Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jason Cleverly

dblp:00/1763 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2005
0000-0001-7738-4223ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 46% Games and playful interaction · 23% Ubiquitous computing and smart environments · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
computer-supported cooperative work
0.012002
Creating assemblies: : aboard the Ghost Ship · CSCW 2002
Collaborative and social computing › interpersonal communication
informal communication
0.012002
Creating assemblies: : aboard the Ghost Ship · CSCW 2002
Games and playful interaction
interactive art
0.012002
Creating assemblies: : aboard the Ghost Ship · CSCW 2002
Ubiquitous computing and smart environments › public displays
museum interaction
0.012002
Creating assemblies: : aboard the Ghost Ship · CSCW 2002
Immersive interaction › artistic expression
interactive installation
0.012002
Creating assemblies: : aboard the Ghost Ship · CSCW 2002

Methods — techniques the papers use, named apart from their topics

video analysis · 0.0design sensitivities · 0.0
YearPublicationVenuePosition
2005 Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Jon Hindmarsh, Christian Heath, Dirk vom Lehn, Jason Cleverly
Comput. Support. Cooperative Work.4
2002 Creating assemblies: : aboard the Ghost Ship
abstract
This paper examines the use of an interactive artwork that was designed by members of the research team and exhibited at the Sculpture, Objects and Functional Art (SOFA) Exposition in Chicago, USA. The paper uses audio-visual recordings of interaction with and around the work to consider how people encounter and make sense of an assembly of traditional objects and video technologies. The analysis of action and interaction is used to develop a series of 'design sensitivities' to inform the development of technological assemblies to engender informal interaction and sociability in museums and galleries.
Jon Hindmarsh, Christian Heath, Dirk vom Lehn, Jason Cleverly
CSCW4