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Tatu Kauppinen

dblp:02/1474 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2001
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › evaluation methodology
pointing device evaluation
0.012001
Accuracy measures for evaluating computer pointing devices · CHI 2001

Methods — techniques the papers use, named apart from their topics

experiment · 0.0
YearPublicationVenuePosition
2001 Accuracy measures for evaluating computer pointing devices
abstract
In view of the difficulties in evaluating computer pointing devices across different tasks within dynamic and complex systems, new performance measures are needed. This paper proposes seven new accuracy measures to elicit (sometimes subtle) differences among devices in precision pointing tasks. The measures are target re-entry, task axis crossing, movement direction change, orthogonal direction change, movement variability, movement error, and movement offset. Unlike movement time, error rate, and throughput, which are based on a single measurement per trial, the new measures capture aspects of movement behaviour during a trial. The theoretical basis and computational techniques for the measures are described, with examples given. An evaluation with four pointing devices was conducted to validate the measures. A causal relationship to pointing device efficiency (viz. throughput) was found, as was an ability to discriminate among devices in situations where differences did not otherwise appear. Implications for pointing device research are discussed.
I. Scott MacKenzie, Tatu Kauppinen, Miika Silfverberg
CHI2
2001 An Isometric Joystick as a Pointing Device for Handheld Information Terminals
Miika Silfverberg, I. Scott MacKenzie, Tatu Kauppinen
Graphics Interface3