Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Benedikt Blaha

dblp:04/9408 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 87% Interaction techniques and input · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › tactile illusion
phantom sensation
0.112011
Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations · UbiComp 2011
Haptics and multimodal interaction › haptic feedback
tactile feedback
0.112011
Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations · UbiComp 2011
Interaction techniques and input
touch interaction
0.012011
Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations · UbiComp 2011

Methods — techniques the papers use, named apart from their topics

psychophysical study · 0.1actuator comparison · 0.1
YearPublicationVenuePosition
2011 Tactile feedback without a big fuss: simple actuators for high-resolution phantom sensations
abstract
Multi-touch screens and surfaces for manipulating digital content play a crucial role in mobile and ubiquitous computing. Augmenting these interactive surfaces with tactile feedback has been found to increase interaction speed, reduce operating errors and minimize visual and cognitive load. Communicating detailed tactile characteristics of virtual elements, however, requires complex electromechanical or electrostatic actuator setups. This increase in complexity makes tactile interfaces intricate, costly or poorly scalable. In order to provide sophisticated tactile sensations with simple actuator technology, we exploit a haptic psychophysical phenomenon called Phantom Sensation. We present a comparison of three standard tactile actuator technologies to see which one can recreate the Phantom Sensation with maximum effect. Our results show the way to a simple and scalable implementation of illusion-based tactile feedback for interactive surfaces. We explore the notion of the Phantom Sensation and its possible applications within a ubicomp scenario.
Hendrik Richter 0002, Benedikt Blaha, Alexander Wiethoff, Dominikus Baur, Andreas Butz
UbiComp2