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Robert K. Atkinson

dblp:05/7204 · DBLP profile ↗
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10ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 3Artificial intelligence and machine learning · 1Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 77% Collaborative and social computing · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools › authoring tools
writing support tools
0.212015
Mining Memories: Designing a Platform to Support Social Media Based Writing · CHI 2015
Collaborative and social computing
social media
0.112015
Mining Memories: Designing a Platform to Support Social Media Based Writing · CHI 2015

Methods — techniques the papers use, named apart from their topics

design probe · 0.2controlled evaluation · 0.2
YearPublicationVenuePosition
2023 Facebook usage patterns looking into the mind via the ICAP engagement framework
abstract
This study aimed to establish an accurate baseline for Facebook usage and to investigate its learning potential via biometric perspective. This was explored by asking college students to browse their own Facebook page and peruse the content while wearing a high-fidelity EEG headset to record brainwave activity they experienced. Their actions were then coded using the empirically based Interactive-Constructive-Active-Passive (ICAP) engagement model to identify elements that could potentially be leveraged for learning. Based on these results, Facebook does not seem to make an ideal learning platform, due to higher frustration levels during higher cognitive tasks compared to passively consuming personally relevant non-instructional content. However, it may have more positive impacts on learning as long as initial frustration level is transformed smoothly to engagement and motivation for some learning opportunities and activities.
Quincy Conley, John Sadauskas, Robert Christopherson, Lijia Lin, Hale Ilgaz, Christian Seto, Irfan Kula, Medha Dalal, Robert K. Atkinson
Behav. Inf. Technol.9
2015 Mining Memories: Designing a Platform to Support Social Media Based Writing
abstract
Many teens struggle with school writing and particularly in identifying personally relevant topics, which motivate writing improvement. However, a wealth of potential topics is available through their social media data. We explore the design of Sparkfolio, a prewriting support tool that aims to help students successfully prepare meaningful writing topics from their own social media content. This web-delivered tool was evaluated with 46 teen users in the context of their high school English class. Findings demonstrate that the use of social media can enhance the quality of written outcomes, as Sparkfolio users had significantly greater gains than a control group.
John Sadauskas, Daragh Byrne, Robert K. Atkinson
CHI3
2014 Tetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills
Wayne D. Gray, Ray S. Perez, John K. Lindstedt, Anna Skinner, Robin Johnson, Richard E. Mayer, Deanne Adams, Robert K. Atkinson
CogSci8
2013 Multimodal Affect Recognition in Virtual Worlds: Avatars Mirroring User's Affect
abstract
Virtual worlds enable users' interactions through avatars. Avatars embody individual characteristics from their owners and exhibit those characteristics outward to the community. Motivated by the role of avatars in interpersonal communication, we integrated a generic real-time multimodal affect recognition hub as an input within an online virtual world to make an avatar mirror its owner's affect. Affect vectors (determined by pleasure, arousal, and dominance coordinates) in a continuous affective space are applied to characterize the user's affective state in real time.
Javier Gonzalez-Sanchez, Maria Elena Chavez Echeagaray, David C. Gibson, Robert K. Atkinson
ACII4
2013 Computer-aided instruction for introductory linear circuit analysis
abstract
A step-based tutoring system for linear circuit analysis is being developed with the capabilities to automatically generate circuit problems with specified characteristics, including randomly generated topologies and element values. The system further generates fully-worked, error-free solutions using the methods typically taught in such classes, and accepts a rich variety of student input such as equations, matrix equations, numerical and multiple-choice answers, re-drawn circuit diagrams, and sketches of waveforms. A randomized, controlled study was conducted using paid student volunteers to compare the effectiveness of two of our tutorials in comparison to working conventional textbook-based problems. The average learning gain was only 3/100 points for the textbook users, but 29/100 points, about 10 times higher, for the tutorial users. The effect size on the post-test scores was 1.21 pooled standard deviations (Cohen d-value) and was statistically significant. A motivational survey administered to these students yielded a 0.53 point higher rating for the software than for the textbook (on a 1-5 scale). The system is being used in Spring 2013 by over 340 students in EEE 202 at Arizona State and two community colleges. About 99% of these students rated the system as “very helpful” or “somewhat helpful”.
Brian J. Skromme, Paul J. Rayes, C. D. Whitlatch, Angela L. Barrus, John M. Quick, Robert K. Atkinson, T. S. Frank
FIE7
2013 Affect Recognition in Learning Scenarios: Matching Facial- and BCI-Based Values
abstract
The ability of a learning system to infer a student's affects has become highly relevant to be able to adjust its pedagogical strategies. Several methods have been used to infer affects. One of the most recognized for its reliability is face-based affect recognition. Another emerging one involves the use of brain-computer interfaces. In this paper we compare those strategies and explore if, to a great extent, it is possible to infer the values of one source from the other source.
Javier Gonzalez-Sanchez, Maria Elena Chavez Echeagaray, Lijia Lin, Mustafa Gökçe Baydogan, Robert Christopherson, David C. Gibson, Robert K. Atkinson, Winslow Burleson
ICALT7
2012 Development of the science technology engineering and mathematics - Active listening skills assessment (STEM-ALSA)
abstract
The purpose of this investigation was to develop the STEM Active Listening Skills Assessment (STEM-ALSA), a conceptually grounded instrument designed to measure four components of active listening, a key element of communication in an academic setting. The STEM-ALSA is comprised of three unique scales that measure a person's knowledge (12 items), ability to apply (25 items), and self-efficacy (5 items) with respect to active listening. Two pilot studies were conducted with N = 99 upper level undergraduate students enrolled in STEM disciplines to develop and evaluate the instrument. Results of an exploratory factor analysis identified both a unidimensional factor structure for each of the three scales and total scores with adequate internal consistency reliability estimates. The STEM-ALSA provides a mechanism for measuring active listening skills among students in STEM.
Kerrie G. Wilkins, Bianca L. Bernstein, Jennifer McNeill Bekki, Caroline J. Harrison, Robert K. Atkinson
FIE5
2011 How to Do Multimodal Detection of Affective States?
abstract
The human-element is crucial for designing and implementing interactive intelligent systems, and therefore on instructional design. This tutorial provides a description and hands-on demonstration for detection of affective states and a description of devices, methodologies and tools necessary for automatic detection of affective states. Automatic detection of affective states requires that the computer sense information that is complex and diverse, it can range from brain-waves signals, and biofeedback readings to face-based and gesture emotion recognition to posture and pressure sensing. Obtaining, processing and understanding that information, to create systems that improve learning, requires the use of several sensing devices (and their perceiving algorithms) and the application of software tools.
Javier Gonzalez-Sanchez, Robert Christopherson, Maria Elena Chavez Echeagaray, David C. Gibson, Robert K. Atkinson, Winslow Burleson
ICALT5
2011 ABE: An Agent-Based Software Architecture for a Multimodal Emotion Recognition Framework
abstract
The computer's ability to recognize human emotional states given physiological signals is gaining in popularity to create empathetic systems such as learning environments, health care systems and videogames. Despite that, there are few frameworks, libraries, architectures, or software tools, which allow systems developers to easily integrate emotion recognition into their software projects. The work reported here offers a first step to fill this gap in the lack of frameworks and models, addressing: (a) the modeling of an agent-driven component-based architecture for multimodal emotion recognition, called ABE, and (b) the use of ABE to implement a multimodal emotion recognition framework to support third-party systems becoming empathetic systems.
Javier Gonzalez-Sanchez, Maria Elena Chavez Echeagaray, Robert K. Atkinson, Winslow Burleson
WICSA3
2009 Investigating the Utility of Eye-Tracking Information on Affect and Reasoning for User Modeling
Kasia Muldner, Robert Christopherson, Robert K. Atkinson, Winslow Burleson
UMAP3