Demo Data from SIGIR 2026 / reviewers in the wild / expert
Daniel Pérez-Marcos
dblp:01/8416
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2010
0000-0002-6162-5093ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
embodiment |
0.1 | 1 | 2010 | The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment · VR 2010 |
Virtual and augmented reality › embodiment
virtual body ownership |
0.1 | 1 | 2010 | The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment · VR 2010 |
Immersive interaction › multisensory perception
multisensory integration |
0.0 | 1 | 2010 | The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment · VR 2010 |
Methods — techniques the papers use, named apart from their topics
user study · 0.2questionnaire · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environmentabstractThis paper reports an experiment that investigated people's body ownership of an avatar that was observed in a virtual mirror. Twenty subjects were recruited in a within-groups study where 10 first experienced a virtual character that synchronously reflected their upper-body movements as seen in a virtual mirror, and then an asynchronous condition where the mirror avatar displayed prerecorded actions, unrelated to those of the participant. The other 10 subjects experienced the conditions in the opposite order. In both conditions the participant could carry out actions that led to elevation above ground level, as seen from their first person perspective and correspondingly in the mirror. A rotating virtual fan eventually descended to 2 m above the ground. The hypothesis was that synchronous mirror reflection would result in higher subjective sense of ownership. A questionnaire analysis showed that the body ownership illusion was significantly greater for the synchronous than asynchronous condition. Additionally participants in the synchronous condition avoided collision with the descending fan significantly more often than those in the asynchronous condition. The results of this experiment are put into context within similar experiments on multisensory correlation and body ownership within cognitive neuroscience. Mar González-Franco, Daniel Pérez-Marcos, Bernhard Spanlang, Mel Slater |
VR | 2 |