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Alan D. Sloane

dblp:03/2540 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2000
0000-0002-7300-426XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 67% Visual content generation and editing · 33%
Software engineering, system software, and programming languages
1 paper
Requirements engineering and software design · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design › software architecture › architecture description
architectural modeling
0.012000
Modeling deployment and configuration of CORBA systems with UML (poster) · ICSE 2000
Geometric modeling and processing › procedural modeling
iterated function systems
0.011988
Harnessing chaos for image synthesis · SIGGRAPH 1988
Geometric modeling and processing
shape modeling
0.011988
Harnessing chaos for image synthesis · SIGGRAPH 1988
Visual content generation and editing
texture synthesis
0.011988
Harnessing chaos for image synthesis · SIGGRAPH 1988

Methods — techniques the papers use, named apart from their topics

UML modeling · 0.1random iteration algorithm · 0.0interactive geometric modeling · 0.0
YearPublicationVenuePosition
2000 Modeling deployment and configuration of CORBA systems with UML (poster)
abstract
An area of CORBA-based distributed systems which has been difficult to design and document is that of deployment of server components and configuration information.
Alan D. Sloane
ICSE1
1988 Harnessing chaos for image synthesis
abstract
Chaotic dynamics can be used to model shapes and render textures in digital images. This paper addresses the problem of how to model geometrically shapes and textures of two dimensional images using iterated function systems. The successful solution to this problem is demonstrated by the production and processing of synthetic images encoded from color photographs. The solution is achieved using two algorithms: (1) an interactive geometric modeling algorithm for finding iterated function system codes; and (2) a random iteration algorithm for computing the geometry and texture of images defined by iterated function system codes. Also, the underlying mathematical framework, where these two algorithms have their roots, is outlined. The algorithms are illustrated by showing how they can be used to produce images of clouds, mist and surf, seascapes and landscapes and even faces, all modeled from original photographs. The reasons for developing iterated function systems algorithms include their ability to produce complicated images and textures from small databases, and their potential for highly parallel implementation.
Michael F. Barnsley, Arnaud Jacquin, François J. Malassenet, Laurie Reuter, Alan D. Sloane
SIGGRAPH5