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Fujiichi Yoshimoto

dblp:01/2479 · DBLP profile ↗
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13ranked-venue papers
1as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 1 first-authorHuman-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 3Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › model fitting
curve and surface fitting
0.012003
Data fitting with a spline using a real-coded genetic algorithm · Comput. Aided Des. 2003
Geometric modeling and processing › curve fitting
spline fitting
0.012003
Data fitting with a spline using a real-coded genetic algorithm · Comput. Aided Des. 2003

Methods — techniques the papers use, named apart from their topics

genetic algorithm · 0.0
YearPublicationVenuePosition
2008 GPU-based rendering of point-sampled water surfaces
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita
Vis. Comput.3
2007 Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita
Rendering Techniques3
2006 Real-Time Rendering of Point Based Water Surfaces
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita
Computer Graphics International3
2005 Real Time Advice System for Sketch Learning
Hirotaka Maeno, Tomohiro Iwaki, Masato Soga, Noriyuki Matsuda, Saeko Takagi, Hirokazu Taki, Fujiichi Yoshimoto
ICCE7
2004 A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects
abstract
Caustics are patterns of light formed by reflection or refraction of light from objects, and several methods have been developed to render caustics because of their visually beautiful patterns. This paper proposes a method for the rapid rendering of caustics formed by refracted light through transparent objects. First, a preprocess is used to generate sampling rays incident on each vertex of the object, and, taking refraction into account, to trace the rays until they leave the object. The position and direction of each ray that finally leaves the transparent object are obtained and stored in a lookup table. Next, in the rendering process, when the object is illuminated, the position and direction of the rays leaving the object are calculated using the lookup table. This makes it possible to render refractive caustics due to transparent objects at interactive frame rates even if the direction of the light changes and the object is translated or rotated.
Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi
CW2
2004 Support System for Informal Communication in 3D Web World
abstract
The importance of informal communication on the Internet has been increasing in recent years. Several systems for informal communication are currently available to the public. These systems, however, require a particular server and/or specialized 3D content. In this paper, we propose a system for informal communication in a 3D virtual environment. The system makes 3D virtual worlds from existing common 2D HTML documents. Browsers communicate in a peer-to-peer manner. Construction and management of the system can be achieved with ease and at low cost in contrast with existing 3D virtual communication systems. Our results show that users shared interests by gaze awareness.
Yuusuke Nakano, Koji Tsukada, Saeko Takagi, Kei Iwasaki, Fujiichi Yoshimoto
CW5
2003 An Educational Tool for Basic Techniques in Beginner's Pencil Drawing
abstract
A picture is one of important research subjects in order to make our life spiritually rich. Most studies on pictures, however, only propose some substitute functions of actual drawing or painting materials. There is no system that evaluates pictures drawn by users and gives advice about them. We propose a learning support system for basic techniques in beginner's pencil drawing. The proposed system receives a subject (motif) data set and an image of user's sketch and returns advice to the user. The system is composed of the four subsystems: feature extraction of motifs, feature extraction of sketches, error identification, and generation and presentation of advice. We developed and experimented a prototype system limited to treat a basic motif and some principal advice. As a result, the validity of the proposed system was confirmed.
Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto
Computer Graphics International6
2003 Data fitting with a spline using a real-coded genetic algorithm
Fujiichi Yoshimoto, Toshinobu Harada, Yoshihide Yoshimoto
Comput. Aided Des.1
2002 The Proposal of the Technique of Error Visualization for a Learner's Pencil Drawing
abstract
In a pencil drawing class, a teacher explains often the differences between a drawing and a motif by many ways; even so, it is difficult for most learners to understand the existence of errors in his/her drawing. When a learner watches the 3D model of his/her drawing from appropriate viewpoints, he/she is immediately aware of the errors. This paper describes the technique of error visualization from a learner's erroneous drawing. We developed a drawing advice system that consists of a 3D model converter from a 2D image and an evaluation function to estimate the effect of the 3D model. We designed a geometrical formula that expresses the relation between the geometrical feature and the error expression in the teacher's advice.
Nobuyuki Kajimoto, Noriyuki Matsuda, Hirokazu Taki, Masato Soga, Saeko Takagi, Fujiichi Yoshimoto, Takashi Shima
ICCE6
2002 Reconstruction of time-varying 3D left ventricular shape from multiview x-ray cineangiocardiograms
abstract
This paper reports on the clinical application of a system for recovering the time-varying three-dimensional (3-D) left-ventricular (LV) shape from multiview X-ray cineangiocardiograms. Considering that X-ray cineangiocardiography is still commonly employed in clinical cardiology and computational costs for 3-D recovery and visualization are rapidly decreasing, it is meaningful to develop a clinically applicable system for 3-D LV shape recovery from X-ray cineangiocardiograms. The system is based on a previously reported closed-surface method of shape recovery from two-dimensional occluding contours with multiple views. To apply the method to "real" LV cineangiocardiograms, user-interactive systems were implemented for preprocessing, including detection of LV contours, calibration of the imaging geometry, and setting of the LV model coordinate system. The results for three real LV angiographic image sequences are presented, two with fixed multiple views (using supplementary angiography) and one with rotating views. 3-D reconstructions utilizing different numbers of views were compared and evaluated in terms of contours manually traced by an experienced radiologist. The performance of the preprocesses was also evaluated, and the effects of variations in user-specified parameters on the final 3-D reconstruction results were shown to be sufficiently small. These experimental results demonstrate the potential usefulness of combining multiple views for 3-D recovery from "real" LV cineangiocardiograms.
Masamitsu Moriyama, Yoshinobu Sato, Hiroaki Naito, Masayuki Hanayama, Takashi Ueguchi, Toshinobu Harada, Fujiichi Yoshimoto, Shinichi Tamura
IEEE Trans. Medical Imaging7
2001 Automatic Curve Fairing System Using Visual Languages
abstract
Generally, in the field of industrial design, the measurement data of a clay model are faired, and a 3D model is made in CAD. However, it is a problem that this fairing work takes a long time and requires a great deal of labor. We propose an automatic curve fairing system for the application to reverse engineering technology. The system is constructed by the following five steps. (1) Key-line data are extracted from a clay model by a 3D digitizer. (2) The extracted key-line data are approximated by a spline with a genetic algorithm. (3) The spline curve (key-line) is divided into curves of monotone curvature. (4) The "characteristic" of the curve is analyzed for each monotone-curvature curve. (5) Each monotone-curvature curve is substituted by a visual language based on the result of the analysis mentioned above, and each key-line is reconstructed by the visual language. By using this system, we can easily obtain an aesthetic curve, as intended by a designer, in a short time.
Toshinobu Harada, Fujiichi Yoshimoto
IV2
1999 Automatic Knot Placement by a Genetic Algorithm for Data Fitting with a Spline
abstract
In order to obtain a good spline model from many measurement data, frequently we have to deal with bets as variables. Then the problem to be solved becomes a continuous nonlinear and multivariate optimization problem with many local optima. Therefore, it is difficult to obtain a global optimum. We propose a new method to convert the original problem into a discrete combinatorial optimization problem and solve the converted problem by a genetic algorithm. We construct individuals by considering candidates of the locations of knots as genes, and convert the continuous problem into a discrete problem. We search for the best model among the candidate models by using H. Akaike's (1974) Information Criterion (AIC). Our method can determine appropriate number and locations of knots automatically and simultaneously. We don't need any subjective parameters such as error tolerance or a smoothing factor, and good initial location of knots for iterative search. Numerical examples are given to show the effectiveness of our method.
Masamitsu Moriyama, Fujiichi Yoshimoto, Toshinobu Harada
Shape Modeling International2
1977 Curve Fitting by a One-Pass Method With a Piecewise Cubic Polynomial
abstract
A method is described for fitting a piecewise cubic polynomial to a sequence of data by a onepass method.The polynomial pieces are calculated as the data is scanned only once from left to right.The algorithm is shown to be stable when a piecewise cubic polynomial is used which is continuous with its first derivative, while it becomes unstable if the polynomial is made continuous up to the second derivative.The knots of the approximating function are determined successively using a criterion by Powell.
Kozo Ichida, Takeshi Kiyono, Fujiichi Yoshimoto
ACM Trans. Math. Softw.3