Qiange Wang

dblp:260/4305 · status active
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Evidence publications — the papers that represent this reviewer in the taxonomy

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Incremental GNN Embedding Computation on Streaming Graphs (2026)

Graph Neural Network (GNN) on streaming graphs has gained increasing popularity. However, its practical deployment remains challenging, as the inference process relies on Runtime Embedding Computation (RTEC) to capture recent graph changes. This process incurs heavyweight multi-hop graph traversal overhead, which significantly undermines computation efficiency. We observe that the intermediate results for large portions of the graph remain unchanged during graph evolution, and thus redundant computations can be effectively eliminated through carefully designed incremental methods. In this work, we propose an efficient framework for incrementalizing RTEC on streaming graphs.The key idea is to decouple GNN computation into a set of generalized, fine-grained operators and safely reorder them, transforming the expensive full-neighbor GNN computation into a more efficient form over the affected subgraph. With this design, our framework preserves the semantics and accuracy of the original full-neighbor computation while supporting a wide range of GNN models with complex message-passing patterns. To further scale to graphs with massive historical results, we develop a GPU-CPU co-processing system that offloads embeddings to CPU memory with communication-optimized scheduling. Experiments across diverse graph sizes and GNN models show that our method reduces computation by 64%-99% and achieves 1.7x-145.8x speedups over existing solutions.

Dual RAG: An Effective Graph-Based RAG Framework with Adaptively Integrating Knowledge Graphs and Chunks (2025)

NeutronHeter: Optimizing Distributed Graph Neural Network Training for Heterogeneous Clusters (2025)

Dupin: A Parallel Framework for Densest Subgraph Discovery in Fraud Detection on Massive Graphs (2025)

Detecting fraudulent activities in financial and e-commerce transaction networks is crucial. One effective method for this is Densest Subgraph Discovery (DSD). However, deploying DSD methods in production systems faces substantial scalability challenges due to the predominantly sequential nature of existing methods, which impedes their ability to handle large-scale transaction networks and results in significant detection delays. To address these challenges, we introduce Dupin, a novel parallel processing framework designed for efficient DSD processing in billion-scale graphs. Dupin is powered by a processing engine that exploits the unique properties of the peeling process, with theoretical guarantees on detection quality and efficiency. Dupin provides user-friendly APIs for flexible customization of DSD objectives and ensures robust adaptability to diverse fraud detection scenarios. Empirical evaluations indicate that Dupin consistently outperforms several existing DSD methods, achieving performance improvements of up to two orders of magnitude compared to traditional approaches. On billion-scale graphs, Dupin demonstrates the potential to enhance the prevention of fraudulent transactions by approximately 49.5 basis points and reduces density error from 30.3% to below 5.0%, as supported by our experimental results.

DepCache: A KV Cache Management Framework for GraphRAG with Dependency Attention (2025)

Graph-based Retrieval-Augmented Generation (GraphRAG) has emerged as a promising paradigm for enhancing LLM reliability by enabling multi-hop reasoning over graph-structured knowledge. However, existing LLMs struggle to efficiently process graph-structured inputs, as traditional attention mechanisms are sequence-based and introduce significant redundancy when serializing graphs into prompt sequences, leading to excessive computation and memory overhead. To address this, we introduce dependency attention, a novel graph-aware attention mechanism that restricts attention computation to token pairs with structural dependencies in the retrieved subgraph. Unlike standard self-attention that computes fully connected interactions, dependency attention prunes irrelevant token pairs and reuses computations along shared relational paths, substantially reducing inference overhead. Building on this idea, we develop DepCache, a KV cache management framework tailored for dependency attention. DepCache enables efficient KV cache reuse through (i) a graph-based KV cache reuse strategy that aligns KV caches across varying prompt contexts, enabling efficient cross-request reuse in GraphRAG, and (ii) a locality-aware replacement policy that leverages spatial and temporal access patterns to improve KV cache hit rate. Evaluations across diverse models and datasets show that DepCache improves LLM inference throughput by 1.5×-5.0× and reduces time-to-first-token latency by up to 3.2×, without compromising generation accuracy.

NeutronCloud: Resource-Aware Distributed GNN Training in Fluctuating Cloud Environments (2025)

NeutronTask: Scalable and Efficient Multi-GPU GNN Training with Task Parallelism (2025)

Graph neural networks (GNNs) have emerged as a promising method for learning from graph data, but large-scale GNN training requires extensive memory and computation resources. To address this, researchers have proposed using multi-GPU processing, which partitions graph data across GPUs for parallel training. However, vertex dependencies in multi-GPU GNN training lead to significant neighbor replications across GPUs, increasing memory consumption. The substantial intermediate data generated during training further exacerbates this issue. Neighbor replication and intermediate data constitute the primary memory consumption in GNN training (i.e., typically accounting for over 80%). In this work, we propose GNN task parallelism for multi-GPU GNN training, which reduces neighbor replication by partitioning training tasks in each layer across different GPUs rather than partitioning the graph structure. This approach only partitions the graph data within individual GPUs, reducing the memory requirements of single tasks while overlapping subgraph computation across different GPUs. Shared neighbor embeddings among different subgraphs can be efficiently reused within a single GPU. Additionally, we employ a task-decoupled GNN training framework, which decouples different training tasks to manage their associated intermediate data independently and release it as early as possible to reduce memory usage. By integrating these techniques, we propose a multi-GPU GNN training system, NeutronTask. Experimental results on a 4×A5000 GPU server show that NeutronTask effectively supports billion-scale full-graph GNN training. For small graphs where the training data fits into the GPUs, NeutronTask achieves 1.27× - 5.47× speedup compared to state-of-the-art GNN systems including NeutronStar and Sancus.

Efficient Graph Data Access for Out-of-Memory GPU Streaming Graph Processing (2025)

Leveraging GPUs' high parallelism can significantly improve the real-time computation efficiency of streaming graph processing. However, when a large-scale graph exceeds GPU memory capacity, CPU-GPU cooperative processing often results in substantial and irregular CPU-to-GPU data transfer overhead. This stems from the extensive redundant graph accesses during continuous computation, which can hardly be addressed by existing solutions. In this work, we present Grapin, an out-of-memory GPU streaming graph processing system designed to minimize graph data transfer via two effective techniques for eliminating redundant accesses: (1) Extending advanced incremental processing algorithms to GPUs by converting their heavyweight data dependency processing into GPU-friendly forms, eliminating redundant graph accesses from the computation side; and (2) providing a lightweight yet efficient GPU hot subgraph management framework that finely caches the frequently accessed dynamic subgraphs in a vertex-centric manner. Experimental results demonstrate that Grapin can efficiently process large-scale streaming graphs with billions of edges on a single NVIDIA A5000 GPU. Enabling incremental computation reduces data transfer by 61%, and the integration of GPU hot subgraph reuse further reduces the remaining transfer by 72%, resulting in a total reduction of 89%. Compared with CPU-based solutions, Grapin achieves speedups ranging from 1.8x to 96.9x (17.9x on average).

Scalable and Load-Balanced Full-Graph GNN Training on Multiple GPUs (2025)

While full-graph training is effective for graph learning, it typically demands substantial memory resources. Existing multi-GPU training frameworks struggle with scalability because they require retaining data for each layer within GPU memory. In this work, we presentHongTu, a memory-efficient system that supports out-of-memory full-graph GNN training on GPUs.HongTuoffloadsvertex data to CPU memory and employs partition parallelism training that splits and assigns large graphs to multiple GPUs. To reduce runtime memory consumption with optimal performance,HongTuutilizesa hybrid solution combining recomputation, caching, and computation-reordering, enabling efficient layer-wise intermediate data management. To address the increased communication caused by duplicated neighbor access among partitions,HongTuemploysa deduplicated communication framework that converts host-GPU transfers into more efficient inter/intra-GPU data access. Additionally,HongTutacklesthe load-imbalance issues in out-of-memory full-graph training, featuring a multi-objective graph partition algorithm that balances memory consumption and data transfer and maximizes the effectiveness of communication deduplication. Experiments on a 4×A100 GPU server show thatHongTucaneffectively train graphs with billion edges while reducing host-GPU data communication by 25% to 71%. Compared to the full-graph GNN system running on 16 CPU nodes,HongTuachievesspeedups ranging from 11.4× to 21.3×.

NeutronOrch: Rethinking Sample-based GNN Training under CPU-GPU Heterogeneous Environments (2024)

Graph Neural Networks (GNNs) have shown exceptional performance across a wide range of applications. Current frameworks leverage CPU-GPU heterogeneous environments for GNN model training, incorporating mini-batch and sampling techniques to mitigate GPU memory constraints. In such settings, sample-based GNN training can be divided into three phases: sampling, gathering, and training. Existing GNN systems deploy various task orchestration methods to execute each phase on either the CPU or GPU. However, through comprehensive experimentation and analysis, we observe that these task orchestration approaches do not optimally exploit the available heterogeneous resources, hindered by either inefficient CPU processing or GPU resource bottlenecks. In this paper, we propose NeutronOrch, a system for sample-based GNN training that ensures balanced utilization of the CPU and GPU. NeutronOrch decouples the training process by layer and pushes down the training task of the bottom layer to the CPU. This significantly reduces the computational load and memory footprint of GPU training. To avoid inefficient CPU processing, NeutronOrch only offloads the training of frequently accessed vertices to the CPU and lets GPU reuse their embeddings with bounded staleness. Furthermore, NeutronOrch provides a fine-grained pipeline design for the layer-based task orchestrating method. The experimental results show that compared with the state-of-the-art GNN systems, NeutronOrch can achieve up to 11.51× performance speedup.

NeutronTP: Load-Balanced Distributed Full-Graph GNN Training with Tensor Parallelism (2024)

Graph neural networks (GNNs) have emerged as a promising direction. Training large-scale graphs that relies on distributed computing power poses new challenges. Existing distributed GNN systems leverage data parallelism by partitioning the input graph and distributing it to multiple workers. However, due to the irregular nature of the graph structure, existing distributed approaches suffer from unbalanced workloads and high overhead in managing cross-worker vertex dependencies. In this paper, we leverage tensor parallelism for distributed GNN training. GNN tensor parallelism eliminates cross-worker vertex dependencies by partitioning features instead of graph structures. Different workers are assigned training tasks on different feature slices with the same dimensional size, leading to a complete load balance. We achieve efficient GNN tensor parallelism through two critical functions. Firstly, we employ a generalized decoupled training framework to decouple NN operations from graph aggregation operations, significantly reducing the communication overhead caused by NN operations which must be computed using complete features. Secondly, we employ a memory-efficient task scheduling strategy to support the training of large graphs exceeding single GPU memory, while further improving performance by overlapping communication and computation. By integrating the above techniques, we propose a distributed GNN training system NeutronTP. Our experimental results on a 16-node Aliyun cluster demonstrate that NeutronTP achieves 1.29×-8.72× speedup over state-of-the-art GNN systems including DistDGL, NeutronStar, and Sancus.

Comprehensive Evaluation of GNN Training Systems: A Data Management Perspective (2024)

Many Graph Neural Network (GNN) training systems have emerged recently to support efficient GNN training. Since GNNs embody complex data dependencies between training samples, the training of GNNs should address distinct challenges different from DNN training in data management, such as data partitioning, batch preparation for mini-batch training, and data transferring between CPUs and GPUs. These factors, which take up a large proportion of training time, make data management in GNN training more significant. This paper reviews GNN training from a data management perspective and provides a comprehensive analysis and evaluation of the representative approaches. We conduct extensive experiments on various benchmark datasets and show many interesting and valuable results. We also provide some practical tips learned from these experiments, which are helpful for designing GNN training systems in the future.

HyTGraph: GPU-Accelerated Graph Processing with Hybrid Transfer Management (2023)

Processing large graphs with memory-limited GPU needs to resolve issues of host-GPU data transfer, which is a key performance bottleneck. Existing GPU-accelerated graph processing frameworks reduce the data transfers by managing the active subgraph transfer at runtime. Some frameworks adopt explicit transfer management approaches based on explicit memory copy with filter or compaction. In contrast, others adopt implicit transfer management approaches based on on-demand access with zero-copy or unified-memory. Having made intensive analysis, we find that as the active vertices evolve, the performance of the two approaches varies in different workloads. Due to heavy redundant data transfers, high CPU compaction overhead, or low bandwidth utilization, adopting a single approach often results in suboptimal performance.In this work, we propose a hybrid transfer management approach to take the merits of both the two approaches at runtime, with an objective to achieve the shortest execution time in each iteration. Based on the hybrid approach, we present HyTGraph, a GPU-accelerated graph processing framework, which is empowered by a set of effective task scheduling optimizations to improve the performance. Our experimental results on real-world and synthesized graphs demonstrate that HyTGraph achieves up to 10.27X speedup over existing GPU-accelerated graph processing systems including Grus, Subway, and EMOGI.

HongTu: Scalable Full-Graph GNN Training on Multiple GPUs (2023)

Full-graph training on graph neural networks (GNN) has emerged as a promising training method for its effectiveness. Full-graph training requires extensive memory and computation resources. To accelerate this training process, researchers have proposed employing multi-GPU processing. However the scalability of existing frameworks is limited as they necessitate maintaining the training data for every layer in GPU memory. To efficiently train on large graphs, we present HongTu, a scalable full-graph GNN training system running on GPU-accelerated platforms. HongTu stores vertex data in CPU memory and offloads training to GPUs. HongTu employs a memory-efficient full-graph training framework that reduces runtime memory consumption by using partition-based training and recomputation-caching-hybrid intermediate data management. To address the issue of increased host-GPU communication caused by duplicated neighbor access among partitions, HongTu employs a deduplicated communication framework that converts the redundant host-GPU communication to efficient inter/intra-GPU data access. Further, HongTu uses a cost model-guided graph reorganization method to minimize communication overhead. Experimental results on a 4XA100 GPU server show that HongTu effectively supports billion-scale full-graph GNN training while reducing host-GPU data communication by 25%-71%. Compared to the full-graph GNN system DistGNN running on 16 CPU nodes, HongTu achieves speedups ranging from 7.8X to 20.2X. For small graphs where the training data fits into the GPUs, HongTu achieves performance comparable to existing GPU-based GNN systems.

NeutronStream: A Dynamic GNN Training Framework with Sliding Window for Graph Streams (2023)

Existing Graph Neural Network (GNN) training frameworks have been designed to help developers easily create performant GNN implementations. However, most existing GNN frameworks assume that the input graphs are static, but ignore that most real-world graphs are constantly evolving. Though many dynamic GNN models have emerged to learn from evolving graphs, the training process of these dynamic GNNs is dramatically different from traditional GNNs in that it captures both the spatial and temporal dependencies of graph updates. This poses new challenges for designing dynamic GNN training frameworks. First, the traditional batched training method fails to capture real-time structural evolution information. Second, the time-dependent nature makes parallel training hard to design. Third, it lacks system supports for users to efficiently implement dynamic GNNs. In this paper, we present NeutronStream, a framework for training dynamic GNN models. NeutronStream abstracts the input dynamic graph into a chronologically updated stream of events and processes the stream with an optimized sliding window to incrementally capture the spatial-temporal dependencies of events. Furthermore, NeutronStream provides a parallel execution engine to tackle the sequential event processing challenge to achieve high performance. NeutronStream also integrates a built-in graph storage structure that supports dynamic updates and provides a set of easy-to-use APIs that allow users to express their dynamic GNNs. Our experimental results demonstrate that, compared to state-of-the-art dynamic GNN implementations, NeutronStream achieves speedups ranging from 1.48X to 5.87X and an average accuracy improvement of 3.97%.

RAGraph: A Region-Aware Framework for Geo-Distributed Graph Processing (2023)

In many global businesses of multinational enterprises, graph-structure data is usually geographically distributed in different regions to support low-latency services. Geo-distributed graph processing suffers from the Wide Area Networks (WANs) with scarce and heterogeneous bandwidth, thus essentially differs from traditional distributed graph processing. In this paper, we propose RAGraph, a Region-Aware framework for geo-distributed graph processing. At the core of RAGraph, we design a region-aware graph processing framework that allows advancing inefficient global updates locally and enables sensible coordination-free message interactions. RAGraph also contains an adaptive hierarchical message interaction engine to switch interaction modes adaptively based on network heterogeneity and fluctuation, and a discrepancy-aware message filtering strategy to filter important messages. Finally, the experiments show that RAGraph can achieve 1.69X - 40.53X speedup and 20.9% - 97% WAN cost reduction compared with state-of-the-art systems.

NeutronStar: Distributed GNN Training with Hybrid Dependency Management (2022)

GNN's training needs to resolve issues of vertex dependencies, i.e., each vertex representation's update depends on its neighbors. Existing distributed GNN systems adopt either a dependencies-cached approach or a dependencies-communicated approach. Having made intensive experiments and analysis, we find that a decision to choose one or the other approach for the best performance is determined by a set of factors, including graph inputs, model configurations, and an underlying computing cluster environment. If various GNN trainings are supported solely by one approach, the performance results are often suboptimal. We study related factors for each GNN training before its execution to choose the best-fit approach accordingly. We propose a hybrid dependency-handling approach that adaptively takes the merits of the two approaches at runtime. Based on the hybrid approach, we further develop a distributed GNN training system called NeutronStar, which makes high performance GNN trainings in an automatic way. NeutronStar is also empowered by effective optimizations in CPU-GPU computation and data processing. Our experimental results on 16-node Aliyun cluster demonstrate that NeutronStar achieves 1.81X-14.25X speedup over existing GNN systems including DistDGL and ROC.

Automating Incremental and Asynchronous Evaluation for Recursive Aggregate Data Processing (2020)

In database and large-scale data analytics, recursive aggregate processing plays an important role, which is generally implemented under a framework of incremental computing and executed synchronously and/or asynchronously. We identify three barriers in existing recursive aggregate data processing. First, the processing scope is largely limited to monotonic programs. Second, checking on conditions for monotonicity and correctness for async processing is sophisticated and manually done. Third, execution engines may be suboptimal due to separation of sync and async execution. In this paper, we lay an analytical foundation for conditions to check if a recursive aggregate program that is monotonic or even non-monotonic can be executed incrementally and asynchronously with its correct result. We design and implement a condition verification tool that can automatically check if a given program satisfies the conditions. We further propose a unified sync-async engine to execute these programs for high performance. To integrate all these effective methods together, we have developed a distributed Datalog system, called PowerLog. Our evaluation shows that PowerLog can outperform three representative Datalog systems on both monotonic and non-monotonic recursive programs.

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