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Rajiv T. Maheswaran

dblp:04/81 · DBLP profile ↗
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13ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-authorHuman-computer interaction and ubiquitous computing · 5Graphics, computer vision, multimedia, augmented reality and games · 2Systems, architecture and hardware · 1Computer networks · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 70% Planning, search and constraint satisfaction · 30%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Computer networks
1 paper
Network optimization and economics · 50% Wireless networking · 50%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems › multi-agent decision making
decentralized decision-making
0.112007
Centralized, Distributed or Something Else? Making Timely Decisions in Multi-Agent Systems · AAAI 2007
Knowledge, reasoning and agents › Multi-agent systems
multi-agent decision making
0.112007
Centralized, Distributed or Something Else? Making Timely Decisions in Multi-Agent Systems · AAAI 2007
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
partially observable markov decision process
0.112007
Towards Efficient Computation of Error Bounded Solutions in POMDPs: Expected Value Approximation and Dynamic Disjunctive Beliefs · IJCAI 2007
Algorithmic game theory and mechanism design › mechanism design
decentralized mechanism
0.112006
Efficient signal proportional allocation (ESPA) mechanisms: decentralized social welfare maximization for divisible resources · IEEE J. Sel. Areas Commun. 2006
Algorithmic game theory and mechanism design
resource allocation
0.112006
Efficient signal proportional allocation (ESPA) mechanisms: decentralized social welfare maximization for divisible resources · IEEE J. Sel. Areas Commun. 2006
Algorithmic game theory and mechanism design
welfare maximization
0.112006
Efficient signal proportional allocation (ESPA) mechanisms: decentralized social welfare maximization for divisible resources · IEEE J. Sel. Areas Commun. 2006
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination
0.012007
Centralized, Distributed or Something Else? Making Timely Decisions in Multi-Agent Systems · AAAI 2007
Network optimization and economics › resource allocation
bandwidth allocation
0.012006
Efficient signal proportional allocation (ESPA) mechanisms: decentralized social welfare maximization for divisible resources · IEEE J. Sel. Areas Commun. 2006
Wireless networking
mobile ad hoc networks
0.012006
Efficient signal proportional allocation (ESPA) mechanisms: decentralized social welfare maximization for divisible resources · IEEE J. Sel. Areas Commun. 2006

Methods — techniques the papers use, named apart from their topics

signal proportional allocation · 0.1negotiation scheme · 0.1expected value approximation · 0.1dynamic disjunctive beliefs · 0.1
YearPublicationVenuePosition
2014 TESLA: an extended study of an energy-saving agent that leverages schedule flexibility
Jun-young Kwak, Pradeep Varakantham, Rajiv T. Maheswaran, Yu-Han Chang, Milind Tambe, Burcin Becerik-Gerber, Wendy Wood
Auton. Agents Multi Agent Syst.3
2013 Analysis of Emotion and Engagement in a STEM Alternate Reality Game
Yu-Han Chang, Rajiv T. Maheswaran, Jihie Kim, Linwei Zhu
AIED2
2012 Interactive uncertainty analysis
abstract
Humans have difficulty evaluating the effects of uncertainty on schedules. People often mitigate the effects of uncertainty by adding slack based on experience and non-stochastic analyses such as the critical path method (CPM). This is costly as it leads to longer than necessary schedules, and can be ineffective without a clear understanding of where slack is needed. COMPASS is an interactive real-time tool that analyzes schedule uncertainty for a stochastic task network. An important feature is that it concurrently calculates stochastic critical paths and critical tasks. COMPASS visualizes this information on top of a traditional Gantt view, giving users insight into how delays caused by uncertain durations propagate down the schedule. Evaluations with 10 users show that users can use COMPASS to answer a variety of questions about the possible evolutions of a schedule (e.g., what is the likelihood that all activities will complete before a given date?)
Pedro A. Szekely, Yu-Han Chang, Rajiv T. Maheswaran, Huihui Cheng
IUI3
2011 Automated Adaptation of Strategic Guidance in Multiagent Coordination
Rajiv T. Maheswaran, Pedro A. Szekely, Romeo Sanchez
PRIMA1
2009 TENTACLES: Self-configuring robotic radio networks in unknown environments
abstract
This paper presents a bio-inspired, distributed control algorithm calledTENTACLESfor a group of radio robots to move, self-configure and maintain communication between some critical entities (such as humans, command centers, or other systems) in an unknown environment. The basic idea is to direct robots' explorative movements to grow ¿tentacles¿ from entities and establish links when tentacles meet. This approach can self-heal failures of robots and improve communication coverage and quality over time. Experiments in simulations and real robots have shown positive results.
Harris Chi Ho Chiu, Bo Ryu, Pedro A. Szekely, Rajiv T. Maheswaran, Craig Milo Rogers, Aram Galstyan, Behnam Salemi, Michael Rubenstein, Wei-Min Shen
IROS5
2008 VizScript: on the creation of efficient visualizations for understanding complex multi-agent systems
abstract
One of the most difficult tasks in software development is understanding the behavior of the final product. Making sure that a system behaves as users expect is a challenging endeavor. Understanding the behavior of a multi-agent system is even more challenging given the additional complexities of multi-agent problems. In this paper, we address the problem of users creating visualizations to debug and understand complex multi-agent systems. We introduce VizScript, a generic framework that expedites the process of creating such visualizations. VizScript combines a generic application instrumentation, a knowledge-base, and simple scene definitions primitives with a reasoning system, to produce an easy to use visualization platform. Using VizScript, we were able to recreate the visualizations for a complex multiagent system with an order-of-magnitude less effort than was required in a Java implementation
Jing Jin 0008, Romeo Sanchez, Rajiv T. Maheswaran, Pedro A. Szekely
IUI3
2008 Interfaces for team coordination
abstract
Coordinators are intelligent software agents that help humans to collaborate and coordinate execution of multiple activities in dynamic, distributed and uncertain domains. One of the main challenges is the generation of effective user interfaces for team coordination. Intelligent interfaces that avoid information overload, and facilitate user interactions to repair mission plans are needed, and they are the focus of this work.
Romeo Sanchez, Jing Jin 0008, Rajiv T. Maheswaran, Pedro A. Szekely
IUI3
2007 Centralized, Distributed or Something Else? Making Timely Decisions in Multi-Agent Systems
Tim Harbers, Rajiv T. Maheswaran, Pedro A. Szekely
AAAI2
2007 Towards Efficient Computation of Error Bounded Solutions in POMDPs: Expected Value Approximation and Dynamic Disjunctive Beliefs
Pradeep Varakantham, Rajiv T. Maheswaran, Tapana Gupta, Milind Tambe
IJCAI2
2007 VizScript: visualizing complex interactions in multi-agent systems
abstract
We address the problem of users creating visualizations to debug and understand multi-agent systems. The key challenges are that (1) needs arise dynamically, i.e., it is difficult to know a priori what visualizations one wants, (2) extensive expertise on the system, the algorithms and visualization tools are often needed for implementation, and (3) agents can be running in a distributed environment. We have developed VizScript, a collection of tools to expedite the process of creating visualizations. VizScript combines a generic application instrumentation, a knowledge base, and simple scene definition primitives with a reasoning system, to produce an easy to use visualization system. Using VizScript we were able to recreate the visualizations for a complex multi-agent system with an order-of-magnitude less effort than was required in a Java implementation.
Jing Jin 0008, Rajiv T. Maheswaran, Romeo Sanchez, Pedro A. Szekely
IUI2
2006 Privacy Loss in Distributed Constraint Reasoning: A Quantitative Framework for Analysis and its Applications
Rajiv T. Maheswaran, Jonathan P. Pearce, Emma Bowring, Pradeep Varakantham, Milind Tambe
Auton. Agents Multi Agent Syst.1
2006 Efficient signal proportional allocation (ESPA) mechanisms: decentralized social welfare maximization for divisible resources
abstract
We address the problem of devising efficient decentralized allocation mechanisms for a divisible resource, which is critical to many technological domains such as traffic management on the Internet and bandwidth allocation to agents in ad hoc wireless networks. We introduce a class of efficient signal proportional allocation (ESPA) mechanisms that yields an allocation which maximizes social welfare with minimal signaling and computational requirements for the resource. Revenue limits for this class are obtained and a sequence of schemes that approach these limits arbitrarily closely are given. We also present a locally stable negotiation scheme applicable to the entire class and illustrate efficiency and revenue properties through simulation.
Rajiv T. Maheswaran, Tamer Basar
IEEE J. Sel. Areas Commun.1
2003 Computational Markets to Regulate Mobile-Agent Systems
Jonathan Bredin, David Kotz, Daniela Rus, Rajiv T. Maheswaran, Orhan Çagri Imer, Tamer Basar
Auton. Agents Multi Agent Syst.4