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Fernando Montes-González

dblp:04/3014 · also Fernando M. Montes González, Fernando Montes · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2013
0000-0001-5859-8533ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot perception
object recognition
0.212013
Learning from the web: recognition method based on object appearance from internet images · HRI 2013
Human-robot interaction
social robot
0.012011
A memory game for human-robot interaction · HRI 2011
YearPublicationVenuePosition
2013 Combination of reinforcement learning with evolution for automatically obtaining robot neural controllers
abstract
We used a hybrid combination of evolution and learning for automatically obtaining robot controllers. Additionally, we employed the complementary reinforcement backpropagation algorithm, which integrates either positive reinforcements or punishments with supervised connectionist learning for artificial neural network robot behavior controllers. The algorithm was adapted to consider a continuous range in the outputs of the neural network controller. Furthermore, we added Differential Evolution to integrate the advantages of run-time learning with those of evolutionary learning. We ran some tests for validating this approach to obtain robust robotic behavior controllers.
Rodrigo Edgar Palacios-Leyva, Víctor Ricardo Cruz-Álvarez, Fernando Montes-González, L. Rascon-Perez, José Santos Reyes
IEEE Congress on Evolutionary Computation3
2013 Learning from the web: recognition method based on object appearance from internet images
Enrique Hidalgo-Peña, Luis Felipe Marin-Urias, Fernando Montes-González, Antonio Marín-Hernández, Homero V. Ríos-Figueroa
HRI3
2011 A memory game for human-robot interaction
abstract
As a part of the final goal of introducing robots in the human environment, it also comes the problem of the close interaction between these two beings. Close cooperative activities illustrate well this problem and rises new challenges to solve.
Sergio Hernández-Méndez, Luis Alberto Morgado-Ramirez, Ana Cristina Ramirez-Hernandez, Luis Felipe Marin-Urias, Antonio Marín-Hernández, Fernando Montes-González
HRI6
2006 A robot model of the basal ganglia: Behavior and intrinsic processing
Tony J. Prescott, Fernando Montes-González, Kevin N. Gurney, Mark D. Humphries, Peter Redgrave
Neural Networks2