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Daniel Pérez-Marcos

dblp:01/8416 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2010
0000-0002-6162-5093ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
embodiment
0.112010
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment · VR 2010
Virtual and augmented reality › embodiment
virtual body ownership
0.112010
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment · VR 2010
Immersive interaction › multisensory perception
multisensory integration
0.012010
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment · VR 2010

Methods — techniques the papers use, named apart from their topics

user study · 0.2questionnaire · 0.2
YearPublicationVenuePosition
2010 The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment
abstract
This paper reports an experiment that investigated people's body ownership of an avatar that was observed in a virtual mirror. Twenty subjects were recruited in a within-groups study where 10 first experienced a virtual character that synchronously reflected their upper-body movements as seen in a virtual mirror, and then an asynchronous condition where the mirror avatar displayed prerecorded actions, unrelated to those of the participant. The other 10 subjects experienced the conditions in the opposite order. In both conditions the participant could carry out actions that led to elevation above ground level, as seen from their first person perspective and correspondingly in the mirror. A rotating virtual fan eventually descended to 2 m above the ground. The hypothesis was that synchronous mirror reflection would result in higher subjective sense of ownership. A questionnaire analysis showed that the body ownership illusion was significantly greater for the synchronous than asynchronous condition. Additionally participants in the synchronous condition avoided collision with the descending fan significantly more often than those in the asynchronous condition. The results of this experiment are put into context within similar experiments on multisensory correlation and body ownership within cognitive neuroscience.
Mar González-Franco, Daniel Pérez-Marcos, Bernhard Spanlang, Mel Slater
VR2