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Ingo Bax

dblp:02/3163 · DBLP profile ↗
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8ranked-venue papers
2as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Vision and language · 75% Video understanding and tracking · 25%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 77% Health and well-being technologies · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language
vision-language model
0.812024
What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction · NeurIPS 2024
Ubiquitous computing and smart environments › interactive environments
situated interaction
0.812024
What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction · NeurIPS 2024
Computer vision › Video understanding and tracking
video prediction
0.312017
The "Something Something" Video Database for Learning and Evaluating Visual Common Sense · ICCV 2017
Health and well-being technologies › physical activity promotion
fitness coaching
0.212024
What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction · NeurIPS 2024
Computer vision › Vision and language › visual reasoning
visual commonsense reasoning
0.112017
The "Something Something" Video Database for Learning and Evaluating Visual Common Sense · ICCV 2017

Methods — techniques the papers use, named apart from their topics

streaming baseline · 1.5end-to-end learning · 1.5crowdsourcing · 0.3
YearPublicationVenuePosition
2024 What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction
abstract
Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous interactions, where an AI model may proactively deliver timely responses or feedback based on the unfolding situation in real-time, are an open challenge. In this work, we present the QEVD benchmark and dataset, which explores human-AI interaction in the challenging, yet controlled, real-world domain of fitness coaching – a task which intrinsically requires monitoring live user activity and providing immediate feedback. The benchmark requires vision-language models to recognize complex human actions, identify possible mistakes, and provide appropriate feedback in real-time. Our experiments reveal the limitations of existing state-of-the-art vision-language models for such asynchronous situated interactions. Motivated by this, we propose a simple end-to-end streaming baseline that can respond asynchronously to human actions with appropriate feedback at the appropriate time.
Sunny Panchal, Apratim Bhattacharyya, Guillaume Berger, Antoine Mercier 0005, Cornelius Böhm, Florian Dietrichkeit, Reza Pourreza 0002, Pulkit Madan, Mingu Lee, Mark Todorovich, Ingo Bax, Roland Memisevic
NeurIPS12
2017 The "Something Something" Video Database for Learning and Evaluating Visual Common Sense
abstract
Neural networks trained on datasets such as ImageNet have led to major advances in visual object classification. One obstacle that prevents networks from reasoning more deeply about complex scenes and situations, and from integrating visual knowledge with natural language, like humans do, is their lack of common sense knowledge about the physical world. Videos, unlike still images, contain a wealth of detailed information about the physical world. However, most labelled video datasets represent high-level concepts rather than detailed physical aspects about actions and scenes. In this work, we describe our ongoing collection of the “something-something” database of video prediction tasks whose solutions require a common sense understanding of the depicted situation. The database currently contains more than 100,000 videos across 174 classes, which are defined as caption-templates. We also describe the challenges in crowd-sourcing this data at scale.
Raghav Goyal, Samira Ebrahimi Kahou, Vincent Michalski, Joanna Materzynska, Susanne Westphal, Heuna Kim, Valentin Haenel, Ingo Fründ, Peter Yianilos, Moritz Mueller-Freitag, Florian Hoppe, Christian Thurau, Ingo Bax, Roland Memisevic
ICCV13
2010 Tagmantic: a social recommender service based on semantic tag graphs and tag clusters
abstract
Tagmantic.com is a web based social recommendation and search service which exploits the rich information within folksonomies. By developing multiple layers of organizational structure on top of folksonomies the relations between tags, users and resources can be utilized in order to create advanced recommender engines. The first layer of organizational structure is a tag graph which relates different entities within the folksonomy to each other. Its nodes are the concepts of the folksonomy presented by tags and the edges describe the relationships between these concepts. The second layer of organizational structure are tag clusters, which are build on top of the above mentioned tag graphs and represent the ontology of the underlying folksonomy. These Ontologies as well as the less complex tag graphs are utilized by the recommender algorithms within tagmantic in order to provide a unique and intuitive user experience of exploring and searching content in the internet. The methodology can be applied to different types of folksonomies which implies an enormous potential for future development of new recommender engines.
János Moldvay, Ingo Bax, Alexander Frerichs, Mirko Schuh
RecSys2
2005 Face detection and identification using a hierarchical feed-forward recognition architecture
abstract
We apply a hierarchical feed-forward neural architecture to the problem of face recognition. The network is similar to the neocognitron-approach and a two-layer variation of this architecture, which has previously been successfully applied to patch classification tasks. We extend this architecture to a three-layer one, which allows not only identification of image patches, but also detection in larger images. In the research area of face recognition, a lot of expertise has been developed for the problem of either identification or detection, but approaches which deal with both problems simultaneously are rarely to be found. In this work, we apply the hierarchical approach to this problem and evaluate the performance on artificial datasets.
Ingo Bax, Gunther Heidemann, Helge J. Ritter
IJCNN1
2004 Multimodal interaction in an augmented reality scenario
abstract
We describe an augmented reality system designed for online acquisition of visual knowledge and retrieval of memorized objects. The system relies on a head mounted camera and display, which allow the user to view the environment together with overlaid augmentations by the system. In this setup, communication by hand gestures and speech is mandatory as common input devices like mouse and keyboard are not available. Using gesture and speech, basically three types of tasks must be handled: (i) Communication with the system about the environment, in particular, directing attention towards objects and commanding the memorization of sample views; (ii) control of system operation, e.g. switching between display modes; and (iii) re-adaptation of the interface itself in case communication becomes unreliable due to changes in external factors, such as illumination conditions. We present an architecture to manage these tasks and describe and evaluate several of its key elements, including modules for pointing gesture recognition, menu control based on gesture and speech, and control strategies to cope with situations when vision becomes unreliable and has to be re-adapted by speech.
Gunther Heidemann, Ingo Bax, Holger Bekel
ICMI2
2004 Integrating context-free and context-dependent attentional mechanisms for gestural object reference
Gunther Heidemann, Robert Rae, Holger Bekel, Ingo Bax, Helge J. Ritter
Mach. Vis. Appl.4
2003 Recognition of Gestural Object Reference with Auditory Feedback
Ingo Bax, Holger Bekel, Gunther Heidemann
ICANN1
2003 Integrating Context-Free and Context-Dependent Attentional Mechanisms for Gestural Object Reference
Gunther Heidemann, Robert Rae, Holger Bekel, Ingo Bax, Helge J. Ritter
ICVS4