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KyeongMin Kim

dblp:01/5371 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0001-5168-9563ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 52% Geometric modeling and processing · 26% Virtual and augmented reality · 22%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion capture
marker-based motion capture
0.912025
DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture · ACM Trans. Graph. 2025
Computer animation and physical simulation
motion capture
0.912025
DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.5physics simulation · 1.5imitation learning · 1.5deep neural network · 1.5deep learning · 0.9
YearPublicationVenuePosition
2025 DAMO: A Deep Solver for Arbitrary Marker Configuration in Optical Motion Capture
abstract
Marker-based optical motion capture (mocap) systems are increasingly utilized for acquiring 3D human motion, offering advantages in capturing the subtle nuances of human movement, style consistency, and ease of obtaining desired motion. Motion data acquisition via mocap typically requires laborious marker labeling and motion reconstruction, recent deep-learning solutions have aimed to automate the process. However, such solutions generally presuppose a fixed marker configuration to reduce learning complexity, thereby limiting flexibility. To overcome the limitation, we introduce DAMO, an end-to-end deep solver, proficiently inferring arbitrary marker configurations and optimizing pose reconstruction. DAMO outperforms state-of-the-art like SOMA and MoCap-Solver in scenarios with significant noise and unknown marker configurations. We expect that DAMO will meet various practical demands such as facilitating dynamic marker configuration adjustments during capture sessions, processing marker clouds irrespective of whether they employ mixed or entirely unknown marker configurations, and allowing custom marker configurations to suit distinct capture scenarios. DAMO code and pretrained models are available at https://github.com/CritBear/damo .
KyeongMin Kim, Seungwon Seo, Dongheun Han, HyeongYeop Kang
ACM Trans. Graph.1
2024 VR-HandNet: A Visually and Physically Plausible Hand Manipulation System in Virtual Reality
abstract
This study aims to allow users to perform dexterous hand manipulation of objects in virtual environments with hand-held VR controllers. To this end, the VR controller is mapped to the virtual hand and the hand motions are dynamically synthesized when the virtual hand approaches an object. At each frame, given the information about the virtual hand, VR controller input, and hand-object spatial relations, the deep neural network determines the desired joint orientations of the virtual hand model in the next frame. The desired orientations are then converted into a set of torques acting on hand joints and applied to a physics simulation to determine the hand pose at the next frame. The deep neural network, named VR-HandNet, is trained with a reinforcement learning-based approach. Therefore, it can produce physically plausible hand motion since the trial-and-error training process can learn how the interaction between hand and object is performed under the environment that is simulated by a physics engine. Furthermore, we adopted an imitation learning paradigm to increase visual plausibility by mimicking the reference motion datasets. Through the ablation studies, we validated the proposed method is effectively constructed and successfully serves our design goal. A live demo is demonstrated in the supplementary video.
Dongheun Han, RoUn Lee, KyeongMin Kim, HyeongYeop Kang
IEEE Trans. Vis. Comput. Graph.3
2007 Coregistration of Small Animal PET and Autoradiography for in vivo-ex vivo Comparison
Soo-Min Song, Min-Jeong Kim, Joung-Min Lee, Hyejin Park 0003, KyeongMin Kim, Gi-Jeong Cheon, Myoung-Hee Kim
CIARP5