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Atsushi Kajita

dblp:01/3773 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 1 heaviest of 1, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Bioinformatics and computational biology › systems biology
computational developmental biology
0.012003
Computer simulation of the cellular arrangement using physical model in early cleavage of the nematode Caenorhabditis elegans · Bioinform. 2003

Methods — techniques the papers use, named apart from their topics

physical simulation · 0.0deformable triangulated network · 0.0
YearPublicationVenuePosition
2023 Real-time Neuron Segmentation for Voltage Imaging
abstract
In voltage imaging, where the membrane potentials of individual neurons are recorded at from hundreds to thousand frames per second using fluorescence microscopy, data processing presents a challenge. Even a fraction of a minute of recording with a limited image size yields gigabytes of video data consisting of tens of thousands of frames, which can be time-consuming to process. Moreover, millisecond-level short exposures lead to noisy video frames, obscuring neuron footprints especially in deep-brain samples where noisy signals are buried in background fluorescence. To address this challenge, we propose a fast neuron segmentation method able to detect multiple, potentially overlapping, spiking neurons from noisy video frames, and implement a data processing pipeline incorporating the proposed segmentation method along with GPU-accelerated motion correction. By testing on existing datasets as well as on new datasets we introduce, we show that our pipeline extracts neuron footprints that agree well with human annotation even from cluttered datasets, and demonstrate real-time processing of voltage imaging data on a single desktop computer for the first time.
Yosuke Bando, Ramdas Pillai, Atsushi Kajita, Farhan Abdul Hakeem, Yves Quemener, Hua-an Tseng, Kiryl D. Piatkevich, Changyang Linghu, Edward S. Boyden
BIBM3
2003 Computer simulation of the cellular arrangement using physical model in early cleavage of the nematode Caenorhabditis elegans
abstract
MOTIVATION: The ultimate goal of bioinformatics is to reconstruct biological systems in the computer. Since biological systems have many levels, it is important to focus on an appropriate level. In our first application of computer modeling to the early development of the nematode Caenorhabditis elegans, we focus on the cellular arrangement in early embryos. This plays a very important role in cell fate determination by cell-cell interaction, and is regarded as a system, one level higher than the system of gene regulation within cells. It is largely restricted by physical conditions that seemed feasible to model by computer. RESULTS: We constructed a computer model of the C.elegans embryo, currently up to the 4-cell stage, using a deformable and dividable triangulated network. The model is based solely on cellular-level dynamics. We found that the optimal ranges of three parameters that affect the elongation of dividing cells led, in computer simulations, to almost the same cellular arrangements as in real embryos. The nature of the model and the relationship with real embryos are discussed.
Atsushi Kajita, Masayuki Yamamura, Yuji Kohara
Bioinform.1