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Yunan Zheng

dblp:00/11406 · DBLP profile ↗
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7ranked-venue papers
0as first author
3since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 since 2021Artificial intelligence and machine learning · 4 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 69% Computational photography and imaging · 15% Image and video processing · 15%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.512021
Gaussian Fusion: Accurate 3D Reconstruction via Geometry-Guided Displacement Interpolation · ICCV 2021
Computer vision › 3D vision
3d reconstruction
0.412020
MARMVS: Matching Ambiguity Reduced Multiple View Stereo for Efficient Large Scale Scene Reconstruction · CVPR 2020
Computer vision › 3D vision
depth estimation
0.412020
MARMVS: Matching Ambiguity Reduced Multiple View Stereo for Efficient Large Scale Scene Reconstruction · CVPR 2020
Computer vision › 3D vision › 3d reconstruction › multi-view stereo
patchmatch stereo
0.412020
MARMVS: Matching Ambiguity Reduced Multiple View Stereo for Efficient Large Scale Scene Reconstruction · CVPR 2020
Computational photography and imaging › depth estimation
depth map fusion
0.312017
Geometry Guided Multi-Scale Depth Map Fusion via Graph Optimization · IEEE Trans. Image Process. 2017
Image and video processing › image fusion
multi-scale image fusion
0.312017
Geometry Guided Multi-Scale Depth Map Fusion via Graph Optimization · IEEE Trans. Image Process. 2017
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
multi-view stereo
0.312017
Geometry Guided Multi-Scale Depth Map Fusion via Graph Optimization · IEEE Trans. Image Process. 2017

Methods — techniques the papers use, named apart from their topics

monge-kantorovich · 0.5geodesic curves · 0.5displacement interpolation · 0.5patchmatch · 0.4epipolar constraint · 0.4differential geometry · 0.4graph optimization · 0.3graph cuts · 0.3
YearPublicationVenuePosition
2023 HGIM: Influence maximization in diffusion cascades from the perspective of heterogeneous graph
Yunan Zheng, Yiguang Liu
Appl. Intell.2
2022 Cross-Domain Few-Shot Classification based on Lightweight Res2Net and Flexible GNN
Yu Chen 0119, Yunan Zheng, Tianhang Tang, Yiguang Liu
Knowl. Based Syst.2
2021 Gaussian Fusion: Accurate 3D Reconstruction via Geometry-Guided Displacement Interpolation
abstract
Reconstructing delicate geometric details with consumer RGB-D sensors is challenging due to sensor depth and poses uncertainties. To tackle this problem, we propose a unique geometry-guided fusion framework: 1) First, we characterize fusion correspondences with the geodesic curves derived from the mass transport problem, also known as the Monge-Kantorovich problem. Compared with the depth map back-projection methods, the geodesic curves reveal the geometric structures of the local surface. 2) Moving the points along the geodesic curves is the core of our fusion approach, guided by local geometric properties, i.e., Gaussian curvature and mean curvature. Compared with the state-of-the-art methods, our novel geometry-guided displacement interpolation fully utilizes the meaningful geometric features of the local surface. It makes the reconstruction accuracy and completeness improved. Finally, a significant number of experimental results on real object data verify the superior performance of the proposed method. Our technique achieves the most delicate geometric details on thin objects for which the original depth map back-projection fusion scheme suffers from severe artifacts (See Fig. 1).
Duo Chen 0001, Yunan Zheng, Yiguang Liu
ICCV4
2020 MARMVS: Matching Ambiguity Reduced Multiple View Stereo for Efficient Large Scale Scene Reconstruction
abstract
The ambiguity in image matching is one of main factors decreasing the quality of the 3D model reconstructed by PatchMatch based multiple view stereo. In this paper, we present a novel method, matching ambiguity reduced multiple view stereo (MARMVS) to address this issue. The MARMVS handles the ambiguity in image matching process with three newly proposed strategies: 1) The matching ambiguity is measured by the differential geometry property of image surface with epipolar constraint, which is used as a critical criterion for optimal scale selection of every single pixel with corresponding neighbouring images. 2) The depth of every pixel is initialized to be more close to the true depth by utilizing the depths of its surrounding sparse feature points, which yields faster convergency speed in the following PatchMatch stereo and alleviates the ambiguity introduced by self similar structures of the image. 3) In the last propagation of the PatchMatch stereo, higher priorities are given to those planes with the related 2D image patch possesses less ambiguity, this strategy further propagates a correctly reconstructed surface to raw texture regions. In addition, the proposed method is very efficient even running on consumer grade CPUs, due to proper parameterization and discretization in the depth map computation step. The MARMVS is validated on public benchmarks, and experimental results demonstrate competing performance against the state of the art.
Yiguang Liu, Xuelei Shi, Yunan Zheng
CVPR5
2018 A New Monocular 3D Object Detection with Neural Network
Weijie Hong, Yiguang Liu, Yunan Zheng, Xuelei Shi
PRCV (4)3
2017 Disparity Refinement Using Merged Super-Pixels for Stereo Matching
Jianyu Heng, Yunan Zheng, Yiguang Liu
ICIG (1)3
2017 Geometry Guided Multi-Scale Depth Map Fusion via Graph Optimization
abstract
In depth discontinuous and untextured regions, depth maps created by multiple view stereopsis are with heavy noises, but existing depth map fusion methods cannot handle it explicitly. To tackle the problem, two novel strategies are proposed: 1) a more discriminative fusion method, which is based on geometry consistency, measuring the consistency, and stability of surface geometry computed on both partial and global surfaces, different from traditional methods only using visibility consistency; 2) a graph optimization method which fuses pyramids of depth maps as mutual complementary information is available in different scales, and differs from existing multi-scale fusion methods. The method considers both sampling scale of a point and relations among points, and is proven to be solvable by graph cuts. Experimental results verify the superior performance of the proposed method to the traditional visibility consistency-based methods, and the proposed method is also compared favorably with a number of state-of-the-art methods. Moreover, the proposed method achieves the highest completeness among all the methods compared.
Pengfei Wu 0002, Yiguang Liu, Mao Ye 0001, Yunan Zheng
IEEE Trans. Image Process.5