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Saurabh Mathur 0003

dblp:00/3312-3 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › deformable body simulation
thin shell simulation
0.112007
TRACKS: toward directable thin shells · ACM Trans. Graph. 2007

Methods — techniques the papers use, named apart from their topics

weak-form constraints · 0.1
YearPublicationVenuePosition
2007 Discrete laplace operators: no free lunch
Max Wardetzky, Saurabh Mathur 0003, Felix Kälberer, Eitan Grinspun
Symposium on Geometry Processing2
2007 TRACKS: toward directable thin shells
abstract
We combine the often opposing forces of artistic freedom and mathematical determinism to enrich a given animation or simulation of a surface with physically based detail. We present a process called tracking , which takes as input a rough animation or simulation and enhances it with physically simulated detail. Building on the foundation of constrained Lagrangian mechanics, we propose weak-form constraints for tracking the input motion. This method allows the artist to choose where to add details such as characteristic wrinkles and folds of various thin shell materials and dynamical effects of physical forces. We demonstrate multiple applications ranging from enhancing an artist's animated character to guiding a simulated inanimate object.
Miklós Bergou, Saurabh Mathur 0003, Max Wardetzky, Eitan Grinspun
ACM Trans. Graph.2