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Ivan Huerta Casado

dblp:05/1660 · also Iván Huerta · DBLP profile ↗
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10ranked-venue papers
5as first author
1since 2021 · last 2025
0000-0002-4189-4034ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Virtual and augmented reality · 51% Image and video processing · 34% Geometric modeling and processing · 8%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › avatar
avatar acquisition
0.622017
Demonstration: Rapid one-shot acquisition of dynamic VR avatars · VR 2017
Rapid one-shot acquisition of dynamic VR avatars · VR 2017
Image and video processing › video segmentation
foreground detection
0.112009
Detection and removal of chromatic moving shadows in surveillance scenarios · ICCV 2009
Image and video processing
image segmentation
0.112009
Detection and removal of chromatic moving shadows in surveillance scenarios · ICCV 2009
Image and video processing › image enhancement › shadow detection and removal › shadow detection
moving shadow detection
0.112009
Detection and removal of chromatic moving shadows in surveillance scenarios · ICCV 2009
Image and video processing › image enhancement › shadow detection and removal
shadow detection
0.112009
Detection and removal of chromatic moving shadows in surveillance scenarios · ICCV 2009
Computer animation and physical simulation
facial animation
0.112017
Rapid one-shot acquisition of dynamic VR avatars · VR 2017
Collaborative and social computing › collaborative virtual environments
social virtual reality
0.112017
Demonstration: Rapid one-shot acquisition of dynamic VR avatars · VR 2017

Methods — techniques the papers use, named apart from their topics

parametric avatar model · 0.6texture warping · 0.3facial landmark detection · 0.3depth sensing · 0.3gradient model · 0.1edge partitioning · 0.1chromatic invariant colour model · 0.1
YearPublicationVenuePosition
2025 GDNeRF: Generalizable Depth-based NeRF for sparse view synthesis
abstract
Generalizable NeRFs typically aim to synthesize novel views of unseen scenes, often requiring multiple closely positioned input views. GDNeRF addresses this limitation by enabling high-quality view synthesis with sparse input views that are widely spaced. Leveraging depth map information, GDNeRF constructs a multilevel probabilistic feature volume to generalize to new scenes effectively. A generative module enhances the volumetric renderer by synthesizing occluded or ambiguous areas, ensuring realistic results even in challenging conditions. Tested under sparse camera settings with up to 60-degree rotation differences along the Y-axis, GDNeRF outperforms state-of-the-art models by up to 60%. Additionally, it achieves real-time rendering at approximately 16 FPS, making it ideal for free-viewpoint video streaming applications with minimal camera setups. GDNeRF’s innovative approach demonstrates significant advancements in sparse input scene rendering with a simple camera setup.
Sergio Montoya de Paco, Ivan Huerta Casado, Josep Escrig
ICME2
2017 Rapid one-shot acquisition of dynamic VR avatars
abstract
We present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template for customization. Identity blendshapes are used to customize the body and face shape at the fitting stage, while animation blendshapes allow the face to be animated. The subject assumes a T-pose and a single snapshot is captured using a stereo RGB plus depth sensor rig. Our system automatically aligns a photo texture and fits the 3D shape of the face. The body shape is stylized according to body dimensions estimated from segmented depth. The face identity blendweights are optimised according to image-based facial landmarks, while a custom texture map for the face is generated by warping the input images to a reference texture according to the facial landmarks. The total capture and processing time is under 10 seconds and the output is a light-weight, game-engine-ready avatar which is recognizable as the subject. We demonstrate our system in a VR environment in which each user sees the other users' animated avatars through a VR headset with real-time audio-based facial animation and live body motion tracking, affording an enhanced level of presence and social engagement compared to generic avatars.
Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivan Huerta Casado, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell
VR4
2017 Demonstration: Rapid one-shot acquisition of dynamic VR avatars
abstract
In this demonstration, we showcase a system for rapid acquisition of bespoke avatars for each participant (subject) in a social VR environment is presented. For each subject, the system automatically customizes a parametric avatar model to match the captured subject by adjusting its overall height, body and face shape parameters and generating a custom face texture.
Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivan Huerta Casado, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell
VR4
2015 ChaLearn looking at people 2015 new competitions: Age estimation and cultural event recognition
abstract
Following previous series on Looking at People (LAP) challenges [1], [2], [3], in 2015 ChaLearn runs two new competitions within the field of Looking at People: age and cultural event recognition in still images. We propose the first crowd-sourcing application to collect and label data about apparent age of people instead of the real age. In terms of cultural event recognition, tens of categories have to be recognized. This involves scene understanding and human analysis. This paper summarizes both challenges and data, providing some initial baselines. The results of the first round of the competition were presented at ChaLearn LAP 2015 IJCNN special session on computer vision and robotics http://www.dtic.ua.es/~jgarcia/IJCNN2015. Details of the ChaLearn LAP competitions can be found at http://gesture.chalearn.org/.
Sergio Escalera, Jordi Gonzàlez 0001, Xavier Baró, Pablo Pardo, Junior Fabian, Marc Oliu, Hugo Jair Escalante, Ivan Huerta Casado, Isabelle Guyon
IJCNN8
2015 Chromatic shadow detection and tracking for moving foreground segmentation
Ivan Huerta Casado, Michael B. Holte, Thomas B. Moeslund, Jordi Gonzàlez 0001
Image Vis. Comput.1
2015 Combining where and what in change detection for unsupervised foreground learning in surveillance
Ivan Huerta Casado, Marco Pedersoli, Jordi Gonzàlez 0001, Alberto Sanfeliu
Pattern Recognit.1
2015 A deep analysis on age estimation
Ivan Huerta Casado, Carles Fernández, Carlos Segura, Javier Hernando, Andrea Prati 0001
Pattern Recognit. Lett.1
2013 Exploiting multiple cues in motion segmentation based on background subtraction
Ivan Huerta Casado, Ariel Amato, F. Xavier Roca, Jordi Gonzàlez 0001
Neurocomputing1
2009 Detection and removal of chromatic moving shadows in surveillance scenarios
abstract
Segmentation in the surveillance domain has to deal with shadows to avoid distortions when detecting moving objects. Most segmentation approaches dealing with shadow detection are typically restricted to penumbra shadows. Therefore, such techniques cannot cope well with umbra shadows. Consequently, umbra shadows are usually detected as part of moving objects. In this paper we present a novel technique based on gradient and colour models for separating chromatic moving cast shadows from detected moving objects. Firstly, both a chromatic invariant colour cone model and an invariant gradient model are built to perform automatic segmentation while detecting potential shadows. In a second step, regions corresponding to potential shadows are grouped by considering “a bluish effect” and an edge partitioning. Lastly, (i) temporal similarities between textures and (ii) spatial similarities between chrominance angle and brightness distortions are analysed for all potential shadow regions in order to finally identify umbra shadows. Unlike other approaches, our method does not make any a-priori assumptions about camera location, surface geometries, surface textures, shapes and types of shadows, objects, and background. Experimental results show the performance and accuracy of our approach in different shadowed materials and illumination conditions.
Ivan Huerta Casado, Michael B. Holte, Thomas B. Moeslund, Jordi Gonzàlez 0001
ICCV1
2008 Background subtraction technique based on chromaticity and intensity patterns
abstract
This paper presents an efficient real-time method for detecting moving objects in unconstrained environments, using a background subtraction technique. A new background model that combines spatial and temporal information based on similarity measure in angles and intensity between two color vectors is introduced. The comparison is done in RGB color space. A new feature based on chromaticity and intensity pattern is extracted in order to improve the accuracy in the ambiguity region where there is a strong similarity between background and foreground and to cope with cast shadows. The effectiveness of the proposed method is demonstrated in the experimental results and comparison with others approaches is also shown.
Ariel Amato, Mikhail G. Mozerov, Ivan Huerta Casado, Jordi Gonzàlez 0001, Juan José Villanueva
ICPR3