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Kaihua Chen

dblp:02/8464 · DBLP profile ↗
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6ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 41% 3D vision · 28% Video understanding and tracking · 16%
Computer graphics and multimedia
1 paper
Rendering · 67% Image and video processing · 33%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › object segmentation
amodal segmentation
0.912025
Using Diffusion Priors for Video Amodal Segmentation · CVPR 2025
Machine learning › Generative modeling › diffusion model
conditional generation
0.912025
Using Diffusion Priors for Video Amodal Segmentation · CVPR 2025
Machine learning › Generative modeling › video generation
diffusion-based video generation
0.912025
Using Diffusion Priors for Video Amodal Segmentation · CVPR 2025
Computer vision › Video understanding and tracking
video object segmentation
0.912025
Using Diffusion Priors for Video Amodal Segmentation · CVPR 2025
Rendering › novel view synthesis
dynamic view synthesis
0.912025
Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos · NeurIPS 2025
Rendering
novel view synthesis
0.912025
Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos · NeurIPS 2025
Image and video processing › video restoration
video inpainting
0.912025
Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos · NeurIPS 2025
Computer vision › 3D vision › depth estimation › monocular depth estimation
monocular metric depth estimation
0.812024
Metric from Human: Zero-shot Monocular Metric Depth Estimation via Test-time Adaptation · NeurIPS 2024
Machine learning › Generative modeling
diffusion model
0.312025
Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

video diffusion model · 1.7test-time fine-tuning · 1.7self-supervised learning · 1.74d reconstruction · 1.7pseudodepth conditioning · 0.9inpainting · 0.9diffusion model · 0.9test-time adaptation · 0.8human mesh recovery · 0.8generative painting · 0.8
YearPublicationVenuePosition
2025 Using Diffusion Priors for Video Amodal Segmentation
abstract
Object permanence in humans is a fundamental cue that helps in understanding persistence of objects, even when they are fully occluded in the scene. Present day methods in object segmentation do not account for this amodal nature of the world, and only work for segmentation of visible or modal objects. Few amodal methods exist; single-image segmentation methods cannot handle high-levels of occlusions which are better inferred using temporal information, and multi-frame methods have focused solely on segmenting rigid objects. To this end, we propose to tackle video amodal segmentation by formulating it as a conditional generation task, capitalizing on the foundational knowledge in video generative models. Our method is simple; we repurpose these models to condition on a sequence of modal mask frames of an object along with contextual pseudodepth maps, to learn which object boundary may be occluded and therefore, extended to hallucinate the complete extent of an object. This is followed by a content completion stage which is able to inpaint the occluded regions of an object. We benchmark our approach alongside a wide array of state-of-the-art methods on four datasets and show a dramatic improvement of upto 13% for amodal segmentation in an object’s occluded region.
Kaihua Chen, Deva Ramanan, Tarasha Khurana
CVPR1
2025 Facial Keypoint-Based Segment-Level Driver Yawning Detection by Graph-Temporal Convolutional Neural Network Modeling
Kaihua Chen, Yinxue Shi
ICIC (6)1
2025 Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos
abstract
We explore novel-view synthesis for dynamic scenes from monocular videos. Prior approaches rely on costly test-time optimization of 4D representations or do not preserve scene geometry when trained in a feed-forward manner. Our approach is based on three key insights: (1) covisible pixels (that are visible in both the input and target views) can be rendered by first reconstructing the dynamic 3D scene and rendering the reconstruction from the novel-views and (2) hidden pixels in novel views can be ``inpainted" with feed-forward 2D video diffusion models. Notably, our video inpainting diffusion model (CogNVS) can be self-supervised from 2D videos, allowing us to train it on a large corpus of in-the-wild videos. This in turn allows for (3) CogNVS to be applied zero-shot to novel test videos via test-time finetuning. We empirically verify that CogNVS outperforms almost all prior art for novel-view synthesis of dynamic scenes from monocular videos.
Kaihua Chen, Tarasha Khurana, Deva Ramanan
NeurIPS1
2024 Metric from Human: Zero-shot Monocular Metric Depth Estimation via Test-time Adaptation
abstract
Monocular depth estimation (MDE) is fundamental for deriving 3D scene structures from 2D images. While state-of-the-art monocular relative depth estimation (MRDE) excels in estimating relative depths for in-the-wild images, current monocular metric depth estimation (MMDE) approaches still face challenges in handling unseen scenes. Since MMDE can be viewed as the composition of MRDE and metric scale recovery, we attribute this difficulty to scene dependency, where MMDE models rely on scenes observed during supervised training for predicting scene scales during inference. To address this issue, we propose to use humans as landmarks for distilling scene-independent metric scale priors from generative painting models. Our approach, Metric from Human (MfH), bridges from generalizable MRDE to zero-shot MMDE in a generate-and-estimate manner. Specifically, MfH generates humans on the input image with generative painting and estimates human dimensions with an off-the-shelf human mesh recovery (HMR) model. Based on MRDE predictions, it propagates the metric information from painted humans to the contexts, resulting in metric depth estimations for the original input. Through this annotation-free test-time adaptation, MfH achieves superior zero-shot performance in MMDE, demonstrating its strong generalization ability.
Hengwei Bian, Kaihua Chen, Pengliang Ji, Liao Qu, Shao-yu Lin, Weichen Yu, Haoran Li 0024, Hao Chen 0102, Jun Shen 0001, Bhiksha Raj, Min Xu 0009
NeurIPS3
2016 Measuring efficiencies of multi-period and multi-division systems associated with DEA: An application to OECD countries' national innovation systems
Mingting Kou, Kaihua Chen, Shou-Yang Wang, Yanmin Shao
Expert Syst. Appl.2
1999 A neural network approach to MAP in belief networks
abstract
We suggest a neural network approach to probabilistic inference in Bayesian belief networks (BBN). This is demonstrated by solving maximum a posteriori probability (MAP) problems, which are known to be NP-hard. In this approach, a belief network is treated as a neural network without any structural changes, and the node activation functions are derived based on the probabilistic calculus of the BBN. Three models are proposed and their convergence analyzed. Computer experiments with two non-trivial example BBN show that this approach may lead to effective approximation methods for MAP.
Yun Peng 0001, Miao Jin, Kaihua Chen
IJCNN3