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Merja Haveri

dblp:00/6911 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 87% Usability and user experience research · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › gesture input
deformation-based gestures
0.212014
What is a device bend gesture really good for? · CHI 2014
Usability and user experience research
interaction modeling
0.112014
What is a device bend gesture really good for? · CHI 2014

Methods — techniques the papers use, named apart from their topics

user study · 0.2fitts' law · 0.2
YearPublicationVenuePosition
2014 What is a device bend gesture really good for?
abstract
Device deformation allows new types of gestures to be used in interaction. We identify that the gesture/use-case pairings proposed by interaction designers are often driven by factors relating improved tangibility, spatial directionality and strong metaphorical bonds. With this starting point, we argue that some of the designs may not make use of the full potential of deformation gestures as continuous, bipolar input techniques. In two user studies, we revisited the basics of deformation input by taking a new systematic look at the question of matching gestures with use cases. We observed comparable levels of UX when using bend input in different continuous bipolar interactions, irrespective of the choice of tangibility, directionality and metaphor. We concluded that device bend gestures use their full potential when used to control continuous bipolar parameters, and when quick reactions are needed. From our studies, we also identify relative strengths of absolute and relative mappings, and report a Fitts' law study for device bending input.
Teemu Tuomas Ahmaniemi, Johan Kildal, Merja Haveri
CHI3
2009 Towards designing better maps for indoor navigation: experiences from a case study
abstract
Recent development in indoor navigation systems and related studies imply that these applications will become common in the future. A variety of solutions utilizing different mediums is being developed. Lately, a range of mobile devices have started to support outdoor pedestrian navigation, and these devices presumably keep guiding the users also when moving indoors. However, the design patterns from the outdoor world do not necessarily work indoors. In order to understand the distinctive UI requirements of indoor navigation, we conducted a user study involving 23 people using a mobile phone-based, location-sensitive service. In this paper, we reveal our findings that the visualizations and UI designs resembling conventional outdoor maps or floor layouts are not optimal for indoor navigation, and present recommendations for the future design of indoor navigation systems.
Arto Puikkonen, Ari-Heikki Sarjanoja, Merja Haveri, Jussi Huhtala, Jonna Häkkilä
MUM3
2007 mCell: platform independent communication for small groups
abstract
In this paper, we describe the development and experiences with a mobile group communication application, mCell, that runs on a mobile phone. We present the underlying design implications, the application implementation, and a user study, where three groups used the application for one month. The findings of the user study reveal general user experiences with the application and show different patterns of usage depending on the social setting of the group, and how the preferred features vary accordingly.
Merja Haveri, Jan Blom, Jyri Virtanen, Mikko Tarkiainen, Jonna Häkkilä
Mobile HCI1