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Antonio Tejero-de-Pablos

dblp:05/862 · DBLP profile ↗
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12ranked-venue papers
5as first author
4since 2021 · last 2026
0000-0002-4493-2753ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 5 first-author · 4 since 2021Artificial intelligence and machine learning · 5 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Trustworthy machine learning · 28% Vision and language · 25% Transfer learning and domain adaptation · 25%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
2 papers
Image and video processing · 54% Multimedia analysis and retrieval · 46%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Trustworthy machine learning › robustness › distribution shift
robustness to distribution shift
0.812024
Robust Nearest Neighbors for Source-Free Domain Adaptation Under Class Distribution Shift · ECCV (72) 2024
Machine learning › Transfer learning and domain adaptation › domain adaptation
source-free domain adaptation
0.812024
Robust Nearest Neighbors for Source-Free Domain Adaptation Under Class Distribution Shift · ECCV (72) 2024
Computer vision › Vision and language
visual relationship detection
0.412020
Bounding-Box Channels for Visual Relationship Detection · ECCV (5) 2020
Image and video processing › motion estimation
optical flow
0.412019
Improved Optical Flow for Gesture-based Human-robot Interaction · ICRA 2019
Interaction techniques and input
gesture input
0.412019
Improved Optical Flow for Gesture-based Human-robot Interaction · ICRA 2019
Interaction techniques and input › input sensing
gesture recognition
0.412019
Improved Optical Flow for Gesture-based Human-robot Interaction · ICRA 2019
Computer vision › Video understanding and tracking
action recognition
0.312018
Summarization of User-Generated Sports Video by Using Deep Action Recognition Features · IEEE Trans. Multim. 2018
Computer vision › Vision and language › vision-language generation
visual question generation
0.312018
Visual Question Generation for Class Acquisition of Unknown Objects · ECCV (12) 2018
Multimedia analysis and retrieval
video summarization
0.312018
Summarization of User-Generated Sports Video by Using Deep Action Recognition Features · IEEE Trans. Multim. 2018
Computer vision › Image recognition and object detection
object detection
0.112020
Bounding-Box Channels for Visual Relationship Detection · ECCV (5) 2020
Machine learning › Deep learning architectures and training
attention mechanism
0.112019
Improved Optical Flow for Gesture-based Human-robot Interaction · ICRA 2019
Machine learning › Representation and self-supervised learning › representation learning › feature extraction
deep feature extraction
0.112018
Summarization of User-Generated Sports Video by Using Deep Action Recognition Features · IEEE Trans. Multim. 2018
Machine learning › Trustworthy machine learning › open-world recognition
open-set recognition
0.112018
Visual Question Generation for Class Acquisition of Unknown Objects · ECCV (12) 2018

Methods — techniques the papers use, named apart from their topics

feature extraction · 1.1deep learning · 1.1attention · 1.1robust learning · 0.8nearest neighbor · 0.8deep neural network · 0.7action recognition features · 0.7convolutional neural network · 0.4bounding-box channels · 0.4visual question generation · 0.3
YearPublicationVenuePosition
2026 Training-free Conditional Image Embedding Framework Leveraging Large Vision Language Models
abstract
Conditional image embeddings are feature representations that focus on specific aspects of an image indicated by a given textual condition (e.g., color, genre), which has been a challenging problem. Although recent vision foundation models, such as CLIP, offer rich representations of images, they are not designed to focus on a specified condition. In this paper, we propose DIOR, a method that leverages a large vision-language model (LVLM) to generate conditional image embeddings. DIOR is a training-free approach that prompts the LVLM to describe an image with a single word related to a given condition. The hidden state vector of the LVLM’s last token is then extracted as the conditional image embedding. DIOR provides a versatile solution that can be applied to any image and condition without additional training or task-specific priors. Comprehensive experimental results on conditional image similarity tasks demonstrate that DIOR outperforms existing training-free baselines, including CLIP. Furthermore, DIOR achieves superior performance compared to methods that require additional training across multiple settings.1
Masayuki Kawarada, Kosuke Yamada, Antonio Tejero-de-Pablos, Naoto Inoue
WACV3
2026 Multimodal Adversarial Defense for Vision-Language Models by Leveraging One-To-Many Relationships
abstract
Pre-trained vision-language (VL) models are highly vulnerable to adversarial attacks. However, existing defense methods primarily focus on image classification, overlooking two key aspects of VL tasks: multimodal attacks, where both image and text can be perturbed, and the one-to-many relationship of images and texts, where a single image can correspond to multiple textual descriptions and vice versa (1:N and N:1). This work is the first to explore defense strategies against multimodal attacks in VL tasks, whereas prior VL defense methods focus on vision robustness. We propose multimodal adversarial training (MAT), which incorporates adversarial perturbations in both image and text modalities during training, significantly outperforming existing unimodal defenses. Furthermore, we discover that MAT is limited by deterministic one-to-one (1:1) image-text pairs in VL training data. To address this, we conduct a comprehensive study on leveraging one-to-many relationships to enhance robustness, investigating diverse augmentation techniques. Our analysis shows that, for a more effective defense, augmented image-text pairs should be well-aligned, diverse, yet avoid distribution shift—conditions overlooked by prior research. This work pioneers defense strategies against multimodal attacks, providing insights for building robust VLMs from both optimization and data perspectives. Our code is publicly available at https://github.com/CyberAgentAILab/multimodal-adversarialtraining.
Futa Waseda, Antonio Tejero-de-Pablos, Isao Echizen
WACV2
2024 Robust Nearest Neighbors for Source-Free Domain Adaptation Under Class Distribution Shift
Antonio Tejero-de-Pablos, Riku Togashi, Mayu Otani, Shin'ichi Satoh 0001
ECCV (72)1
2024 Complementary-Contradictory Feature Regularization against Multimodal Overfitting
abstract
Understanding multimodal learning is essential to design intelligent systems that can effectively combine various data types (visual, audio, etc.). Multimodal learning is not trivial, as adding new modalities does not always result in a significant improvement in performance, i.e., multimodal overfitting. To tackle this, several works proposed regularizing each modality’s learning speed and feature distribution. However, in these methods, characterizing quantitatively and qualitatively multimodal overfitting is not intuitive. We hypothesize that, rather than regularizing abstract hyperparameters, regularizing the features learned is a more straightforward methodology against multimodal overfitting. For the given input modalities and task, we constrain "complementary" (useful) and "contradictory" (obstacle) features via a masking operation on the multimodal latent space. In addition, we leverage latent discretization so the size of the complementary-contradictory spaces becomes learnable, allowing the estimation of a modal complementarity measure. Our method successfully improves the performance of datasets with modality overfitting in different tasks, providing insight into "what"and "how much" is learned from each modality. Furthermore, it facilitates transfer learning to new datasets. Our code and a detailed manual are available at https://github.com/CyberAgentAILab/CM-VQVAE.
Antonio Tejero-de-Pablos
WACV1
2020 Accurate Parts Visualization for Explaining CNN Reasoning via Semantic Segmentation
Ren Harada, Antonio Tejero-de-Pablos, Tatsuya Harada
BMVC2
2020 Bounding-Box Channels for Visual Relationship Detection
Sho Inayoshi, Keita Otani, Antonio Tejero-de-Pablos, Tatsuya Harada
ECCV (5)3
2019 Improved Optical Flow for Gesture-based Human-robot Interaction
abstract
Gesture interaction is a natural way of communicating with a robot as an alternative to speech. Gesture recognition methods leverage optical flow in order to understand human motion. However, while accurate optical flow estimation (i.e., traditional) methods are costly in terms of runtime, fast estimation (i.e., deep learning) methods' accuracy can be improved. In this paper, we present a pipeline for gesture-based human-robot interaction that uses a novel optical flow estimation method in order to achieve an improved speed-accuracy trade-off. Our optical flow estimation method introduces four improvements to previous deep learning-based methods: strong feature extractors, attention to contours, midway features, and a combination of these three. This results in a better understanding of motion, and a finer representation of silhouettes. In order to evaluate our pipeline, we generated our own dataset, MIBURI, which contains gestures to command a house service robot. In our experiments, we show how our method improves not only optical flow estimation, but also gesture recognition, offering a speed-accuracy trade-off more realistic for practical robot applications.
Jen-Yen Chang, Antonio Tejero-de-Pablos, Tatsuya Harada
ICRA2
2019 Detecting, Opening and Navigating through Doors: A Unified Framework for Human Service Robots
Francesco Savarese, Antonio Tejero-de-Pablos, Stefano Quer, Tatsuya Harada
ICSOFT2
2019 Texture-Based Classification of Significant Stenosis in CCTA Multi-view Images of Coronary Arteries
Antonio Tejero-de-Pablos, Kaikai Huang, Hiroaki Yamane, Yusuke Kurose, Yusuke Mukuta, Junichi Iho, Youji Tokunaga, Makoto Horie, Keisuke Nishizawa, Yusaku Hayashi, Yasushi Koyama, Tatsuya Harada
MICCAI (2)1
2018 Visual Question Generation for Class Acquisition of Unknown Objects
Kohei Uehara, Antonio Tejero-de-Pablos, Yoshitaka Ushiku, Tatsuya Harada
ECCV (12)2
2018 Summarization of User-Generated Sports Video by Using Deep Action Recognition Features
abstract
Automatically generating a summary of a sports video poses the challenge of detecting interesting moments, or highlights, of a game. Traditional sports video summarization methods leverage editing conventions of broadcast sports video that facilitate the extraction of high-level semantics. However, user-generated videos are not edited and, thus, traditional methods are not suitable to generate a summary. In order to solve this problem, this paper proposes a novel video summarization method that uses players' actions as a cue to determine the highlights of the original video. A deep neural-network-based approach is used to extract two types of action-related features and to classify video segments into interesting or uninteresting parts. The proposed method can be applied to any sports in which games consist of a succession of actions. Especially, this paper considers the case of Kendo (Japanese fencing) as an example of a sport to evaluate the proposed method. The method is trained using Kendo videos with ground truth labels that indicate the video highlights. The labels are provided by annotators possessing a different experience with respect to Kendo to demonstrate how the proposed method adapts to different needs. The performance of the proposed method is compared with several combinations of different features, and the results show that it outperforms previous summarization methods.
Antonio Tejero-de-Pablos, Yuta Nakashima, Tomokazu Sato, Naokazu Yokoya, Marko Linna, Esa Rahtu
IEEE Trans. Multim.1
2016 Human action recognition-based video summarization for RGB-D personal sports video
abstract
Automatic sports video summarization poses the challenge of acquiring semantics of the original video, and existing work leverages various knowledge in application domains, e.g., structure of games and editing conventions. In this paper, we propose a personal sports video summarization method for self-recorded RGB-D videos, which became available to the public due to the commodification of off-the-shelf RGB-D sensors. We focus on sports whose games consist of a succession of actions and, unlike previous research, we use human action recognition on the depth sequences in order to acquire higher level semantics of the video. The recognition results are used along with an entropy-based activity measure to train a hidden Markov model of the highlights of different games to extract a summary from the original RGB-D video. We trained our novel highlights model with the subjective opinion of users with different experience in the sport. We took Kendo, a martial art, as an example sport to evaluate our method, and objectively/subjectively investigated the accuracy and quality of the generated summaries.
Antonio Tejero-de-Pablos, Yuta Nakashima, Tomokazu Sato, Naokazu Yokoya
ICME1