Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Stéphane Chatty

dblp:03/3302 · DBLP profile ↗
← Back
10ranked-venue papers
3as first author
0since 2021 · last 2018
0000-0002-1919-6651ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Collaborative and social computing · 54% User interface design and tools · 27% Interaction techniques and input · 14%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 10 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › co-located collaboration
tabletop collaboration
0.112011
Supporting air traffic control collaboration with a TableTop system · CSCW 2011
User interface design and tools › programming environments
interface design environments
0.012004
Revisiting visual interface programming: creating GUI tools for designers and programmers · UIST 2004
Collaborative and social computing › co-located collaboration
multi-user tabletop interaction
0.012011
Supporting air traffic control collaboration with a TableTop system · CSCW 2011
User interface design and tools
graphical user interface
0.012005
Artistic resizing: a technique for rich scale-sensitive vector graphics · UIST 2005
Interaction techniques and input › input sensing
gesture recognition
0.011996
Pen Computing for Air Traffic Control · CHI 1996
User interface design and tools › user interface generation
model-based interface design
0.012004
Revisiting visual interface programming: creating GUI tools for designers and programmers · UIST 2004
Haptics and multimodal interaction
multimodal interaction
0.011994
Extending a Graphical Toolkit for Two-handed Interaction · ACM Symposium on User Interface Software and Technology 1994
Interaction techniques and input
two-handed input
0.011994
Extending a Graphical Toolkit for Two-handed Interaction · ACM Symposium on User Interface Software and Technology 1994
Usability and user experience research
safety-critical interaction
0.011996
Pen Computing for Air Traffic Control · CHI 1996
User interface design and tools
user interface toolkit
0.011994
Extending a Graphical Toolkit for Two-handed Interaction · ACM Symposium on User Interface Software and Technology 1994

Methods — techniques the papers use, named apart from their topics

workshop · 0.1interviews · 0.1field evaluation · 0.1interpolation algorithm · 0.1constraint inference · 0.1model-driven architecture · 0.0SVG · 0.0prototype design · 0.0preliminary evaluation · 0.0direct manipulation toolkit · 0.0
YearPublicationVenuePosition
2018 Djnn/Smala: A Conceptual Framework and a Language for Interaction-Oriented Programming
abstract
The persistent difficulty to develop and maintain interactive software has unveiled the inadequacy of traditional imperative programming languages. In the recent years, several solutions have been proposed to enrich the existing languages with constructs dedicated to interaction. In this paper, we propose a different approach that takes interaction as the primary concern to build a new programming language. We present Djnn, a conceptual framework based on the concepts of process and process activation, then we introduce Smala a programming language derived from this framework. We propose a solution for the unification of the concepts of event and data-flow, and for the derivation of complex control structures from a small set of basic ones. We detail the syntax and the semantics of Smala. Finally, we illustrate through a real-size application how it enables building all parts of an interactive software. Djnn and Smala may offer designers and programmers usable means to think of interactions and translate them into running code.
Mathieu Magnaudet, Stéphane Chatty, Stéphane Conversy, Sébastien Leriche, Célia Picard, Daniel Prun
Proc. ACM Hum. Comput. Interact.2
2011 Supporting air traffic control collaboration with a TableTop system
abstract
Collaboration is key to safety and efficiency in Air Traffic Control. Legacy paper-based systems enable seamless and non-verbal collaboration, but trends in new software and hardware for ATC tend to separate controllers more and more, which hinders collaboration. This paper presents a new interactive system designed to support collaboration in ATC. We ran a series of interviews and workshops to identify collaborative situations in ATC. From this analysis, we derived a set of requirements to support collaboration: support mutual awareness, communication and coordination, dynamic task allocation and simultaneous use with more than two people. We designed a set of new interactive tools to fulfill the requirements, by using a multi-user tabletop surface, appropriate feedthrough, and reified and partially-accomplishable actions. Preliminary evaluation shows that feedthrough is important, users benefit from a number of tools to communicate and coordinate their actions, and the tabletop is actually usable by three people both in tightly coupled tasks and parallel, individual activities. At a higher level, we also found that co-location is not enough to generate mutual awareness if users are not engaged in meaningful collaboration.
Stéphane Conversy, Hélène Gaspard-Boulinc, Stéphane Chatty, Stéphane Valès, Carole Dupré, Claire Ollagnon
CSCW3
2007 Improving Users' Comprehension of Changes with Animation and Sound: An Empirical Assessment
Céline Schlienger, Stéphane Conversy, Stéphane Chatty, Magali Anquetil, Christophe P. Mertz
INTERACT (1)3
2005 Coordination and Collaboration Environments for Production Lines: a User Acceptance Issue
François Laborie, Stéphane Chatty, Claude Reyterou
ECSCW2
2005 Artistic resizing: a technique for rich scale-sensitive vector graphics
abstract
When involved in the visual design of graphical user interfaces, graphic designers can do more than providing static graphics for programmers to incorporate into applications. We describe a technique that allows them to provide examples of graphical objects at various key sizes using their usual drawing tool, then let the system interpolate their resizing behavior. We relate this technique to current practices of graphic designers, provide examples of its use and describe the underlying inference algorithm. We show how the mathematical properties of the algorithm allows the system to be predictable and explain how it can be combined with more traditional layout mechanisms.
Pierre Dragicevic, Stéphane Chatty, David Thevenin, Jean-Luc Vinot
UIST2
2004 Revisiting visual interface programming: creating GUI tools for designers and programmers
abstract
Involving graphic designers in the large-scale development of user interfaces requires tools that provide more graphical flexibility and support efficient software processes. These requirements were analysed and used in the design of the TkZ-inc graphical library and the IntuiKit interface design environment. More flexibility is obtained through a wider palette of visual techniques and support for iterative construction of images, composition and parametric displays. More efficient processes are obtained with the use of the SVG standard to import graphics, support for linking graphics and behaviour, and a unifying model-driven architecture. We describe the corresponding features of our tools, and show their use in the development of an application for airports. Benefits include a wider access to high quality visual interfaces for specialised applications, and shorter prototyping and development cycles for multidisciplinary teams.
Stéphane Chatty, Stéphane Sire, Jean-Luc Vinot, Patrick Lecoanet, Alexandre Lemort, Christophe P. Mertz
UIST1
1999 How Can Groupware Preserve our Coordination Skills? Designing for Direct Collaboration
Stéphane Sire, Stéphane Chatty, Hélène Gaspard-Boulinc, François-Régis Colin
INTERACT2
1996 Pen Computing for Air Traffic Control
abstract
Modernizing workstations for air traffic controllers is a challenge: designers must increase efficiency without affecting safety in any way. Air traffic control is a time-intensive and safety-critical activity, and thus interaction efficiency and low error rates are crucial. Classical interaction techniques have been used in prototype workstations, but the resulting efficiency is not always satisfactory. This leads designers to consider more advanced interaction techniques. This paper reports on the design and a preliminary evaluation of the first prototype of project IMAGINE, which represents the second generation of graphical interfaces for air traffic control. This prototype, GRIGRI, uses a high resolution touch screen and provides mark based input through the screen. The use of gestures, as well as the use of multi-modal techniques, make interaction faster, and closer to the controllers' habits. Keywords Air traffic control, gesture recognition, mark-based input, pen computing, t...
Stéphane Chatty, Patrick Lecoanet
CHI1
1995 Whizz'Ed: a visual environment for building highly interactive software
Olivier Esteban, Stéphane Chatty, Philippe A. Palanque
INTERACT2
1994 Extending a Graphical Toolkit for Two-handed Interaction
abstract
Multimodal interaction combines input from multiple sensors such as pointing devices or speech recognition systems, in order to achieve more fluid and natural interaction. Two-handed interaction has been used recently to enrich graphical interaction. Building applications that use such combined interaction requires new software techniques and frameworks. Using additional devices means that user interface toolkits must be more flexible with regard to input devices and event types. The possibility of parallel interactions must also be taken into account, with consequences on the structure of toolkits. Finally, frameworks must be provided for the combination of events and status of several devices. This paper reports on the extensions we made to the direct manipulation interface toolkit Whizz in order to experiment two-handed interaction. These extensions range from structural adaptations of the toolkit to new techniques for specifying the time-dependent fusion of events.
Stéphane Chatty
ACM Symposium on User Interface Software and Technology1