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Åsmund Birkeland

dblp:04/9396 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 70% Virtual and augmented reality · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
flow visualization
0.212014
Perceptually Uniform Motion Space · IEEE Trans. Vis. Comput. Graph. 2014
Virtual and augmented reality › spatial perception › self-motion perception
motion perception
0.212014
Perceptually Uniform Motion Space · IEEE Trans. Vis. Comput. Graph. 2014
Visualization and visual analytics › perception
perceptual studies
0.212014
Perceptually Uniform Motion Space · IEEE Trans. Vis. Comput. Graph. 2014

Methods — techniques the papers use, named apart from their topics

stevens' power law · 0.2psychophysics · 0.2
YearPublicationVenuePosition
2017 Output-Sensitive Filtering of Streaming Volume Data
abstract
Real-time volume data acquisition poses substantial challenges for the traditional visualization pipeline where data enhancement is typically seen as a pre-processing step. In the case of 4D ultrasound data, for instance, costly processing operations to reduce noise and to remove artefacts need to be executed for every frame. To enable the use of high-quality filtering operations in such scenarios, we propose an output-sensitive approach to the visualization of streaming volume data. Our method evaluates the potential contribution of all voxels to the final image, allowing us to skip expensive processing operations that have little or no effect on the visualization. As filtering operations modify the data values which may affect the visibility, our main contribution is a fast scheme to predict their maximum effect on the final image. Our approach prioritizes filtering of voxels with high contribution to the final visualization based on a maximal permissible error per pixel. With zero permissible error, the optimized filtering will yield a result that is identical to filtering of the entire volume. We provide a thorough technical evaluation of the approach and demonstrate it on several typical scenarios that require on-the-fly processing.
Veronika Soltészová, Åsmund Birkeland, Sergej Stoppel, Ivan Viola, Stefan Bruckner
Comput. Graph. Forum2
2014 Perceptually Uniform Motion Space
abstract
Flow data is often visualized by animated particles inserted into a flow field. The velocity of a particle on the screen is typically linearly scaled by the velocities in the data. However, the perception of velocity magnitude in animated particles is not necessarily linear. We present a study on how different parameters affect relative motion perception. We have investigated the impact of four parameters. The parameters consist of speed multiplier, direction, contrast type and the global velocity scale. In addition, we investigated if multiple motion cues, and point distribution, affect the speed estimation. Several studies were executed to investigate the impact of each parameter. In the initial results, we noticed trends in scale and multiplier. Using the trends for the significant parameters, we designed a compensation model, which adjusts the particle speed to compensate for the effect of the parameters. We then performed a second study to investigate the performance of the compensation model. From the second study we detected a constant estimation error, which we adjusted for in the last study. In addition, we connect our work to established theories in psychophysics by comparing our model to a model based on Stevens' Power Law.
Åsmund Birkeland, Cagatay Turkay, Ivan Viola
IEEE Trans. Vis. Comput. Graph.1
2012 Illustrative Membrane Clipping
abstract
Abstract Clipping is a fast, common technique for resolving occlusions. It only requires simple interaction, is easily understandable, and thus has been very popular for volume exploration. However, a drawback of clipping is that the technique indiscriminately cuts through features. Illustrators, for example, consider the structures in the vicinity of the cut when visualizing complex spatial data and make sure that smaller structures near the clipping plane are kept in the image and not cut into fragments. In this paper we present a new technique, which combines the simple clipping interaction with automated selective feature preservation using an elastic membrane. In order to prevent cutting objects near the clipping plane, the deformable membrane uses underlying data properties to adjust itself to salient structures. To achieve this behaviour, we translate data attributes into a potential field which acts on the membrane, thus moving the problem of deformation into the soft‐body dynamics domain. This allows us to exploit existing GPU‐based physics libraries which achieve interactive frame rates. For manual adjustment, the user can insert additional potential fields, as well as pinning the membrane to interesting areas. We demonstrate that our method can act as a flexible and non‐invasive replacement of traditional clipping planes.
Åsmund Birkeland, Stefan Bruckner, Andrea Brambilla, Ivan Viola
Comput. Graph. Forum1