Demo Data from SIGIR 2026 / reviewers in the wild / expert
Funda Kivran-Swaine
dblp:05/9308
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 3 first-authorDatabases, data management, data science and information retrieval · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 70% Games and playful interaction · 30% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational social science and digital humanities · 100% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 5 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational social science and digital humanities › social network analysis
online social network analysis |
0.1 | 1 | 2011 | The impact of network structure on breaking ties in online social networks: unfollowing on twitter · CHI 2011 |
Collaborative and social computing › social media
emotional sharing |
0.1 | 1 | 2011 | Network properties and social sharing of emotions in social awareness streams · CSCW 2011 |
Collaborative and social computing
social media |
0.1 | 1 | 2011 | Network properties and social sharing of emotions in social awareness streams · CSCW 2011 |
Visualization and visual analytics › data storytelling
narrative visualization |
0.0 | 1 | 2011 | Playable data: characterizing the design space of game-y infographics · CHI 2011 |
Collaborative and social computing › social media
social awareness streams |
0.0 | 1 | 2011 | Network properties and social sharing of emotions in social awareness streams · CSCW 2011 |
Methods — techniques the papers use, named apart from their topics
online experiment · 0.2survival analysis · 0.1statistical modeling · 0.1statistical analysis · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Opportunities and Challenges of Industry-Academic Collaborations in Multimedia ResearchabstractThis ACM MM panel aims to redefine the state of research between Academia and Industry. Shih-Fu Chang, Matthew Cooper 0002, Denver Dash, Funda Kivran-Swaine, Li-Jia Li 0001, David A. Shamma |
ACM Multimedia | 4 |
| 2014 | Understanding Loneliness in Social Awareness Streams: Expressions and Responses
Funda Kivran-Swaine, Jeremy Ting, Jed R. Brubaker, Rannie Teodoro, Mor Naaman |
ICWSM | 1 |
| 2012 | Grief-Stricken in a Crowd: The Language of Bereavement and Distress in Social Media
Jed R. Brubaker, Funda Kivran-Swaine, Lee Taber, Gillian R. Hayes |
ICWSM | 2 |
| 2011 | Playable data: characterizing the design space of game-y infographicsabstractThis work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user behavior around a data-driven graphic. In contrast to other methods of narrative visualization, games provide an alternate method for structuring a story, not bound by a linear arrangement but still providing structure via rules, goals, and mechanics of play. We designed two different versions of a game-y infographic, Salubrious Nation, and compared them to a non-game-y version in an online experiment. We assessed the relative merits of the game-y approach of presentation in terms of exploration of the visualization, insights and learning, and enjoyment of the experience. Based on our results, we discuss some of the benefits and drawbacks of our designs. More generally, we identify challenges and opportunities for further exploration of this new design space. Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naaman |
CHI | 2 |
| 2011 | The impact of network structure on breaking ties in online social networks: unfollowing on twitterabstractWe investigate the breaking of ties between individuals in the online social network of Twitter, a hugely popular social media service. Building on sociology concepts such as strength of ties, embeddedness, and status, we explore how network structure alone influences tie breaks - the common phenomena of an individual ceasing to "follow" another in Twitter's directed social network. We examine these relationships using a dataset of 245,586 Twitter "follow" edges, and the persistence of these edges after nine months. We show that structural properties of individuals and dyads at Time 1 have a significant effect on the existence of edges at Time 2, and connect these findings to the social theories that motivated the study. Funda Kivran-Swaine, Priya Govindan, Mor Naaman |
CHI | 1 |
| 2011 | Network properties and social sharing of emotions in social awareness streamsabstractThe relationship between social sharing of emotions, social networks and social ties is an ongoing topic of research. Such sharing of emotions occurs frequently in "social awareness streams" platforms like Twitter and Facebook. We use Twitter to address research questions about the association of properties of a user's network, such as size and density, with expression of emotion in the user's Twitter posts. Our analysis suggests that expression of emotion can explain some of the variance in users' Twitter networks, and that the use of emotion in interactions between users is a strong explaining factor. Funda Kivran-Swaine, Mor Naaman |
CSCW | 1 |