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Heung-Sun Ng

dblp:04/1166 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 50% Kernel, tree and ensemble methods · 50%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 89% Computational photography and imaging · 11%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Kernel, tree and ensemble methods › kernel methods
Gaussian RBF kernel
0.112010
Surface-from-Gradients without Discrete Integrability Enforcement: A Gaussian Kernel Approach · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.112010
Surface-from-Gradients without Discrete Integrability Enforcement: A Gaussian Kernel Approach · IEEE Trans. Pattern Anal. Mach. Intell. 2010
Geometric modeling and processing › surface reconstruction
surface-from-gradients
0.112007
Surface-from-Gradients with Incomplete Data for Single View Modeling · ICCV 2007
Geometric modeling and processing
surface reconstruction
0.112007
Surface-from-Gradients with Incomplete Data for Single View Modeling · ICCV 2007

Methods — techniques the papers use, named apart from their topics

closed-form solution · 0.3gaussian kernel · 0.2nonlinear energy minimization · 0.1
YearPublicationVenuePosition
2010 Surface-from-Gradients without Discrete Integrability Enforcement: A Gaussian Kernel Approach
abstract
Representative surface reconstruction algorithms taking a gradient field as input enforce the integrability constraint in a discrete manner. While enforcing integrability allows the subsequent integration to produce surface heights, existing algorithms have one or more of the following disadvantages: They can only handle dense per-pixel gradient fields, smooth out sharp features in a partially integrable field, or produce severe surface distortion in the results. In this paper, we present a method which does not enforce discrete integrability and reconstructs a 3D continuous surface from a gradient or a height field, or a combination of both, which can be dense or sparse. The key to our approach is the use of kernel basis functions, which transfer the continuous surface reconstruction problem into high-dimensional space, where a closed-form solution exists. By using the Gaussian kernel, we can derive a straightforward implementation which is able to produce results better than traditional techniques. In general, an important advantage of our kernel-based method is that the method does not suffer discretization and finite approximation, both of which lead to surface distortion, which is typical of Fourier or wavelet bases widely adopted by previous representative approaches. We perform comparisons with classical and recent methods on benchmark as well as challenging data sets to demonstrate that our method produces accurate surface reconstruction that preserves salient and sharp features. The source code and executable of the system are available for downloading.
Heung-Sun Ng, Tai-Pang Wu, Chi-Keung Tang
IEEE Trans. Pattern Anal. Mach. Intell.1
2007 Surface-from-Gradients with Incomplete Data for Single View Modeling
abstract
Surface gradients are useful to surface reconstruction in single view modeling, shape-from-shading, and photometric stereo. Previous algorithms minimize a complex, nonlinear energy functional, or require dense surface gradients to perform integration to generate 3D locations, or require user-input heights to constrain the solution space, or produce severe distortion and smooth out surface details. Most single-view algorithms output a Monge patch (height-field), which may introduce further surface distortion along object silhouettes and surface orientation discontinuities. Our proposed algorithm operates on a single view of complete or incomplete data. The data can be gradients without 3D locations, or 3D locations without gradients. The output surface, which is not necessarily a height-field, preserves salient depth and orientation discontinuities. Experimental comparisons on both simple and complex data show that our method produces better surfaces with significantly less distortion and more details preserved. The implementation of our closed-form solution is very straightforward.
Heung-Sun Ng, Tai-Pang Wu, Chi-Keung Tang
ICCV1