Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yongjae Shin
dblp:02/6588
· DBLP profile ↗
6ranked-venue papers
3as first author
4since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 84% Transfer learning and domain adaptation · 13% Kernel, tree and ensemble methods · 3% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer |
1.0 | 1 | 2026 | RL-Studio: A System for Multi-Phase Reinforcement Learning Experimentation · AAAI 2026 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.9 | 1 | 2025 | Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline Data · ICML 2025 |
Machine learning › Reinforcement learning › offline reinforcement learning
offline-to-online reinforcement learning |
0.9 | 1 | 2025 | Online Pre-Training for Offline-to-Online Reinforcement Learning · ICML 2025 |
Machine learning › Reinforcement learning › reward design
reward scaling |
0.9 | 1 | 2025 | Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline Data · ICML 2025 |
Machine learning › Reinforcement learning › value function estimation
value estimation bias |
0.9 | 1 | 2025 | Online Pre-Training for Offline-to-Online Reinforcement Learning · ICML 2025 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.7 | 1 | 2023 | Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble Agents · NeurIPS 2023 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.7 | 1 | 2023 | Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble Agents · NeurIPS 2023 |
Machine learning › Reinforcement learning
sample efficiency |
0.7 | 1 | 2023 | Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble Agents · NeurIPS 2023 |
Machine learning › Kernel, tree and ensemble methods
ensemble learning |
0.2 | 1 | 2023 | Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble Agents · NeurIPS 2023 |
Geometric modeling and processing › computer-aided design
product data exchange |
0.0 | 1 | 1998 | Data enhancement for sharing of ship design models · Comput. Aided Des. 1998 |
Methods — techniques the papers use, named apart from their topics
phase orchestration · 1.0parameter transfer · 1.0q-learning · 0.9layer normalization · 0.9TD3 · 0.9SPOT · 0.9reset method · 0.7deep ensembles · 0.7data enhancement · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | RL-Studio: A System for Multi-Phase Reinforcement Learning ExperimentationabstractReinforcement learning (RL) has evolved beyond monolithic training, yet existing frameworks remain limited to single algorithms or simple offline-to-online transitions. We present multi-phase RL, a framework that orchestrates multiple learning phases for continual policy improvement. It enables efficient fine-tuning of pretrained policies with new data and smooth adaptation from simulation to real-world environments. To support this paradigm, we introduce RL-Studio, a platform that addresses key implementation barriers, including neural architecture mismatches, parameter transfer complexities, and experiment management overhead. It provides phase orchestration, transition-point monitoring, and full experiment lineage tracking. We demonstrate the effectiveness of multi-phase RL through representative scenarios and highlight RL-Studio’s capabilities. Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Jeonghye Kim, Yongjae Shin, Suhyun Jung, Hyundam Yoo, Chanwoo Moon, Woohyung Lim, Soonyoung Lee, Kanghoon Lee |
AAAI | 5 |
| 2025 | Penalizing Infeasible Actions and Reward Scaling in Reinforcement Learning with Offline DataabstractReinforcement learning with offline data suffers from Q-value extrapolation errors. To address this issue, we first demonstrate that linear extrapolation of the Q-function beyond the data range is particularly problematic. To mitigate this, we propose guiding the gradual decrease of Q-values outside the data range, which is achieved through reward scaling with layer normalization (RS-LN) and a penalization mechanism for infeasible actions (PA). By combining RS-LN and PA, we develop a new algorithm called PARS. We evaluate PARS across a range of tasks, demonstrating superior performance compared to state-of-the-art algorithms in both offline training and online fine-tuning on the D4RL benchmark, with notable success in the challenging AntMaze Ultra task. Jeonghye Kim, Yongjae Shin, Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Youngchul Sung, Kanghoon Lee, Woohyung Lim |
ICML | 2 |
| 2025 | Online Pre-Training for Offline-to-Online Reinforcement LearningabstractOffline-to-online reinforcement learning (RL) aims to integrate the complementary strengths of offline and online RL by pre-training an agent offline and subsequently fine-tuning it through online interactions. However, recent studies reveal that offline pre-trained agents often underperform during online fine-tuning due to inaccurate value estimation caused by distribution shift, with random initialization proving more effective in certain cases. In this work, we propose a novel method, Online Pre-Training for Offline-to-Online RL (OPT), explicitly designed to address the issue of inaccurate value estimation in offline pre-trained agents. OPT introduces a new learning phase, Online Pre-Training, which allows the training of a new value function tailored specifically for effective online fine-tuning. Implementation of OPT on TD3 and SPOT demonstrates an average 30% improvement in performance across a wide range of D4RL environments, including MuJoCo, Antmaze, and Adroit. Yongjae Shin, Jeonghye Kim, Whiyoung Jung, Sunghoon Hong, Deunsol Yoon, Youngsoo Jang, Geon-Hyeong Kim, Jongseong Chae, Youngchul Sung, Kanghoon Lee, Woohyung Lim |
ICML | 1 |
| 2023 | Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble AgentsabstractDeep reinforcement learning (RL) has achieved remarkable success in solving complex tasks through its integration with deep neural networks (DNNs) as function approximators. However, the reliance on DNNs has introduced a new challenge called primacy bias, whereby these function approximators tend to prioritize early experiences, leading to overfitting. To alleviate this bias, a reset method has been proposed, which involves periodic resets of a portion or the entirety of a deep RL agent while preserving the replay buffer. However, the use of this method can result in performance collapses after executing the reset, raising concerns from the perspective of safe RL and regret minimization. In this paper, we propose a novel reset-based method that leverages deep ensemble learning to address the limitations of the vanilla reset method and enhance sample efficiency. The effectiveness of the proposed method is validated through various experiments including those in the domain of safe RL. Numerical results demonstrate its potential for real-world applications requiring high sample efficiency and safety considerations. Woojun Kim, Yongjae Shin, Jongeui Park, Youngchul Sung |
NeurIPS | 2 |
| 2000 | Integration of heterogeneous CAD databases using STEP and the Internet
Yongjae Shin, Soonhung Han, Doo-Hwan Bae |
Decis. Support Syst. | 1 |
| 1998 | Data enhancement for sharing of ship design models
Yongjae Shin, Soonhung Han |
Comput. Aided Des. | 1 |