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Jan Sedmidubský

dblp:05/585 · DBLP profile ↗
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45ranked-venue papers
22as first author
16since 2021 · last 2026
0000-0002-7668-8521ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 26 · 14 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 24 · 11 first-author · 6 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 89% Computer animation and physical simulation · 11%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
cross-modal retrieval
0.712023
Text-to-Motion Retrieval: Towards Joint Understanding of Human Motion Data and Natural Language · SIGIR 2023
Multimedia analysis and retrieval › cross-modal retrieval
text-to-motion retrieval
0.712023
Text-to-Motion Retrieval: Towards Joint Understanding of Human Motion Data and Natural Language · SIGIR 2023
Multimedia analysis and retrieval › action recognition
action detection
0.312018
Similarity-Based Processing of Motion Capture Data · ACM Multimedia 2018
Computer animation and physical simulation › motion capture
motion capture data processing
0.312018
Similarity-Based Processing of Motion Capture Data · ACM Multimedia 2018
Multimedia analysis and retrieval
similarity search
0.312018
Similarity-Based Processing of Motion Capture Data · ACM Multimedia 2018
Information retrieval
similarity search
0.112008
Adaptive Approximate Similarity Searching through Metric Social Networks · ICDE 2008
Distributed systems
peer-to-peer systems
0.012008
Adaptive Approximate Similarity Searching through Metric Social Networks · ICDE 2008

Methods — techniques the papers use, named apart from their topics

transformer · 0.7metric learning · 0.7divided space-time attention · 0.7CLIP · 0.7BERT · 0.7subsequence matching · 0.3machine learning · 0.3query forwarding · 0.2metric social networks · 0.2
YearPublicationVenuePosition
2026 Filtering Few-Level Segment Regions for Efficient Subsequence Search in 3D Human Motions
Andrej Cernek, Jan Sedmidubský
ECIR (1)2
2026 Real-Time Monitoring and Analysis of Rehabilitation Exercises from a Smartphone Camera Video Stream
abstract
This demo paper introduces a unique mobile application for real-time monitoring of physical therapy exercises. The application learns from therapist-guided exercise sessions and provides personalized feedback during at-home sessions. Each captured session is analyzed with state-of-the-art pose estimation, segmented into individual repetitions, and at-home exercises are evaluated against a personalized template. The application also offers intuitive real-time feedback during the at-home exercise in mirrored video and a comprehensive summary of the entire session. The demo video is available at: https://youtu.be/ew1gCw9nJNk.
Miriama Jánosová, Andrej Cernek, Radovan Dvorský, Vasil Poposki, Petra Budíková, Jan Sedmidubský
ICMR6
2025 Pose estimation analysis and fine-tuning on the REHAB24-6 rehabilitation dataset
Andrej Cernek, Jan Sedmidubský, Petra Budíková
Inf. Syst.2
2025 Joint-Dataset Learning and Cross-Consistent Regularization for Text-to-Motion Retrieval
abstract
Pose-estimation methods enable extracting human motion from common videos in the structured form of 3D skeleton sequences. Despite great application opportunities, effective content-based access to such spatio-temporal motion data is a challenging problem. In this article, we focus on the recently introduced text-motion retrieval tasks, which aim to search for database motions that are the most relevant to a specified natural language textual description ( text-to-motion ) and vice-versa ( motion-to-text ). Despite recent efforts to explore these promising avenues, a primary challenge remains the insufficient data available to train robust text-motion models effectively. To address this issue, we propose to investigate joint-dataset learning—where we train on multiple text-motion datasets simultaneously—together with the introduction of a Cross-Consistent Contrastive Loss (CCCL) function, which regularizes the learned text-motion common space by imposing uni-modal constraints that augment the representation ability of the trained network. To learn a proper motion representation, we also introduce a transformer-based motion encoder, called MoT++, which employs spatio-temporal attention to process skeleton data sequences. We demonstrate the benefits of the proposed approaches on the widely used KIT Motion Language and HumanML3D datasets, including also some results on the recent Motion-X dataset. We perform detailed experimentation on joint-dataset learning and cross-dataset scenarios, showing the effectiveness of each introduced module in a carefully conducted ablation study and, in turn, pointing out the limitations of state-of-the-art methods. The code for reproducing our results is available here: https://github.com/mesnico/MOTpp .
Nicola Messina, Jan Sedmidubský, Fabrizio Falchi, Tomás Rebok
ACM Trans. Multim. Comput. Commun. Appl.2
2024 REHAB24-6: Physical Therapy Dataset for Analyzing Pose Estimation Methods
Andrej Cernek, Jan Sedmidubský, Petra Budíková
SISAP2
2024 Personalized Similarity Models for Evaluating Rehabilitation Exercises from Monocular Videos
Miriama Jánosová, Petra Budíková, Jan Sedmidubský
SISAP3
2024 ETDD70: Eye-Tracking Dataset for Classification of Dyslexia Using AI-Based Methods
Jan Sedmidubský, Nicol Dostálová, Roman Svaricek, Wolf Culemann
SISAP1
2024 Tracking subjects and detecting relationships in crowded city videos
Petr Elias, Matus Macko, Jan Sedmidubský, Pavel Zezula
Multim. Tools Appl.3
2023 SegmentCodeList: Unsupervised Representation Learning for Human Skeleton Data Retrieval
Jan Sedmidubský, Fabio Carrara, Giuseppe Amato 0001
ECIR (2)1
2023 Text-to-Motion Retrieval: Towards Joint Understanding of Human Motion Data and Natural Language
abstract
Due to recent advances in pose-estimation methods, human motion can be extracted from a common video in the form of 3D skeleton sequences. Despite wonderful application opportunities, effective and efficient content-based access to large volumes of such spatio-temporal skeleton data still remains a challenging problem. In this paper, we propose a novel content-based text-to-motion retrieval task, which aims at retrieving relevant motions based on a specified natural-language textual description. To define baselines for this uncharted task, we employ the BERT and CLIP language representations to encode the text modality and successful spatio-temporal models to encode the motion modality. We additionally introduce our transformer-based approach, called Motion Transformer (MoT), which employs divided space-time attention to effectively aggregate the different skeleton joints in space and time. Inspired by the recent progress in text-to-image/video matching, we experiment with two widely-adopted metric-learning loss functions. Finally, we set up a common evaluation protocol by defining qualitative metrics for assessing the quality of the retrieved motions, targeting the two recently-introduced KIT Motion-Language and HumanML3D datasets. The code for reproducing our results is available here: https://github.com/mesnico/text-to-motion-retrieval.
Nicola Messina, Jan Sedmidubský, Fabrizio Falchi, Tomás Rebok
SIGIR2
2023 CRANBERRY: Memory-Effective Search in 100M High-Dimensional CLIP Vectors
Vladimir Mic, Jan Sedmidubský, Pavel Zezula
SISAP2
2022 Towards Efficient Human Action Retrieval Based on Triplet-Loss Metric Learning
Iris Kico, Jan Sedmidubský, Pavel Zezula
DEXA (1)2
2021 Efficient Indexing of 3D Human Motions
abstract
Digitization of human motion using 2D or 3D skeleton representations offers exciting possibilities for many applications but, at the same time, requires scalable content-based retrieval techniques to make such data reusable. Although a lot of research effort focuses on extracting content-preserving motion features, there is a lack of techniques that support efficient similarity search on a large scale. In this paper, we introduce a new indexing scheme for organizing large collections of spatio-temporal skeleton sequences. Specifically, we apply the motion-word concept to transform skeleton sequences into structured text-like motion documents, and index such documents using an extended inverted-file approach. Over this index, we design a new similarity search algorithm that exploits the properties of the motion-word representation and provides efficient retrieval with a variable level of approximation, possibly reaching constant search costs disregarding the collection size. Experimental results confirm the usefulness of the proposed approach.
Petra Budíková, Jan Sedmidubský, Pavel Zezula
ICMR2
2021 FIMSIM: Discovering Communities by Frequent Item-Set Mining and Similarity Search
Jakub Peschel, Michal Batko, Jakub Valcík, Jan Sedmidubský, Pavel Zezula
SISAP4
2021 Understanding the limits of 2D skeletons for action recognition
Petr Elias, Jan Sedmidubský, Pavel Zezula
Multim. Syst.2
2021 Efficient combination of classifiers for 3D action recognition
Jan Sedmidubský, Pavel Zezula
Multim. Syst.1
2020 Motion Words: A Text-Like Representation of 3D Skeleton Sequences
Jan Sedmidubský, Petra Budíková, Vlastislav Dohnal, Pavel Zezula
ECIR (1)1
2020 Towards Scalable Retrieval of Human Motion Episodes
abstract
With the increasing availability of human motion data captured in the form of 2D/3D skeleton sequences, more complex motion recordings need to be processed. In this paper, we focus on the similarity-based retrieval of motion episodes - medium-sized skeleton sequences that consist of multiple semantic actions and correspond to some logical motion unit (e.g., a figure skating performance). We examine two orthogonal approaches to the episode-matching task: (1) the deep learning approach that is traditionally used for processing short motion actions, and (2) the motion-word technique that transforms skeleton sequences into a text-like representation. Since the second approach is more promising, we propose a two-phase retrieval scheme that combines mature text-processing techniques with application-specific refinement methods. We demonstrate that this solution achieves promising results in both effectiveness and efficiency, and can be further indexed to implement scalable episode retrieval.
Petra Budíková, Jan Sedmidubský, Jan Horvath, Pavel Zezula
ISM2
2019 Understanding the Gap between 2D and 3D Skeleton-Based Action Recognition
abstract
Large volumes of RGB video data are recorded and processed every day. One of the embedded data modality within these videos is the information about human motions. Up to now, this information has been almost unfeasible to extract, and thus human-motion understanding research has been mainly limited to 3D skeleton data captured by dedicated hardware only. However, with recent advances in computer vision, it is possible to estimate 2D skeleton sequences from ordinary videos quite accurately. Such 2D skeleton data possess an excellent potential for future motion understanding applications. In this paper, we adopt a state-of-the-art bidirectional LSTM network to analyze the accuracy gap in the expressive power of 2D and 3D skeleton data recorded simultaneously on a high number of 20k human actions. We further examine how the missing depth information and fluctuations in 2D skeleton sizes influence the recognition rate. We also demonstrate the suitability of 2D skeleton data for general daily activity recognition by reporting baselines on the PKU-MMD dataset.
Petr Elias, Jan Sedmidubský, Pavel Zezula
ISM2
2019 Augmenting Spatio-Temporal Human Motion Data for Effective 3D Action Recognition
abstract
Action recognition is a fundamental operation in 3D human motion analysis. Existing deep learning classifiers achieve a high recognition accuracy if large amounts of training data are provided. However, such data are difficult to obtain in a variety of application scenarios, mainly due to the high costs of motion capture technologies and an absence of suitable actors. In this paper, we propose augmentation techniques to artificially enlarge existing collections of 3D human skeleton sequences. The proposed techniques are especially useful for datasets distinguishing in a high number of classes, each of them characterized by only a limited number of action samples. We experimentally demonstrate that the augmented data help to significantly increase the recognition accuracy even using a standard deep learning architecture.
Jan Sedmidubský, Pavel Zezula
ISM1
2019 Benchmarking Search and Annotation in Continuous Human Skeleton Sequences
abstract
Motion capture data are digital representations of human movements in form of 3D trajectories of multiple body joints. To understand the captured motions, similarity-based processing and deep learning have already proved to be effective, especially in classifying pre-segmented actions. However, in real-world scenarios motion data are typically captured as long continuous sequences, without explicit knowledge of semantic partitioning. To make such unsegmented data accessible and reusable as required by many applications, there is a strong requirement to analyze, search, annotate and mine them automatically. However, there is currently an absence of datasets and benchmarks to test and compare the capabilities of the developed techniques for continuous motion data processing. In this paper, we introduce a new large-scale LSMB19 dataset consisting of two 3D skeleton sequences of a total length of 54.5 hours. We also define a benchmark on two important multimedia retrieval operations: subsequence search and annotation. Additionally, we exemplify the usability of the benchmark by establishing baseline results for these operations.
Jan Sedmidubský, Petr Elias, Pavel Zezula
ICMR1
2019 Similarity Search in 3D Human Motion Data
abstract
Motion capture technologies can digitize human movements into a discrete sequence of 3D skeletons. Such spatio-temporal data have a great application potential in many fields, ranging from computer animation, through security and sports to medicine, but their computerized processing is a difficult problem. The objective of this tutorial is to explain fundamental principles and technologies designed for searching, subsequence matching, classification and action detection in the 3D human motion data. These operations inherently require the concept of similarity to determine the degree of accordance between pairs of 3D skeleton sequences. Such similarity can be modeled using a generic approach of metric space by extracting effective deep features and comparing them by efficient distance functions. The metric-space approach also enables applying traditional index structures to efficiently access large datasets of skeleton sequences. We demonstrate the functionality of selected motion-processing operations by interactive web applications.
Jan Sedmidubský, Pavel Zezula
ICMR1
2019 Recognizing User-Defined Subsequences in Human Motion Data
abstract
Motion capture technologies digitize human movements by tracking 3D positions of specific skeleton joints in time. Such spatio-temporal multimedia data have an enormous application potential in many fields, ranging from computer animation, through security and sports to medicine, but their computerized processing is a difficult problem. In this paper, we focus on an important task of recognition of a user-defined motion, based on a collection of labelled actions known in advance. We utilize current advances in deep feature learning and scalable similarity retrieval to build an effective and efficient k-nearest-neighbor recognition technique for 3D human motion data. The properties of the technique are demonstrated by a web application which allows a user to browse long motion sequences and specify any subsequence as the input for probabilistic recognition based on 130 predefined classes.
Jan Sedmidubský, Pavel Zezula
ICMR1
2019 Searching for variable-speed motions in long sequences of motion capture data
Jan Sedmidubský, Petr Elias, Pavel Zezula
Inf. Syst.1
2019 LSTM-based real-time action detection and prediction in human motion streams
Fabio Carrara, Petr Elias, Jan Sedmidubský, Pavel Zezula
Multim. Tools Appl.3
2018 Probabilistic Classification of Skeleton Sequences
Jan Sedmidubský, Pavel Zezula
DEXA (2)1
2018 On the Use of Grapheme Models for Searching in Large Spoken Archives
abstract
This paper explores the possibility to use grapheme-based word and sub-word models in the task of spoken term detection (STD). The usage of grapheme models eliminates the need for expert-prepared pronunciation lexicons (which are often far from complete) and/or trainable grapheme-to-phoneme (G2P) algorithms that are frequently rather inaccurate, especially for rare words (words coming from a different language). Moreover, the G2P conversion of the search terms that need to be performed on-line can substantially increase the response time of the STD system. Our results show that using various grapheme-based models, we can achieve STD performance (measured in terms of ATWV) comparable with phoneme-based models but without the additional burden of G2P conversion.
Jan Svec, Josef V. Psutka, Jan Trmal, Lubas Smfdl, Pavel Ircing, Jan Sedmidubský
ICASSP6
2018 Similarity-Based Processing of Motion Capture Data
abstract
Motion capture technologies digitize human movements by tracking 3D positions of specific skeleton joints in time. Such spatio-temporal data have an enormous application potential in many fields, ranging from computer animation, through security and sports to medicine, but their computerized processing is a difficult problem. The recorded data can be imprecise, voluminous, and the same movement action can be performed by various subjects in a number of alternatives that can vary in speed, timing or a position in space. This requires employing completely different data-processing paradigms compared to the traditional domains such as attributes, text or images. The objective of this tutorial is to explain fundamental principles and technologies designed for similarity comparison, searching, subsequence matching, classification and action detection in the motion capture data. Specifically, we emphasize the importance of similarity needed to express the degree of accordance between pairs of motion sequences and also discuss the machine-learning approaches able to automatically acquire content-descriptive movement features. We explain how the concept of similarity together with the learned features can be employed for searching similar occurrences of interested actions within a long motion sequence. Assuming a user-provided categorization of example motions, we discuss techniques able to recognize types of specific movement actions and detect such kinds of actions within continuous motion sequences. Selected operations will be demonstrated by on-line web applications.
Jan Sedmidubský, Pavel Zezula
ACM Multimedia1
2018 Effective and efficient similarity searching in motion capture data
Jan Sedmidubský, Petr Elias, Pavel Zezula
Multim. Tools Appl.1
2017 Fast Subsequence Matching in Motion Capture Data
Jan Sedmidubský, Pavel Zezula, Jan Svec
ADBIS1
2017 A Real-Time Annotation of Motion Data Streams
abstract
Current motion-capture technologies produce continuous streams of 3D human joint trajectories. One of the challenges is to automatically annotate such streams of complex spatio-temporal data in real time. In this paper, we propose an efficient approach to label motion stream data in real time with a limited usage of main memory. Based on a set of user-defined motion profiles, each of them specified by multiple representative samples, the currently visible part of an input motion stream is processed by identifying a moderate number of segments of various lengths. These segments are compared to the profiles to measure their similarity. The segments having a high similarity to a given motion profile are annotated with the corresponding label. The proposed approach performs fast, allows profiles to be dynamically changed at runtime, and does not require any learning procedure, in comparison with existing solutions evaluated on real-life data.
Petr Elias, Jan Sedmidubský, Pavel Zezula
ISM2
2017 Enhancing Effectiveness of Descriptors for Searching and Recognition in Motion Capture Data
abstract
Computer-aided analyses of motion capture data require an effective and efficient concept of motion similarity. Traditional methods generally compare motion sequences by applying time-warping techniques to high-dimensional trajectories of joints. An increasing effectiveness of machine-learning techniques, such as deep convolutional neural networks, brings new possibilities for similarity comparison. Inspired by recent advances in neural networks and image processing, we propose new variants of transformation of motion sequences into 2D images. The generated images are used to fine-tune a neural network from which 4,096D features are extracted and compared by a modified Euclidean distance. The proposed concept is not only efficient but also very effective and beats existing methods on a challenging dataset with 130 categories.
Jan Sedmidubský, Petr Elias, Pavel Zezula
ISM1
2017 A Web Application for Subsequence Matching in 3D Human Motion Data
abstract
The subsequence-matching operation applied to motion capture data searches in long motion sequences to locate their parts that are similar to a query example. An effective and efficient implementation of such operation is valuable to increase reusability and findability of expensively recorded data in the past. This demonstration paper builds on recent advances in the field of motion-data processing and implements them into a single web application that allows users to discover query-similar subsequences. The proposed application does not require any textual annotations nor explicit knowledge of the data and can deal with spatio-temporal variances of human movements. Efficiency and effectiveness can be verified by searching a 12-hour database of motion sequences in real time.
Jan Sedmidubský, Pavel Zezula
ISM1
2016 Similarity Searching in Long Sequences of Motion Capture Data
Jan Sedmidubský, Petr Elias, Pavel Zezula
SISAP1
2016 Assessing similarity models for human-motion retrieval applications
abstract
Abstract The development of motion capturing devices poses new challenges in the exploitation of human‐motion data for various application fields, such as computer animation, visual surveillance, sports, or physical medicine. Recently, a number of approaches dealing with motion data have been proposed, suggesting characteristic motion features to be extracted and compared on the basis of similarity. Unfortunately, almost each approach defines its own set of motion features and comparison methods; thus, it is hard to fairly decide which similarity model is the most suitable for a given kind of human‐motion retrieval application. To cope with this problem, we propose the human motion model evaluator, which is a generic framework for assessing candidate similarity models with respect to the purpose of the target application. The application purpose is specified by a user in form of a representative sample of categorized motion data. Respecting such categorization, the similarity models are assessed from the effectiveness and efficiency points of view using a set of space‐complexity, information‐retrieval, and performance measures. The usability of the framework is demonstrated by case studies of three practical examples of retrieval applications focusing on recognition of actions, detection of similar events, and identification of subjects. Copyright © 2015 John Wiley & Sons, Ltd.
Jakub Valcík, Jan Sedmidubský, Pavel Zezula
Comput. Animat. Virtual Worlds2
2015 Improving Kinect-Skeleton Estimation
Jakub Valcík, Jan Sedmidubský, Pavel Zezula
ACIVS2
2015 Motion Images: An Effective Representation of Motion Capture Data for Similarity Search
Petr Elias, Jan Sedmidubský, Pavel Zezula
SISAP2
2015 Face Image Retrieval Revisited
Jan Sedmidubský, Vladimir Mic, Pavel Zezula
SISAP1
2014 Semantically Consistent Human Motion Segmentation
Michal Balazia, Jan Sedmidubský, Pavel Zezula
DEXA (1)2
2013 A Key-Pose Similarity Algorithm for Motion Data Retrieval
Jan Sedmidubský, Jakub Valcík, Pavel Zezula
ACIVS1
2013 Face-Based People Searching in Videos
Jan Sedmidubský, Michal Batko, Pavel Zezula
ECIR1
2013 Retrieving Similar Movements in Motion Capture Data
Jan Sedmidubský, Jakub Valcík
SISAP1
2010 Building a web-scale image similarity search system
Michal Batko, Fabrizio Falchi, Claudio Lucchese, David Novak, Raffaele Perego 0001, Fausto Rabitti, Jan Sedmidubský, Pavel Zezula
Multim. Tools Appl.7
2008 Adaptive Approximate Similarity Searching through Metric Social Networks
abstract
Exploiting the concepts of social networking represents a novel approach to the approximate similarity query processing. We present a metric social network where relations between peers, giving similar results, are established on per-query basis. Based on the universal law of generalization, a new query forwarding algorithm is proposed. The same principle is used to manage query histories of individual peers with the possibility to tune the tradeoff between the extent of the history and the level of the query-answer approximation. All algorithms are tested on real data and real network of computers.
Jan Sedmidubský, Stanislav Barton, Vlastislav Dohnal, Pavel Zezula
ICDE1
2008 A Self-Organized System for Content-Based Search in Multimedia
abstract
We propose a self-organized and self-adapting system for content-based search in multimedia data. In particular, we build a semantic overlay over an existing peer-to-peer network. The self-organization of the overlay is obtained by using the social-network paradigm. The connections between peers are formed on the basis of a query-answer principle. The knowledge about answers to previous queries is exploited to route queries efficiently. At the same time, a randomized mechanism is used to explore new and unvisited parts of the network. In this way, the self-adaptable and robust system is built. Moreover, the metric space data model is used to achieve extensibility. The proposed concepts are verified on a network consisting of 2,000 peers and indexing 10 million images.
Jan Sedmidubský, Vlastislav Dohnal, Stanislav Barton, Pavel Zezula
ISM1