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Keita Endo

dblp:03/6868 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3Human-computer interaction and ubiquitous computing · 3Applied, interdisciplinary, general and emerging computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › physical human-robot interaction
handshaking
0.112009
Evaluation of the effects of the shape of the artificial hand on the quality of the interaction: natural appearance vs. symbolic appearance · HRI 2009
Human-robot interaction
physical human-robot interaction
0.112009
Evaluation of the effects of the shape of the artificial hand on the quality of the interaction: natural appearance vs. symbolic appearance · HRI 2009
Human-robot interaction › anthropomorphism
robot appearance
0.112009
Evaluation of the effects of the shape of the artificial hand on the quality of the interaction: natural appearance vs. symbolic appearance · HRI 2009

Methods — techniques the papers use, named apart from their topics

user study · 0.1
YearPublicationVenuePosition
2010 Integration of emotion expression and visual tracking locomotion based on Vestibulo-Ocular Reflex
abstract
Personal robots anticipated to become popular in the future are required to be active in joint work and community life with humans. These personal robots must recognize changing environment and must conduct adequate actions like human. Visual tracking can be said as a fundamental function from the view point of environmental sensing and reflex reaction against it. The authors developed a visual tracking motion algorithm by using upper body. Then, we integrated it with an online walking pattern generator and developed a visual tracking biped locomotion. Finally, we conducted an experimental evaluation with emotion expression.
Nobutsuna Endo, Keita Endo, Kenji Hashimoto, Takuya Kojima, Fumiya Iida, Atsuo Takanishi
RO-MAN2
2009 Evaluation of the effects of the shape of the artificial hand on the quality of the interaction: natural appearance vs. symbolic appearance
abstract
Personal robots and robot technology (RT)-based assistive devices are expected to play a major role in our elderly-dominated society, by interacting with surrounding people both physically and psychologically. A fundamental role during the interaction is of course played by the hand. In this paper we present the evaluation of the effect of hand shape to the quality of the interaction, in particular during handshake.
Massimiliano Zecca, Fumiya Iida, Nobutsuna Endo, Yu Mizoguchi, Keita Endo, Yousuke Kawabata, Kazuko Itoh, Atsuo Takanishi
HRI5
2009 Whole body emotion expressions for KOBIAN humanoid robot - preliminary experiments with different Emotional patterns -
abstract
Personal robots and robot technology (RT)-based assistive devices are expected to play a major role in our elderly-dominated society, with an active participation to joint works and community life with humans, as partner and as friends for us. In particular, these robots are expected to be fundamental for helping and assisting elderly and disabled people during their activities of daily living (ADLs). To achieve this result, personal robots should be also capable of human-like emotion expressions. To this purpose we developed a new whole body emotion expressing bipedal humanoid robot, named KOBIAN, which is also capable to express human-like emotions. In this paper we presented three different evaluations of the emotional expressiveness of KOBIAN. In particular In particular, we presented the analysis of the roles of the face, the body, and their combination in emotional expressions. We also compared Emotional patterns created by a Photographer and a Cartoonist with the ones created by us. Overall, although the experimental results are not as good as we were expecting, we confirmed the robot can clearly express its emotions, and that very high recognition ratios are possible.
Massimiliano Zecca, Yu Mizoguchi, Keita Endo, Fumiya Iida, Yousuke Kawabata, Nobutsuna Endo, Kazuko Itoh, Atsuo Takanishi
RO-MAN3