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Zdenek Míkovec

dblp:03/5996 · DBLP profile ↗
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16ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0001-5569-6066ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 7 · 1 since 2021Artificial intelligence and machine learning · 4Software engineering, systems software and programming languages · 4Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › graph visualization › graph drawing › label placement
external labeling
0.212014
On the selection of 2D objects using external labeling · CHI 2014
Interaction techniques and input › selection techniques
object selection
0.212014
On the selection of 2D objects using external labeling · CHI 2014

Methods — techniques the papers use, named apart from their topics

user study · 0.4force-based graph layout · 0.4
YearPublicationVenuePosition
2026 Designing Wearables For Safer Living with Dementia - Avoiding Rejection
Hà Trang Phan, Miroslav Macík, Zdenek Míkovec
ICCHP (1)3
2022 Misalignment in Semantic User Model Elicitation via Conversational Agents: A Case Study in Navigation Support for Visually Impaired People
abstract
Disabled people can benefit greatly from assistive digital technologies. However, this increased human-machine symbiosis makes it important that systems are personalized and transparent to users. Existing work often uses data-oriented approaches. However, these approaches lack transparency and make it hard to influence the system’s behavior. In this paper, we use knowledge-based techniques for personalization, introducing the concept of Semantic User Models for representing the behavior, values and capabilities of users. To allow the system to construct such a user model, we investigate the use of a conversational agent which can elicit the relevant information from users through dialogue. A conversational interface is essential for our case study of navigation support for visually impaired people, but in general, has the potential to enhance transparency as users know what the system represents about them. For such a dialogue to be effective, it is crucial that the user understands what the conversational agent is asking, i.e., that misalignments that decrease the transparency are avoided or resolved. In this paper, we investigate whether we can use a conversational agent for Semantic User Model elicitation, which types of misalignments can occur in this process and how they are related, and how misalignments can be reduced. We investigate this in two (iterative) qualitative studies (n = 7 & n = 8) with visually impaired people in which a personalized user model for navigation support is elicited via a dialogue with a conversational agent. Our results show four hierarchically structured levels of human-agent misalignment. We identify several design solutions for reducing misalignments, which point to the need for restricting the generic user model to what is needed in the domain under consideration. With this research, we lay a foundation for conversational agents capable of eliciting Semantic User Models.
Jakub Berka, Jan Balata, Catholijn M. Jonker, Zdenek Míkovec, M. Birna van Riemsdijk, Myrthe Tielman
Int. J. Hum. Comput. Interact.4
2019 Exploration of older drivers interaction with conversation assistant
abstract
The number of older drivers will be increasing therefore, their needs and requirements need to be taken into account when designing in-car user interfaces.Current solutions in car industry tend to use big touch screens for controlling the secondary tasks, such as navigation.These solutions are proved to be very distracting while driving.We present a design of conversational assistant for older drivers to improve secondarytask performance, help with decision making in primary tasks with reduced stress.We conducted a user study in the laboratory (N = 7) and gained initial knowledge about how the conversational assistant should support older drivers in secondary tasks.Our exploration revealed potential opportunities for the future design of such in-car assistants.
Jakub Berka, Lukas Chvatal, Zdenek Míkovec
FedCSIS3
2019 Supporting personalized care of older adults with vision and cognitive impairments by user modeling
abstract
We present a user modeling approach tailored to the user group of older adults with vision impairments.Our previous work with this user group has been followed by qualitative user research with the staff of a residential care facility for visually impaired older adults.We defined the structure of a user model that represents aspects related to personal psychological development and attributes that affect interaction with technologies.Furthermore, we present two generations of prototypes of administration UI for the user model.Results of the qualitative evaluation are discussed in the paper.This effort aims to help the personnel of specialized care institution in providing personalized care and make the interaction with technologies accessible for the group of visually impaired older adults with vision impairments.
Miroslav Macík, Petr Bílek, Zdenek Míkovec
FedCSIS3
2019 Perception of Tactile Symbols by Visually Impaired Older Adults
Vojtech Gintner, Miroslav Macík, Zdenek Míkovec
INTERACT (1)3
2018 Optimizing the Number of Bluetooth Beacons with Proximity Approach at Decision Points for Intermodal Navigation of Blind Pedestrians
abstract
Navigation in urban environments is very challenging for blind pedestrians.Although many navigation approaches using various principles or sensors to help visually impaired people exists nowadays they still have problems to navigate in complex buildings, find entrances to buildings or to navigate to correct public transport stops.Current solutions use a large number of sensor that needs to be installed in the environment needed to track every single move of the user.We present a solution to reduce the number of installed sensors by using previously developed set of landmark-enhanced navigation instructions allowing us to lower the necessary number of Bluetooth beacons by using them only for proximity notification at indoor decision points, indicating public transport station and entrances.The evaluation in the field study (N = 8) suggests a good potential of the approach, especially in terms of usability, recovery from going astray and beacon deployment cost.Further, we provide guidance on beacons placement in the environment.
Jakub Berka, Jan Balata, Zdenek Míkovec
FedCSIS3
2018 Indoor-Outdoor Intermodal Sidewalk-Based Navigation Instructions for Pedestrians with Visual Impairments
Jan Balata, Jakub Berka, Zdenek Míkovec
ICCHP (2)3
2017 Breathing Friend: Tackling Stress Through Portable Tangible Breathing Artifact
Miroslav Macík, Katerina Prazakova, Anna Kutikova, Zdenek Míkovec, Jindrich Adolf, Jan Havlík, Ivana Jilekova
INTERACT (4)4
2017 Crowdsourcing of Accessibility Attributes on Sidewalk-Based Geodatabase
Michaela Riganova, Jan Balata, Zdenek Míkovec
INTERACT (4)3
2016 Automatically Generated Landmark-enhanced Navigation Instructions for Blind Pedestrians
abstract
Visual impairment limits a person mainly in ability to move freely and independently.Even with many navigation aids and tools currently on the market, almost one third of the visually impaired do not travel independently without a guide, and human-prepared landmark-enhanced itineraries of the route are the most useful.We designed a system which based on a specific efficiently collected geographical data generates human-like landmark-enhanced navigation instructions.The studies we conducted (quantitative n = 16, qualitative n = 6) proved usability and efficiency of the system.Further we provide set of design recommendations to increase the usability of the system along with specific examples of usage with particular landmarks.
Jan Balata, Zdenek Míkovec, Petr Bures, Eva Mulicková
FedCSIS2
2015 Navigation Problems in Blind-to-Blind Pedestrians Tele-assistance Navigation
Jan Balata, Zdenek Míkovec, Ivo Malý
INTERACT (1)2
2014 On the selection of 2D objects using external labeling
abstract
We present an external labeling laid over small and/or overlapping 2D objects as an efficient representation for their selection. The approximation of objects with points allows us to transform the labeling problem to graph layout problem, which we solve by means of force-based algorithm. The input parameters allow us to influence the resulting layout of label boxes (e.g. to adapt their distance for imprecise input devices). In a study with 15 participants two implementations of our algorithm were compared against labeling method, where all label boxes share the same offset from corresponding objects. The results of the study show that implementation using a special functionality (temporary freezing of the label box position recalculation) was 14% faster with a comparable accuracy. The subjective evaluation revealed that the implementation with temporary freezing is perceived as most comfortable, fastest and most accurate. The implementation without temporary freezing showed much higher error rate and cannot be recommended.
Jan Balata, Ladislav Cmolík, Zdenek Míkovec
CHI3
2013 An evaluation tool for research of user behavior in a realistic mobile environment
Ivo Malý, Zdenek Míkovec, Jan Vystrcil, Jakub Franc, Pavel Slavík
Pers. Ubiquitous Comput.2
2012 Measuring Performance of a Predictive Keyboard Operated by Humming
Ondrej Polácek, Adam J. Sporka, Zdenek Míkovec
ICCHP (2)3
2011 Humsher: a predictive keyboard operated by humming
abstract
This paper presents Humsher -- a novel text entry method operated by the non-verbal vocal input, specifically the sound of humming. The method utilizes an adaptive language model for text prediction. Four different user interfaces are presented and compared. Three of them use dynamic layout in which n-grams of characters are presented to the user to choose from according to their probability in given context. The last interface utilizes static layout, in which the characters are displayed alphabetically and a modified binary search algorithm is used for an efficient selection of a character. All interfaces were compared and evaluated in a user study involving 17 able-bodied subjects. Case studies with four disabled people were also performed in order to validate the potential of the method for motor-impaired users. The average speed of the fastest interface was 14 characters per minute, while the fastest user reached 30 characters per minute. Disabled participants were able to type at 14 -- 22 characters per minute after seven sessions.
Ondrej Polácek, Zdenek Míkovec, Adam J. Sporka, Pavel Slavík
ASSETS2
2006 Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
Zdenek Míkovec, Ladislav Cmolík, Jiri Kopsa, Pavel Slavík
Comput. Graph.1