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Douglas Gourley

dblp:02/1340 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › image-based rendering
3d image warping
0.012004
Real-time rendering of 3-D scenes using subband 3-D warping · IEEE Trans. Multim. 2004
Rendering
image-based rendering
0.012004
Real-time rendering of 3-D scenes using subband 3-D warping · IEEE Trans. Multim. 2004
Rendering
real-time rendering
0.012004
Real-time rendering of 3-D scenes using subband 3-D warping · IEEE Trans. Multim. 2004

Methods — techniques the papers use, named apart from their topics

wavelet transform · 0.0splatting · 0.0
YearPublicationVenuePosition
2004 Real-time rendering of 3-D scenes using subband 3-D warping
abstract
Three techniques for increasing the frame rates of three-dimensional warping, namely subsampling, wavelet baseband, and wavelet transform (including high frequencies) are presented. Additionally noninteger and integer splats are applied for the techniques. The Haar baseband and subsampling methods using integer splats both produce excellent frame rates and perceptual quality of warped images.
Paul Bao, Douglas Gourley
IEEE Trans. Multim.2