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Xiaochao Zhao

dblp:04/8814 · DBLP profile ↗
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7ranked-venue papers
5as first author
2since 2021 · last 2026
0000-0001-5029-3858ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 71% Multimedia analysis and retrieval · 29%
Network and information security
1 paper
Biometric security · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › texture analysis
dynamic texture recognition
0.722019
Dynamic Texture Classification Using Unsupervised 3D Filter Learning and Local Binary Encoding · IEEE Trans. Multim. 2019
Dynamic Texture Recognition Using Volume Local Binary Count Patterns With an Application to 2D Face Spoofing Detection · IEEE Trans. Multim. 2018
Multimedia analysis and retrieval › video classification
dynamic texture classification
0.412019
Dynamic Texture Classification Using Unsupervised 3D Filter Learning and Local Binary Encoding · IEEE Trans. Multim. 2019
Biometric security
face anti-spoofing
0.312018
Dynamic Texture Recognition Using Volume Local Binary Count Patterns With an Application to 2D Face Spoofing Detection · IEEE Trans. Multim. 2018
Image and video processing › texture analysis
local binary pattern
0.222019
Dynamic Texture Classification Using Unsupervised 3D Filter Learning and Local Binary Encoding · IEEE Trans. Multim. 2019
Dynamic Texture Recognition Using Volume Local Binary Count Patterns With an Application to 2D Face Spoofing Detection · IEEE Trans. Multim. 2018

Methods — techniques the papers use, named apart from their topics

volume local binary count · 0.7completed volume local binary count · 0.7unsupervised 3d filter learning · 0.4joint histogramming · 0.4binary hashing · 0.4
YearPublicationVenuePosition
2026 AI-based Cyberspace Mapping: Inference of HTTP(S) Message Ownership Information Based on LLM Fine-Tuning
Xiaochao Zhao, Yongyi Qin
ICIC (2)4
2026 A Multimodal Implicit Q-Learning Based Football Goalkeeper Performance Evaluating Model
Liang Zhao 0004, Ammar Hawbani, Li Chengpu, Xiaochao Zhao, Zhi Liu 0002
IEEE Trans. Big Data5
2019 Dynamic Texture Recognition Using 3D Random Features
abstract
In this paper, we present a novel, simple but effective approach for dynamic texture recognition using 3D random features. Compared with the existing dynamic texture recognition approaches using carefully designed features for high performance, our method use only a few 3D random filters to extract spatio-temporal features from local dynamic texture blocks, which are further encoded into a low-dimensional feature vector. To explore the representative power of the 3D random features, we use two different encoding schemes, the learning-based Fisher vector encoding and the learning-free binary encoding. The proposed method is tested on the UCLA and DynTex databases with various evaluation protocols. Experimental results demonstrate the high performance of our method for dynamic texture recognition.
Xiaochao Zhao, Yaping Lin, Li Liu 0002
ICASSP1
2019 Dynamic Texture Classification Using Unsupervised 3D Filter Learning and Local Binary Encoding
abstract
Local binary descriptors, such as local binary pattern (LBP) and its various variants, have been studied extensively in texture and dynamic texture analysis due to their outstanding characteristics, such as grayscale invariance, low computational complexity and good discriminability. Most existing local binary feature extraction methods extract spatio-temporal features from three orthogonal planes of a spatio-temporal volume by viewing a dynamic texture in 3D space. For a given pixel in a video, only a proportion of its surrounding pixels is incorporated in the local binary feature extraction process. We argue that the ignored pixels contain discriminative information that should be explored. To fully utilize the information conveyed by all the pixels in a local neighborhood, we propose extracting local binary features from the spatio-temporal domain with 3D filters that are learned in an unsupervised manner so that the discriminative features along both the spatial and temporal dimensions are captured simultaneously. The proposed approach consists of three components: 1) 3D filtering; 2) binary hashing; and 3) joint histogramming. Densely sampled 3D blocks of a dynamic texture are first normalized to have zero mean and are then filtered by 3D filters that are learned in advance. To preserve more of the structure information, the filter response vectors are decomposed into two complementary components, namely, the signs and the magnitudes, which are further encoded separately into binary codes. The local mean pixels of the 3D blocks are also converted into binary codes. Finally, three types of binary codes are combined via joint or hybrid histograms for the final feature representation. Extensive experiments are conducted on three commonly used dynamic texture databases: 1) UCLA; 2) DynTex; and 3) YUVL. The proposed method provides comparable results to, and even outperforms, many state-of-the-art methods.
Xiaochao Zhao, Yaping Lin, Li Liu 0002, Janne Heikkilä, Wenming Zheng
IEEE Trans. Multim.1
2018 Directional gradients integration image for illumination insensitive face representation
Xiaochao Zhao, Yaping Lin, Bo Ou
Mach. Vis. Appl.1
2018 Dynamic Texture Recognition Using Volume Local Binary Count Patterns With an Application to 2D Face Spoofing Detection
abstract
In this paper, a local spatiotemporal descriptor, namely, the volume local binary count (VLBC), is proposed for the representation and recognition of dynamic texture. This descriptor, which is similar in spirit to the volume local binary pattern (VLBP), extracts histograms of thresholded local spatiotemporal volumes using both appearance and motion features to describe dynamic texture. Unlike VLBP using binary encoding, VLBC does not exploit the local structure information and only counts the number of 1s in the thresholded codes. Thus, VLBC can include more neighboring pixels without exponentially increasing the feature dimension as VLBP does. Furthermore, a completed version of VLBC (CVLBC) is also proposed to enhance the performance of dynamic texture recognition with additional information about local contrast and central pixel intensities. The proposed method is not only efficient to compute but also effective for dynamic texture representation. In experiments with three dynamic texture databases, namely, UCLA, DynTex, and DynTex++, the proposed method produces classification rates that are comparable to those produced by the state-of-the-art approaches. In addition to dynamic texture recognition, we propose utilizing CVLBC for 2-D face spoofing detection. As an effective spatiotemporal descriptor, CVLBC can well describe the differences between facial videos of valid users and impostors, thus achieving good performance for face spoofing detection. For comparison with other methods, the proposed method is evaluated on three face antispoofing databases: Print-Attack, Replay-Attack, and CAS Face Antispoofing. The experimental results demonstrate the effectiveness of CVLBC for 2-D face spoofing detection.
Xiaochao Zhao, Yaping Lin, Janne Heikkilä
IEEE Trans. Multim.1
2017 Dynamic texture recognition using multiscale PCA-learned filters
abstract
In this paper, we propose a novel method for dynamic texture recognition using multiscale PCA-learned filters. PCA is utilized to learn multiscale filters from image sequences on three orthogonal planes (XY, XT and YT). Filter responses that contain both spatial and temporal information at multiple scales are then encoded into a descriptor named MPCAF-TOP. The proposed method is simple to derive and implement, and also very effective for dynamic texture recognition. The proposed method is evaluated on two benchmark databases, namely UCLA and DynTex++. Experimental results show that the proposed approach is comparable to state-of-the-art methods.
Xiaochao Zhao, Yaping Lin, Janne Heikkilä
ICIP1