EDBT 2026 Demo / reviewers in the wild / expert
Jiajun Liu 0004
dblp:75/5729-4
· DBLP profile ↗
24ranked-venue papers in the field
7as first author
9since 2021 · last 2025
0000-0001-8160-1796ORCID · conflict
Domains — venue-derived; a paper can count in several
Database Systems & Data Management · 11 (6 first)Data Mining & Knowledge Discovery · 7Information Retrieval & Web Search · 4 (1 first)Other / Interdisciplinary · 2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Beyond Static LLM Policies: Imitation-Enhanced Reinforcement Learning for RecommendationabstractRecommender systems (RecSys) have become critical tools for enhancing user engagement by delivering personalized content across diverse digital platforms. Recent advancements in large language models (LLMs) demonstrate significant potential for improving RecSys, primarily due to their exceptional generalization capabilities and sophisticated contextual understanding, which facilitate the generation of flexible and interpretable recommendations. However, the direct deployment of LLMs as primary recommendation policies presents notable challenges, including persistent latency issues stemming from frequent API calls and inherent model limitations such as hallucinations and biases. To address these issues, this paper proposes a novel offline reinforcement learning (RL) framework that leverages imitation learning from LLM-generated trajectories. Specifically, inverse reinforcement learning is employed to extract robust reward models from LLM demonstrations. This approach negates the need for LLM fine-tuning, thereby substantially reducing computational overhead. Simultaneously, the RL policy is guided by the cumulative rewards derived from these demonstrations, effectively transferring the semantic insights captured by the LLM. Comprehensive experiments conducted on two benchmark datasets validate the effectiveness of the proposed method, demonstrating superior performance when compared against state-of-the-art RL-based and in-context learning baselines. The code can be found at https://github.com/ArronDZhang/IL-Rec. Yi Zhang 0105, Lili Xie, Ruihong Qiu, Jiajun Liu 0004, Sen Wang 0001 |
ICDM | 4 |
| 2025 | DARLR: Dual-Agent Offline Reinforcement Learning for Recommender Systems with Dynamic RewardabstractModel-based offline reinforcement learning (RL) has emerged as a promising approach for recommender systems, enabling effective policy learning by interacting with frozen world models. However, the reward functions in these world models, trained on sparse offline logs, often suffer from inaccuracies. Specifically, existing methods face two major limitations in addressing this challenge: (1) deterministic use of reward functions as static look-up tables, which propagates inaccuracies during policy learning, and (2) static uncertainty designs that fail to effectively capture decision risks and mitigate the impact of these inaccuracies. In this work, a dual-agent framework, DARLR, is proposed to dynamically update world models to enhance recommendation policies. To achieve this, a selector is introduced to identify reference users by balancing similarity and diversity so that the recommender can aggregate information from these users and iteratively refine reward estimations for dynamic reward shaping. Further, the statistical features of the selected users guide the dynamic adaptation of an uncertainty penalty to better align with evolving recommendation requirements. Extensive experiments on four benchmark datasets demonstrate the superior performance of DARLR, validating its effectiveness. The code is available at this address. Yi Zhang 0105, Ruihong Qiu, Xuwei Xu, Jiajun Liu 0004, Sen Wang 0001 |
SIGIR | 4 |
| 2024 | ROLeR: Effective Reward Shaping in Offline Reinforcement Learning for Recommender SystemsabstractOffline reinforcement learning (RL) is an effective tool for real-world recommender systems with its capacity to model the dynamic interest of users and its interactive nature. Most existing offline RL recommender systems focus on model-based RL through learning a world model from offline data and building the recommendation policy by interacting with this model. Although these methods have made progress in the recommendation performance, the effectiveness of model-based offline RL methods is often constrained by the accuracy of the estimation of the reward model and the model uncertainties, primarily due to the extreme discrepancy between offline logged data and real-world data in user interactions with online platforms. To fill this gap, a more accurate reward model and uncertainty estimation are needed for the model-based RL methods. In this paper, a novel model-based Reward Shaping in Offline Reinforcement Learning for Recommender Systems, ROLeR, is proposed for reward and uncertainty estimation in recommendation systems. Specifically, a non-parametric reward shaping method is designed to refine the reward model. In addition, a flexible and more representative uncertainty penalty is designed to fit the needs of recommendation systems. Extensive experiments conducted on four benchmark datasets showcase that ROLeR achieves state-of-the-art performance compared with existing baselines. Source code can be downloaded at this address. Yi Zhang 0105, Ruihong Qiu, Jiajun Liu 0004, Sen Wang 0001 |
CIKM | 3 |
| 2024 | Towards Cost-Efficient Federated Multi-agent RL with Learnable Aggregation
Yi Zhang 0105, Sen Wang 0001, Zhi Chen 0010, Xuwei Xu, Stanislav Funiak, Jiajun Liu 0004 |
PAKDD (2) | 6 |
| 2023 | Decoupled Graph Neural Networks for Large Dynamic GraphsabstractReal-world graphs, such as social networks, financial transactions, and recommendation systems, often demonstrate dynamic behavior. This phenomenon, known as graph stream, involves the dynamic changes of nodes and the emergence and disappearance of edges. To effectively capture both the structural and temporal aspects of these dynamic graphs, dynamic graph neural networks have been developed. However, existing methods are usually tailored to process either continuous-time or discrete-time dynamic graphs, and cannot be generalized from one to the other. In this paper, we propose a decoupled graph neural network for large dynamic graphs, including a unified dynamic propagation that supports efficient computation for both continuous and discrete dynamic graphs. Since graph structure-related computations are only performed during the propagation process, the prediction process for the downstream task can be trained separately without expensive graph computations, and therefore any sequence model can be plugged-in and used. As a result, our algorithm achieves exceptional scalability and expressiveness. We evaluate our algorithm on seven real-world datasets of both continuous-time and discrete-time dynamic graphs. The experimental results demonstrate that our algorithm achieves state-of-the-art performance in both kinds of dynamic graphs. Most notably, the scalability of our algorithm is well illustrated by its successful application to large graphs with up to over a billion temporal edges and over a hundred million nodes. Yanping Zheng, Zhewei Wei, Jiajun Liu 0004 |
Proc. VLDB Endow. | 3 |
| 2022 | EvAnGCN: Evolving Graph Deep Neural Network Based Anomaly Detection in Blockchain
Vatsal Patel, Sutharshan Rajasegarar, Lei Pan 0002, Jiajun Liu 0004, Liming Zhu 0001 |
ADMA (1) | 4 |
| 2022 | Instant Graph Neural Networks for Dynamic GraphsabstractGraph Neural Networks (GNNs) have been widely used for modeling graph-structured data. Recent breakthroughs have been made in improving the scalability of GNNs to work on graphs with millions of nodes. However, how to instantly represent continuous changes of large-scale dynamic graphs with GNNs is still an open problem. Existing dynamic GNNs focus on modeling the periodic evolution of graphs, often on a snapshot basis. Such methods suffer from two drawbacks: first, there is a substantial delay for the changes in the graph to be reflected in the graph representations, resulting in losses on the model's accuracy; second, repeatedly calculating the representation matrix on the entire graph in each snapshot is predominantly time-consuming and severely limits the scalability. In this paper, we propose Instant Graph Neural Network (InstantGNN), an incremental computation approach for the graph representation matrix of dynamic graphs. Set to work with dynamic graphs with the edge-arrival model, our method avoids time-consuming, repetitive computations and allows instant updates on the representation and instant predictions. Graphs with dynamic structures and dynamic attributes are both supported. The upper bounds of time complexity of those updates are also provided. Furthermore, our method provides an adaptive training strategy, which guides the model to retrain at moments when it can make the greatest performance gains. We conduct extensive experiments on several real-world and synthetic datasets. Empirical results demonstrate that our model achieves state-of-the-art accuracy while having orders-of-magnitude higher efficiency than existing methods. Yanping Zheng, Hanzhi Wang 0001, Zhewei Wei, Jiajun Liu 0004, Sibo Wang 0001 |
KDD | 4 |
| 2022 | AP-GAN: Adversarial patch attack on content-based image retrieval systems
Guoping Zhao, Jiajun Liu 0004, Yaxian Li, Ji-Rong Wen |
GeoInformatica | 3 |
| 2021 | Pyramid regional graph representation learning for content-based video retrieval
Guoping Zhao, Yaxian Li, Jiajun Liu 0004, Bingqing Zhang, Ji-Rong Wen |
Inf. Process. Manag. | 4 |
| 2020 | Geosocial Co-Clustering: A Novel Framework for Geosocial Community DetectionabstractAs location-based services using mobile devices have become globally popular these days, social network analysis (especially, community detection) increasingly benefits from combining social relationships with geographic preferences. In this regard, this article addresses the emerging problem of geosocial community detection. We first formalize the problem of geosocial co-clustering , which co-clusters the users in social networks and the locations they visited. Geosocial co-clustering detects higher-quality communities than existing approaches by improving the mapping clusterability , whereby users in the same community tend to visit locations in the same region. While geosocial co-clustering is soundly formalized as non-negative matrix tri-factorization , conventional matrix tri-factorization algorithms suffer from a significant computational overhead when handling large-scale datasets. Thus, we also develop an efficient framework for geosocial co-clustering, called GEOsocial COarsening and DEcomposition (GEOCODE) . To achieve efficient matrix tri-factorization, GEOCODE reduces the numbers of users and locations through coarsening and then decomposes the single whole matrix tri-factorization into a set of multiple smaller sub-matrix tri-factorizations. Thorough experiments conducted using real-world geosocial networks show that GEOCODE reduces the elapsed time by 19–69 times while achieving the accuracy of up to 94.8% compared with the state-of-the-art co-clustering algorithm. Furthermore, the benefit of the mapping clusterability is clearly demonstrated through a local expert recommendation application. Jungeun Kim, Jae-Gil Lee 0001, Byung Suk Lee 0001, Jiajun Liu 0004 |
ACM Trans. Intell. Syst. Technol. | 4 |
| 2019 | RUM: Network Representation Learning Using MotifsabstractWe bring the novel idea of exploiting motifs into network embedding, in a dual-level network representation learning model called RUM (network Representation learning Using Motifs). Towards the leveraging of graph motifs that constitute higher-order organizations in a network, we propose two strategies, namely MotifWalk and MotifRe-weighting for learning motif-aware network embeddings. Motif-based and node-based representations are simultaneously generated, so that both the high-order structures and each node's individual properties are preserved in the final embeddings. We demonstrate that RUM has strong and well-balanced capability of preserving lowerorder proximities while discovering and capturing higher-order network structures. In empirical evaluation, RUM is tested on multiple public datasets, that range from small to medium citation networks to a large social network with more than a million nodes. Results show that the use of motifs in the representation learning process brings substantial benefits in reallife tasks, resulting in up to 12% microF1 and 8% macroF1 relative gains for node classification performance over the bestperforming competing methods. Yanlei Yu, Zhiwu Lu 0001, Jiajun Liu 0004, Guoping Zhao, Ji-Rong Wen |
ICDE | 3 |
| 2017 | A Novel Framework for Online Sales Burst Prediction
Jiajun Liu 0004 |
ECML/PKDD (3) | 2 |
| 2016 | Learning abstract snippet detectors with Temporal embedding in convolutional neural NetworksabstractThe prediction of periodical time-series remains challenging due to various types of scaling, misalignments and distortion effects. Here, we propose a novel model called Temporal embedding-enhanced convolutional neural Network (TeNet) to learn repeatedly-occurring-yet-hidden structural elements in periodical time-series, called abstract snippet detectors, to predict future changes. Our model effectively learns a new feature space for a time-series dataset. In the new feature space, distorted time-series that have implicit similarity but substantial differences in value and sequence to regular patterns are re-aligned to the regular patterns in the dataset, and subsequently contribute to a robust prediction mode. The model is robust to various types of distortions and misalignments and demonstrates strong prediction power for periodical time-series. We conduct extensive experiments and discover that the proposed model shows significant and consistent advantages over existing methods on a variety of data modalities ranging from human mobility to household power consumption records, when evaluated under four metrics. The model is also robust to various factors such as number of samples, variance of data, numerical ranges of data etc. The experiments verify that the intuition behind the model can be generalized to multiple data types and applications and promises significant improvement in prediction performance across the datasets studied. Jiajun Liu 0004, Kun Zhao 0003, Branislav Kusy, Ji-Rong Wen, Kai Zheng 0001, Raja Jurdak |
ICDE | 1 |
| 2016 | A Novel Framework for Online Amnesic Trajectory Compression in Resource-Constrained EnvironmentsabstractState-of-the-art trajectory compression methods usually involve high space-time complexity or yield unsatisfactory compression rates, leading to rapid exhaustion of memory, computation, storage, and energy resources. Their ability is commonly limited when operating in a resource-constrained environment especially when the data volume (even when compressed) far exceeds the storage limit. Hence, we propose a novel online framework for error-bounded trajectory compression and ageing called the Amnesic Bounded Quadrant System (ABQS), whose core is the Bounded Quadrant System (BQS) algorithm family that includes a normal version (BQS), Fast version (FBQS), and a Progressive version (PBQS). ABQS intelligently manages a given storage and compresses the trajectories with different error tolerances subject to their ages. In the experiments, we conduct comprehensive evaluations for the BQS algorithm family and the ABQS framework. Using empirical GPS traces from flying foxes and cars, and synthetic data from simulation, we demonstrate the effectiveness of the standalone BQS algorithms in significantly reducing the time and space complexity of trajectory compression, while greatly improving the compression rates of the state-of-the-art algorithms (up to 45 percent). We also show that the operational time of the target resource-constrained hardware platform can be prolonged by up to 41 percent. We then verify that with ABQS, given data volumes that are far greater than storage space, ABQS is able to achieve 15 to 400 times smaller errors than the baselines. We also show that the algorithm is robust to extreme trajectory shapes. Jiajun Liu 0004, Kun Zhao 0003, Philipp Sommer, Shuo Shang, Branislav Kusy, Jae-Gil Lee 0001, Raja Jurdak |
IEEE Trans. Knowl. Data Eng. | 1 |
| 2015 | Bounded Quadrant System: Error-bounded trajectory compression on the goabstractLong-term location tracking, where trajectory compression is commonly used, has gained high interest for many applications in transport, ecology, and wearable computing. However, state-of-the-art compression methods involve high space-time complexity or achieve unsatisfactory compression rate, leading to rapid exhaustion of memory, computation, storage and energy resources. We propose a novel online algorithm for error-bounded trajectory compression called the Bounded Quadrant System (BQS), which compresses trajectories with extremely small costs in space and time using convex-hulls. In this algorithm, we build a virtual coordinate system centered at a start point, and establish a rectangular bounding box as well as two bounding lines in each of its quadrants. In each quadrant, the points to be assessed are bounded by the convex-hull formed by the box and lines. Various compression error-bounds are therefore derived to quickly draw compression decisions without expensive error computations. In addition, we also propose a light version of the BQS version that achieves O(1) complexity in both time and space for processing each point to suit the most constrained computation environments. Furthermore, we briefly demonstrate how this algorithm can be naturally extended to the 3-D case. Using empirical GPS traces from flying foxes, cars and simulation, we demonstrate the effectiveness of our algorithm in significantly reducing the time and space complexity of trajectory compression, while greatly improving the compression rates of the state-of-the-art algorithms (up to 47%). We then show that with this algorithm, the operational time of the target resource-constrained hardware platform can be prolonged by up to 41%. Jiajun Liu 0004, Kun Zhao 0003, Philipp Sommer, Shuo Shang, Branislav Kusy, Raja Jurdak |
ICDE | 1 |
| 2015 | Interactive Top-k Spatial Keyword queriesabstractConventional top-k spatial keyword queries require users to explicitly specify their preferences between spatial proximity and keyword relevance. In this work we investigate how to eliminate this requirement by enhancing the conventional queries with interaction, resulting in Interactive Top-k Spatial Keyword (ITkSK) query. Having confirmed the feasibility by theoretical analysis, we propose a three-phase solution focusing on both effectiveness and efficiency. The first phase substantially narrows down the search space for subsequent phases by efficiently retrieving a set of geo-textual k-skyband objects as the initial candidates. In the second phase three practical strategies for selecting a subset of candidates are developed with the aim of maximizing the expected benefit for learning user preferences at each round of interaction. Finally we discuss how to determine the termination condition automatically and estimate the preference based on the user's feedback. Empirical study based on real PoI datasets verifies our theoretical observation that the quality of top-k results in spatial keyword queries can be greatly improved through only a few rounds of interactions. Kai Zheng 0001, Han Su 0001, Bolong Zheng, Shuo Shang, Jiajie Xu 0001, Jiajun Liu 0004, Xiaofang Zhou 0001 |
ICDE | 6 |
| 2015 | Planning unobstructed paths in traffic-aware spatial networks
Shuo Shang, Jiajun Liu 0004, Kai Zheng 0001, Hua Lu 0001, Torben Bach Pedersen, Ji-Rong Wen |
GeoInformatica | 2 |
| 2014 | Human Mobility Prediction and Unobstructed Route Planning in Public Transport NetworksabstractWith the increasing availability of human-tracking data (e.g., Public transport IC card data, trajectory data, etc.), human mobility prediction is increasingly important. In this paper, we study a novel problem of using human-tracking data to predict human mobility and to detect over-crowded stations in public transport networks, and then finding unobstructed routes to go around these over-crowded stations. We believe that this study can bring significant benefits to users in many popular mobile applications such as route planning and recommendation, urban computing, and location based services in general. This problem is challenged by two difficulties: (1) how to detect crowded stations effectively, and (2) how to find unobstructed routes in public transport networks efficiently. To overcome these difficulties, we propose three human-mobility prediction methods based on uniform distribution, standard normal distribution, and priority ranking, respectively, to predict human mobility and to detect over-crowded stations. Then, we develop an efficient algorithm based on network expansion to find unobstructed routes in public transport networks. The performance of the developed algorithms has been verified by extensive experiments. Shuo Shang, Danhuai Guo, Jiajun Liu 0004, Kuien Liu |
MDM (2) | 3 |
| 2014 | Semi-supervised Feature Analysis for Multimedia Annotation by Mining Label Correlation
Xiaojun Chang, Haoquan Shen, Sen Wang 0001, Jiajun Liu 0004, Xue Li 0001 |
PAKDD (2) | 4 |
| 2014 | On the Influence Propagation of Web VideosabstractWe propose a novel approach to analyze how a popular video is propagated in the cyberspace, to identify if it originated from a certain sharing-site, and to identify how it reached the current popularity in its propagation. In addition, we also estimate their influences across different websites outside the major hosting website. Web video is gaining significance due to its rich and eye-ball grabbing content. This phenomenon is evidently amplified and accelerated by the advance of Web 2.0. When a video receives some degree of popularity, it tends to appear on various websites including not only video-sharing websites but also news websites, social networks or even Wikipedia. Numerous video-sharing websites have hosted videos that reached a phenomenal level of visibility and popularity in the entire cyberspace. As a result, it is becoming more difficult to determine how the propagation took place - was the video a piece of original work that was intentionally uploaded to its major hosting site by the authors, or did the video originate from some small site then reached the sharing site after already getting a good level of popularity, or did it originate from other places in the cyberspace but the sharing site made it popular. Existing study regarding this flow of influence is lacking. Literature that discuss the problem of estimating a video's influence in the whole cyberspace also remains rare. In this article we introduce a novel framework to identify the propagation of popular videos from its major hosting site's perspective, and to estimate its influence. We define a Unified Virtual Community Space (UVCS) to model the propagation and influence of a video, and devise a novel learning method called Noise-reductive Local-and-Global Learning (NLGL) to effectively estimate a video's origin and influence. Without losing generality, we conduct experiments on annotated dataset collected from a major video sharing site to evaluate the effectiveness of the framework. Surrounding the collected videos and their ranks, some interesting discussions regarding the propagation and influence of videos as well as user behavior are also presented. Jiajun Liu 0004, Yi Yang 0001, Zi Huang, Yang Yang 0002, Heng Tao Shen |
IEEE Trans. Knowl. Data Eng. | 1 |
| 2013 | Presenting diverse location views with real-time near-duplicate photo eliminationabstractSupported by the technical advances and the commercial success of GPS-enabled mobile devices, geo-tagged photos have drawn plenteous attention in research community. The explosive growth of geo-tagged photos enables many large-scale applications, such as location-based photo browsing, landmark recognition, etc. Meanwhile, as the number of geo-tagged photos continues to climb, new challenges are brought to various applications. The existence of massive near-duplicate geo-tagged photos jeopardizes the effective presentation for the above applications. A new dimension in the search and presentation of geo-tagged photos is urgently demanded. In this paper, we devise a location visualization framework to efficiently retrieve and present diverse views captured within a local proximity. Novel photos, in terms of capture locations and visual content, are identified and returned in response to a query location for diverse visualization. For real-time response and good scalability, a new Hybrid Index structure which integrates R-tree and Geographic Grid is proposed to quickly identify the Maximal Near-duplicate Photo Groups (MNPG) in the query proximity. The most novel photos from different groups are then returned to generate diverse views on the location. Extensive experiments on synthetic and real-life photo datasets prove the novelty and efficiency of our methods. Jiajun Liu 0004, Zi Huang, Hong Cheng 0001, Yueguo Chen, Heng Tao Shen, Yanchun Zhang |
ICDE | 1 |
| 2011 | Efficient Histogram-Based Similarity Search in Ultra-High Dimensional Space
Jiajun Liu 0004, Zi Huang, Heng Tao Shen, Xiaofang Zhou 0001 |
DASFAA (2) | 1 |
| 2011 | Effective data co-reduction for multimedia similarity searchabstractMultimedia similarity search has been playing a critical role in many novel applications. Typically, multimedia objects are described by high-dimensional feature vectors (or points) which are organized in databases for retrieval. Although many high-dimensional indexing methods have been proposed to facilitate the search process, efficient retrieval over large, sparse and extremely high-dimensional databases remains challenging due to the continuous increases in data size and feature dimensionality. In this paper, we propose the first framework for Data Co-Reduction (DCR) on both data size and feature dimensionality. By utilizing recently developed co-clustering methods, DCR simultaneously reduces both size and dimensionality of the original data into a compact subspace, where lower bounds of the actual distances in the original space can be efficiently established to achieve fast and lossless similarity search in the filter-and refine approach. Particularly, DCR considers the duality between size and dimensionality, and achieves the optimal coreduction which generates the least number of candidates for actual distance computations. We conduct an extensive experimental study on large and real-life multimedia datasets, with dimensionality ranging from 432 to 1936. Our results demonstrate that DCR outperforms existing methods significantly for lossless retrieval, especially in the presence of extremely high dimensionality. Zi Huang, Heng Tao Shen, Jiajun Liu 0004, Xiaofang Zhou 0001 |
SIGMOD Conference | 3 |
| 2011 | Correlation-based retrieval for heavily changed near-duplicate videosabstractThe unprecedented and ever-growing number of Web videos nowadays leads to the massive existence of near-duplicate videos. Very often, some near-duplicate videos exhibit great content changes, while the user perceives little information change, for example, color features change significantly when transforming a color video with a blue filter. These feature changes contribute to low-level video similarity computations, making conventional similarity-based near-duplicate video retrieval techniques incapable of accurately capturing the implicit relationship between two near-duplicate videos with fairly large content modifications. In this paper, we introduce a new dimension for near-duplicate video retrieval. Different from existing near-duplicate video retrieval approaches which are based on video-content similarity, we explore the correlation between two videos. The intuition is that near-duplicate videos should preserve strong information correlation in spite of intensive content changes. More effective retrieval with stronger tolerance is achieved by replacing video-content similarity measures with information correlation analysis. Theoretical justification and experimental results prove the effectiveness of correlation-based near-duplicate retrieval. Jiajun Liu 0004, Zi Huang, Heng Tao Shen, Bin Cui 0001 |
ACM Trans. Inf. Syst. | 1 |