Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jason Cleverly
dblp:00/1763
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2005
0000-0001-7738-4223ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 46% Games and playful interaction · 23% Ubiquitous computing and smart environments · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
computer-supported cooperative work |
0.0 | 1 | 2002 | Creating assemblies: : aboard the Ghost Ship · CSCW 2002 |
Collaborative and social computing › interpersonal communication
informal communication |
0.0 | 1 | 2002 | Creating assemblies: : aboard the Ghost Ship · CSCW 2002 |
Games and playful interaction
interactive art |
0.0 | 1 | 2002 | Creating assemblies: : aboard the Ghost Ship · CSCW 2002 |
Ubiquitous computing and smart environments › public displays
museum interaction |
0.0 | 1 | 2002 | Creating assemblies: : aboard the Ghost Ship · CSCW 2002 |
Immersive interaction › artistic expression
interactive installation |
0.0 | 1 | 2002 | Creating assemblies: : aboard the Ghost Ship · CSCW 2002 |
Methods — techniques the papers use, named apart from their topics
video analysis · 0.0design sensitivities · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW
Jon Hindmarsh, Christian Heath, Dirk vom Lehn, Jason Cleverly |
Comput. Support. Cooperative Work. | 4 |
| 2002 | Creating assemblies: : aboard the Ghost ShipabstractThis paper examines the use of an interactive artwork that was designed by members of the research team and exhibited at the Sculpture, Objects and Functional Art (SOFA) Exposition in Chicago, USA. The paper uses audio-visual recordings of interaction with and around the work to consider how people encounter and make sense of an assembly of traditional objects and video technologies. The analysis of action and interaction is used to develop a series of 'design sensitivities' to inform the development of technological assemblies to engender informal interaction and sociability in museums and galleries. Jon Hindmarsh, Christian Heath, Dirk vom Lehn, Jason Cleverly |
CSCW | 4 |