Demo Data from SIGIR 2026 / reviewers in the wild / expert
Michael Brenner 0001
dblp:01/4558-1
· DBLP profile ↗
11ranked-venue papers
5as first author
0since 2021 · last 2010
0000-0003-2690-7340ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorTheory of computation · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Planning, search and constraint satisfaction · 45% Knowledge representation and reasoning · 28% Learning theory · 12% | |
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 57% Human-AI interaction · 43% |
Topics — the 9 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent planning |
0.2 | 2 | 2010 | Creating Dynamic Story Plots with Continual Multiagent Planning · AAAI 2010 Multiagent Planning with Partially Ordered Temporal Plans · IJCAI 2003 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › online planning
continual planning |
0.1 | 1 | 2010 | Creating Dynamic Story Plots with Continual Multiagent Planning · AAAI 2010 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
epistemic reasoning |
0.1 | 1 | 2010 | Creating Dynamic Story Plots with Continual Multiagent Planning · AAAI 2010 |
Haptics and multimodal interaction
multimodal interaction |
0.1 | 1 | 2009 | Planning as an architectural control mechanism · HRI 2009 |
Machine learning › Learning theory
computational complexity |
0.1 | 1 | 2008 | On the Complexity of Planning Operator Subsumption · KR 2008 |
Knowledge, reasoning and agents › Knowledge representation and reasoning
qualitative reasoning |
0.1 | 1 | 2007 | Mediating between Qualitative and Quantitative Representations for Task-Orientated Human-Robot Interaction · IJCAI 2007 |
Human-AI interaction › conversational interaction
task-oriented dialogue |
0.1 | 1 | 2007 | Mediating between Qualitative and Quantitative Representations for Task-Orientated Human-Robot Interaction · IJCAI 2007 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
temporal planning |
0.0 | 1 | 2003 | Multiagent Planning with Partially Ordered Temporal Plans · IJCAI 2003 |
Robotics › Motion planning and robot control
robot planning |
0.0 | 1 | 2009 | Planning as an architectural control mechanism · HRI 2009 |
Methods — techniques the papers use, named apart from their topics
PECAS architecture · 0.2qualitative-quantitative mediation · 0.1epistemic logic · 0.1continual planning · 0.1partial-order planning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Creating Dynamic Story Plots with Continual Multiagent PlanningabstractAn AI system that is to create a story (autonomously or in interaction with human users) requires capabilities from many subfields of AI in order to create characters that themselves appear to act intelligently and believably in a coherent story world. Specifically, the system must be able to reason about the physical actions and verbal interactions of the characters as well as their perceptions of the world. Furthermore it must make the characters act believably--i.e. in a goal-directed yet emotionally plausible fashion. Finally, it must cope with (and embrace!) the dynamics of a multiagent environment where beliefs, sentiments, and goals may change during the course of a story and where plans are thwarted, adapted and dropped all the time. In this paper, we describe a representational and algorithmic framework for modelling such dynamic story worlds, Continual Multiagent Planning. It combines continual planning (i.e. an integrated approach to planning and execution) with a rich description language for modelling epistemic and affective states, desires and intentions, sensing and communication. Analysing story examples generated by our implemented system we show the benefits of such an integrated approach for dynamic plot generation. Michael Brenner 0001 |
AAAI | 1 |
| 2009 | Planning as an architectural control mechanismabstractWe describe recent work on PECAS, an architecture for intelligent robotics that supports multi-modal interaction. Categories and Subject Descriptors I.2.8 [Computing Methodologies]: artificial intelligence: Nick Hawes, Michael Brenner 0001, Kristoffer Sjöö |
HRI | 2 |
| 2009 | Continual planning and acting in dynamic multiagent environments
Michael Brenner 0001, Bernhard Nebel |
Auton. Agents Multi Agent Syst. | 1 |
| 2008 | On the Complexity of Planning Operator Subsumption
Patrick Eyerich, Michael Brenner 0001, Bernhard Nebel |
KR | 2 |
| 2008 | Continual planning for cross-modal situated clarification in human-robot interactionabstractRobots do not fully understand the world they are situated in. This includes what humans talk to them about. A fundamental problem is thus how a robot can clarify such a lack of understanding. This paper addresses the issue of how a robot can create a plan for resolving a need for clarification. It characterises situated clarification as an information need which may arise in any sensory-motoric modality required to interpret the situated context of the robot, or any deliberative modality referring to that context. It then focuses on how, once a clarification need has been identified, the robot can create a plan in which one or more modalities are used to resolve it. Modalities are involved on the basis of the types of information they can provide. These information types are identified in the ontologies the modalities use to interconnect their content with content of other modalities (via information fusion). We take a continual approach to planning and execution monitoring. This provides the ability to re-plan depending on modality availability and success in resolving (part of) a clarification need. We illustrate the implementation on several examples. Geert-Jan M. Kruijff, Michael Brenner 0001, Nick Hawes |
RO-MAN | 2 |
| 2007 | Towards an Integrated Robot with Multiple Cognitive Functions
Nick Hawes, Aaron Sloman, Jeremy L. Wyatt, Michael Zillich, Henrik Jacobsson, Geert-Jan M. Kruijff, Michael Brenner 0001, Gregor Berginc, Danijel Skocaj |
AAAI | 7 |
| 2007 | Mediating between Qualitative and Quantitative Representations for Task-Orientated Human-Robot Interaction
Michael Brenner 0001, Nick Hawes, John D. Kelleher, Jeremy L. Wyatt |
IJCAI | 1 |
| 2007 | Situation-Aware Interpretation, Planning and Execution of User Commands by Autonomous RobotsabstractFor a robot to be able to first understand and then achieve a human's goals, it must be able to reason about a) the context of the current situation (with respect to which it must interpret the human's commands) and b) the future world state (as intended by the human) and how to achieve it. Since humans express their intentions and plans using qualitative symbolic representations, robots must be enabled to reason and interact on the same representational level. In this paper, we describe the use of classical AI planning techniques for situation-aware interpretation and execution of human commands. We show how, based on a planning domain, a robot can be enabled to understand commands in natural language, plan for their situation-dependent realization and revise its plans based on new perceptions. We show the effectiveness of this approach in several HRI scenarios modeled as planning domains as well as with examples from a real robot system developed in the EU-funded CoSy project. Michael Brenner 0001 |
RO-MAN | 1 |
| 2005 | Successful Search and Rescue in Simulated Disaster Areas
Alexander Kleiner, Michael Brenner 0001, Tobias Bräuer, Christian Dornhege, Moritz Göbelbecker, Matthias Luber, Johann Prediger, Jörg Stückler, Bernhard Nebel |
RoboCup | 2 |
| 2004 | Approaching Urban Disaster Reality: The ResQ Firesimulator
Timo A. Nüssle, Alexander Kleiner, Michael Brenner 0001 |
RoboCup | 3 |
| 2003 | Multiagent Planning with Partially Ordered Temporal Plans
Michael Brenner 0001 |
IJCAI | 1 |