Demo Data from SIGIR 2026 / reviewers in the wild / expert
Avi C. Naiman
dblp:06/1827
· DBLP profile ↗
4ranked-venue papers
4as first author
0since 2021 · last 1998
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 47% Image and video coding · 44% Image and video processing · 10% | |
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
antialiasing |
0.0 | 2 | 1998 | Jagged Edges: When is Filtering Needed? · ACM Trans. Graph. 1998 Rectangular convolution for fast filtering of characters · SIGGRAPH 1987 |
Image and video coding
image quality assessment |
0.0 | 1 | 1998 | Jagged Edges: When is Filtering Needed? · ACM Trans. Graph. 1998 |
Usability and user experience research › perceptual evaluation
psychophysical experiment |
0.0 | 1 | 1998 | Jagged Edges: When is Filtering Needed? · ACM Trans. Graph. 1998 |
Methods — techniques the papers use, named apart from their topics
visibility model · 0.0psychophysical experiment · 0.0summed-area filter representation · 0.0sub-pixel positioning · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1998 | Jagged Edges: When is Filtering Needed?abstractDepiction of oblique edges by discrete pixels usually results in visible stair steps, often called jaggies . A variety of filtering approaches exists to minimize this visual artifact, but none has been applied selectively only to those edges that would otherwise appear jagged. A recent series of experiments has led to a model of the visibility of jagged edges. Here, we demonstrate how these data can be used efficiently to determine when filtering of edges is needed to eliminate the jaggies and when it is unnecessary. This work also provides a template for how the results of psychophysical experiments can be applied in computer graphics to address image-quality questions. Avi C. Naiman |
ACM Trans. Graph. | 1 |
| 1996 | Error Diffusion: Wavefront Traversal & Contrast Considerations
Avi C. Naiman, David T. W. Lam |
Graphics Interface | 1 |
| 1987 | Rectangular convolution for fast filtering of charactersabstractWhile the race towards higher-resolution bitmap displays is still on, many grayscale displays have appeared on the scene. To fully utilize their capabilities, grayscale fonts are needed, and these can be produced by filtering bi-level masters. Most of the efficient filtering techniques cannot directly be applied. For example, prefiltering is impractical, due to the number of character masters and the requirement of sub-pixel positioning. Furthermore, we would like to impose as few restrictions as possible on the characteristics of the filter, in order to facilitate exploration into the quality of various filters.We describe a fast filtering technique especially adapted to this task. The characters are decomposed into rectangles, and a summed-area representation of the filter is efficiently convolved with each individual rectangle to construct the grayscale character. For a given filter, the number of operations is O (linear size of the grayscale character), which is optimal.We give an analysis of the efficiency of this technique, and examples of its implementation applied to various families of fonts and point sizes. The performance of the implementation is such that filtering characters for grayscale displays is feasible in realtime on personal workstations. Avi C. Naiman, Alain Fournier |
SIGGRAPH | 1 |
| 1985 | Color spaces and color contrast
Avi C. Naiman |
Vis. Comput. | 1 |