Demo Data from SIGIR 2026 / reviewers in the wild / expert
Benedikt Blaha
dblp:04/9408
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 87% Interaction techniques and input · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › tactile illusion
phantom sensation |
0.1 | 1 | 2011 | Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations · UbiComp 2011 |
Haptics and multimodal interaction › haptic feedback
tactile feedback |
0.1 | 1 | 2011 | Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations · UbiComp 2011 |
Interaction techniques and input
touch interaction |
0.0 | 1 | 2011 | Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations · UbiComp 2011 |
Methods — techniques the papers use, named apart from their topics
psychophysical study · 0.1actuator comparison · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensationsabstractMulti-touch screens and surfaces for manipulating digital content play a crucial role in mobile and ubiquitous computing. Augmenting these interactive surfaces with tactile feedback has been found to increase interaction speed, reduce operating errors and minimize visual and cognitive load. Communicating detailed tactile characteristics of virtual elements, however, requires complex electromechanical or electrostatic actuator setups. This increase in complexity makes tactile interfaces intricate, costly or poorly scalable. In order to provide sophisticated tactile sensations with simple actuator technology, we exploit a haptic psychophysical phenomenon called Phantom Sensation. We present a comparison of three standard tactile actuator technologies to see which one can recreate the Phantom Sensation with maximum effect. Our results show the way to a simple and scalable implementation of illusion-based tactile feedback for interactive surfaces. We explore the notion of the Phantom Sensation and its possible applications within a ubicomp scenario. Hendrik Richter 0002, Benedikt Blaha, Alexander Wiethoff, Dominikus Baur, Andreas Butz |
UbiComp | 2 |