierarchical Encoding (RALHE) for 3D Gaussian Splatting (3DGS) data. While 3DGS has recently become popular for novel view synthesis, the size of trained models limits its deployment in bandwidth-constrained applications such as volumetric media streaming. To address this, we propose a learned hierarchical latent representation that builds upon the principles of “overfitted” learned image compression (e.g., Cool-Chic and C3) to efficiently encode 3DGS attributes. Unlike images, 3DGS data have irregular spatial distributions of Gaussians (geometry) and consist of multiple attributes (signals) defined on the irregular geometry. Our codec is designed to account for these differences between images and 3DGS. Specifically, we leverage the octree structure of the voxelized 3DGS geometry to obtain a hierarchical multi-resolution representation. Our approach overfits latents to each Gaussian attribute under a global rate constraint. These latents are decoded independently through a lightweight decoder network. To estimate the bitrate during training, we employ an autoregressive probability model that leverages octree-derived contexts from the 3D point structure. The multi-resolution latents, decoder, and autoregressive entropy coding networks are jointly optimized for each Gaussian attribute. Experiments on 3DGS models from the Synthetic-NeRF dataset demonstrate that the proposed RALHE compression framework achieves a rendering PSNR gain of up to 2 dB at low bitrates ($\leq 1 \text{MB}$) compared to the baseline 3DGS compression methods.
Shashank N. Sridhara, Birendra Kathariya, Fangjun Pu, Peng Yin 0002, Eduardo Pavez, Antonio Ortega
DCC5
2022 Fractional Motion Estimation for Point Cloud Compression
abstract
Motivated by the success of fractional pixel motion in video coding, we explore the design of motion estimation with fractional-voxel resolution for compression of color attributes of dynamic 3D point clouds. Our proposed block-based fractional-voxel motion estimation scheme takes into account the fundamental differences between point clouds and videos, i.e., the irregularity of the distribution of voxels within a frame and across frames. We show that motion compensation can benefit from the higher resolution reference and more accurate displacements provided by fractional precision. Our proposed scheme significantly outperforms comparable methods that only use integer motion. The proposed scheme can be combined with and add sizeable gains to state-of-the-art systems that use transforms such as Region Adaptive Graph Fourier Transform and Region Adaptive Haar Transform.
Haoran Hong, Eduardo Pavez, Antonio Ortega, Ryosuke Watanabe, Keisuke Nonaka
DCC2