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Keisuke Nomura

dblp:04/10117 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 72% Rendering · 16% Computational photography and imaging · 13%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › 3d display › stereoscopic display
autostereoscopic display
0.222011
Autostereoscopic 3D Display with Long Visualization Depth Using Referential Viewing Area-Based Integral Photography · IEEE Trans. Vis. Comput. Graph. 2011
Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral Videography · VR 2006
Virtual and augmented reality
3d display
0.122011
Autostereoscopic 3D Display with Long Visualization Depth Using Referential Viewing Area-Based Integral Photography · IEEE Trans. Vis. Comput. Graph. 2011
Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral Videography · VR 2006
Virtual and augmented reality › 3d display
integral photography
0.112011
Autostereoscopic 3D Display with Long Visualization Depth Using Referential Viewing Area-Based Integral Photography · IEEE Trans. Vis. Comput. Graph. 2011
Computational photography and imaging › light field imaging
integral imaging
0.112006
Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral Videography · VR 2006
Rendering › image-based rendering
light field rendering
0.112006
Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral Videography · VR 2006
Rendering
image-based rendering
0.012011
Autostereoscopic 3D Display with Long Visualization Depth Using Referential Viewing Area-Based Integral Photography · IEEE Trans. Vis. Comput. Graph. 2011
Computational photography and imaging
image display
0.012006
Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral Videography · VR 2006

Methods — techniques the papers use, named apart from their topics

pixel redistribution · 0.2integral imaging · 0.1elemental image rendering · 0.1light field rendering · 0.1
YearPublicationVenuePosition
2011 Autostereoscopic 3D Display with Long Visualization Depth Using Referential Viewing Area-Based Integral Photography
abstract
We developed an autostereoscopic display for distant viewing of 3D computer graphics (CG) images without using special viewing glasses or tracking devices. The images are created by employing referential viewing area-based CG image generation and pixel distribution algorithm for integral photography (IP) and integral videography (IV) imaging. CG image rendering is used to generate IP/IV elemental images. The images can be viewed from each viewpoint within a referential viewing area and the elemental images are reconstructed from rendered CG images by pixel redistribution and compensation method. The elemental images are projected onto a screen that is placed at the same referential viewing distance from the lens array as in the image rendering. Photographic film is used to record the elemental images through each lens. The method enables 3D images with a long visualization depth to be viewed from relatively long distances without any apparent influence from deviated or distorted lenses in the array. We succeeded in creating an actual autostereoscopic images with an image depth of several meters in front of and behind the display that appear to have 3D even when viewed from a distance.
Hongen Liao, Takeyoshi Dohi, Keisuke Nomura
IEEE Trans. Vis. Comput. Graph.3
2006 Long Visualization Depth Autostereoscopic Display using Light Field Rendering based Integral Videography
abstract
three-dimensional (3D) computer graphics (CG) image without using special viewing glasses or tracking devices. The images are created by employing a light field rendering and pixel distribution algorithm for integral photography (IP) / integral videography (IV) imaging. How to enhance the image depth, especial the long visualization depth, is a challenge work. In this study, the images are rendered from a referential viewing area for each viewpoint and the elemental images are reconstructed by pixel redistribution method. The corresponding result images are projected to a screen that is separated from the lens array by a referential viewing distance as the setting of image rendering. A photographic film is used to record the elemental image through each lens with a photograph-taken method. Our photograph-taken based IV display enables precise 3D images with long visualization depth to be displayed at long viewing distances without any influence from deviated or distorted lenses in a lens array. We created an autostereoscopic display that appears to have three-dimensionality even when viewed from a distance, with an image depth of 5.7 m or more in front of the display. To the best of our knowledge, the presented long-distance IV display is technically unique as it is the first report of generating an autostereoscopic image with such a long viewing distance in the field of computer graphics. CR Categories and Subject Descriptors: B.4.2 Input/Output Devices - Image Display
Hongen Liao, Keisuke Nomura, Takeyoshi Dohi
VR2