Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Matthew A. Cronin

dblp:00/1352 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0001-6281-0808ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › social robot
creativity stimulation
0.412020
Creativity Encounters Between Children and Robots · HRI 2020
Human-robot interaction
social robot
0.412020
Creativity Encounters Between Children and Robots · HRI 2020
Human-robot interaction
child-robot interaction
0.112020
Creativity Encounters Between Children and Robots · HRI 2020

Methods — techniques the papers use, named apart from their topics

behavior analysis · 0.4
YearPublicationVenuePosition
2020 Creativity Encounters Between Children and Robots
abstract
Creativity is an intrinsic human ability with multiple benefits across lifespan. Despite its importance, societies not always are well equipped to provide contexts for creativity stimulation; as a consequence, a major decline in creative abilities occurs at the age of 7 years old. In this paper, we investigated the effectiveness of using a robotic system named YOLO, as an intervention tool to stimulate creativity in children. During the intervention, children used YOLO as a character for their stories and through the interaction with the robot, creative abilities were stimulated. Our study (n = 62) included 3 experimental conditions: i) YOLO displayed behaviors based on creativity techniques; ii) YOLO displayed behaviors based on creativity techniques plus social behaviors; iii) YOLO was turned off, not displaying any behaviors. We measured children's creative abilities at pre and posttesting and their creative process through behavior analysis. Results showed that the interaction with YOLO contributed to higher creativity levels in children, specifically contributing to the generation of more original ideas during story creation. This study shows the potential of using social robots as tools to empower intrinsic human abilities, such as the ability of being creative.
Patrícia Alves-Oliveira, Patrícia Arriaga, Matthew A. Cronin, Ana Paiva 0001
HRI3