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Avi C. Naiman

dblp:06/1827 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 47% Image and video coding · 44% Image and video processing · 10%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
antialiasing
0.021998
Jagged Edges: When is Filtering Needed? · ACM Trans. Graph. 1998
Rectangular convolution for fast filtering of characters · SIGGRAPH 1987
Image and video coding
image quality assessment
0.011998
Jagged Edges: When is Filtering Needed? · ACM Trans. Graph. 1998
Usability and user experience research › perceptual evaluation
psychophysical experiment
0.011998
Jagged Edges: When is Filtering Needed? · ACM Trans. Graph. 1998

Methods — techniques the papers use, named apart from their topics

visibility model · 0.0psychophysical experiment · 0.0summed-area filter representation · 0.0sub-pixel positioning · 0.0
YearPublicationVenuePosition
1998 Jagged Edges: When is Filtering Needed?
abstract
Depiction of oblique edges by discrete pixels usually results in visible stair steps, often called jaggies . A variety of filtering approaches exists to minimize this visual artifact, but none has been applied selectively only to those edges that would otherwise appear jagged. A recent series of experiments has led to a model of the visibility of jagged edges. Here, we demonstrate how these data can be used efficiently to determine when filtering of edges is needed to eliminate the jaggies and when it is unnecessary. This work also provides a template for how the results of psychophysical experiments can be applied in computer graphics to address image-quality questions.
Avi C. Naiman
ACM Trans. Graph.1
1996 Error Diffusion: Wavefront Traversal & Contrast Considerations
Avi C. Naiman, David T. W. Lam
Graphics Interface1
1987 Rectangular convolution for fast filtering of characters
abstract
While the race towards higher-resolution bitmap displays is still on, many grayscale displays have appeared on the scene. To fully utilize their capabilities, grayscale fonts are needed, and these can be produced by filtering bi-level masters. Most of the efficient filtering techniques cannot directly be applied. For example, prefiltering is impractical, due to the number of character masters and the requirement of sub-pixel positioning. Furthermore, we would like to impose as few restrictions as possible on the characteristics of the filter, in order to facilitate exploration into the quality of various filters.We describe a fast filtering technique especially adapted to this task. The characters are decomposed into rectangles, and a summed-area representation of the filter is efficiently convolved with each individual rectangle to construct the grayscale character. For a given filter, the number of operations is O (linear size of the grayscale character), which is optimal.We give an analysis of the efficiency of this technique, and examples of its implementation applied to various families of fonts and point sizes. The performance of the implementation is such that filtering characters for grayscale displays is feasible in realtime on personal workstations.
Avi C. Naiman, Alain Fournier
SIGGRAPH1
1985 Color spaces and color contrast
Avi C. Naiman
Vis. Comput.1