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Qin Liu 0008

dblp:06/2123-8 · DBLP profile ↗
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6ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0001-6342-5311ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Segmentation and scene understanding · 55% Video understanding and tracking · 28% 3D vision · 9%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 10 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
interactive segmentation
2.942025
Order-aware Interactive Segmentation · ICLR 2025
Rethinking Interactive Image Segmentation with Low Latency, High Quality, and Diverse Prompts · CVPR 2024
SimpleClick: Interactive Image Segmentation with Simple Vision Transformers · ICCV 2023
Computer vision › Segmentation and scene understanding › interactive segmentation
click-based interactive segmentation
1.222023
SimpleClick: Interactive Image Segmentation with Simple Vision Transformers · ICCV 2023
PseudoClick: Interactive Image Segmentation with Click Imitation · ECCV (6) 2022
Computer vision › Video understanding and tracking › video object segmentation
memory-based video object segmentation
0.912025
LiVOS: Light Video Object Segmentation with Gated Linear Matching · CVPR 2025
Computer vision › 3D vision › depth estimation
relative depth estimation
0.912025
Order-aware Interactive Segmentation · ICLR 2025
Computer vision › Video understanding and tracking › video object segmentation
semi-supervised video object segmentation
0.912025
LiVOS: Light Video Object Segmentation with Gated Linear Matching · CVPR 2025
Computer vision › Video understanding and tracking
video object segmentation
0.912025
LiVOS: Light Video Object Segmentation with Gated Linear Matching · CVPR 2025
Computer vision › Segmentation and scene understanding
prompt-based segmentation
0.812024
Rethinking Interactive Image Segmentation with Low Latency, High Quality, and Diverse Prompts · CVPR 2024
Machine learning › Deep learning architectures and training › transformer
vision transformer
0.712023
SimpleClick: Interactive Image Segmentation with Simple Vision Transformers · ICCV 2023
Computer vision › Segmentation and scene understanding › scene understanding
object understanding
0.312025
Order-aware Interactive Segmentation · ICLR 2025
Interaction techniques and input › target selection › pointing
pointing and clicking
0.212022
PseudoClick: Interactive Image Segmentation with Click Imitation · ECCV (6) 2022

Methods — techniques the papers use, named apart from their topics

click imitation learning · 1.1order-aware attention · 0.9object-aware attention · 0.9linear attention · 0.9gated linear matching · 0.9dense visual prompt fusion · 0.8dense prompt representation · 0.8vision transformer · 0.7masked autoencoder pretraining · 0.7
YearPublicationVenuePosition
2025 LiVOS: Light Video Object Segmentation with Gated Linear Matching
abstract
Semi-supervised video object segmentation (VOS) has been largely driven by space-time memory (STM) networks, which store past frame features in a spatiotemporal memory to segment the current frame via softmax attention. However, STM networks face memory limitations due to the quadratic complexity of softmax matching, restricting their applicability as video length and resolution increase. To address this, we propose LiVOS, a lightweight memory network that employs linear matching via linear attention, reformulating memory matching into a recurrent process that reduces the quadratic attention matrix to a constant-size, spatiotemporal-agnostic 2D state. To enhance selectivity, we introduce gated linear matching, where a data-dependent gate matrix is multiplied with the state matrix to control what information to retain or discard. Experiments on diverse benchmarks demonstrated the effectiveness of our method. It achieved 64.8 ${\mathcal{J}}\& {\mathcal{F}}$ on MOSE and 85.1 ${\mathcal{J}}\& {\mathcal{F}}$ on DAVIS, surpassing all non-STM methods and narrowing the gap with STM-based approaches. For longer and higher-resolution videos, it matched STM-based methods with 53% less GPU memory and supports 4096p inference on a 32G consumer-grade GPU-a previously cost-prohibitive capability-opening the door for long and high-resolution video foundation models.
Qin Liu 0008, Zhengyuan Yang, Marc Niethammer
CVPR1
2025 Order-aware Interactive Segmentation
abstract
Interactive segmentation aims to accurately segment target objects with minimal user interactions. However, current methods often fail to accurately separate target objects from the background, due to a limited understanding of order, the relative depth between objects in a scene. To address this issue, we propose OIS: order-aware interactive segmentation, where we explicitly encode the relative depth between objects into order maps. We introduce a novel order-aware attention, where the order maps seamlessly guide the user interactions (in the form of clicks) to attend to the image features. We further present an object-aware attention module to incorporate a strong object-level understanding to better differentiate objects with similar order. Our approach allows both dense and sparse integration of user clicks, enhancing both accuracy and efficiency as compared to prior works. Experimental results demonstrate that OIS achieves state-of-the-art performance, improving mIoU after one click by 7.61 on the HQSeg44K dataset and 1.32 on the DAVIS dataset as compared to the previous state-of-the-art SegNext, while also doubling inference speed compared to current leading methods.
Bin Wang 0068, Anwesa Choudhuri, Meng Zheng 0002, Zhongpai Gao, Benjamin Planche, Andong Deng, Qin Liu 0008, Terrence Chen, Ulas Bagci, Ziyan Wu 0001
ICLR7
2024 Rethinking Interactive Image Segmentation with Low Latency, High Quality, and Diverse Prompts
abstract
The goal of interactive image segmentation is to delineate specific regions within an image via visual or language prompts. Low-latency and high-quality interactive segmentation with diverse prompts remain challenging for existing specialist and generalist models. Specialist models, with their limited prompts and task-specific designs, experience high latency because the image must be recomputed every time the prompt is updated, due to the joint encoding of image and visual prompts. Generalist models, exemplified by the Segment Anything Model (SAM), have recently excelled in prompt diversity and efficiency, lifting image segmentation to the foundation model era. However, for high-quality segmentations, SAM still lags behind state-of-the-art specialist models despite SAM being trained with ×100 more segmentation masks. In this work, we delve deep into the architectural differences between the two types of models. We observe that dense representation and fusion of visual prompts are the key design choices contributing to the high segmentation quality of specialist models. In light of this, we reintroduce this dense design into the generalist models, to facilitate the development of generalist models with high segmentation quality. To densely represent diverse visual prompts, we propose to use a dense map to capture five types: clicks, boxes, polygons, scribbles, and masks. Thus, we propose SegNext, a next-generation interactive segmentation approach offering low latency, high quality, and diverse prompt support. Our method outperforms current state-of-the-art methods on HQSeg-44K and DAVIS, both quantitatively and qualitatively.
Qin Liu 0008, Jaemin Cho 0001, Mohit Bansal, Marc Niethammer
CVPR1
2023 SimpleClick: Interactive Image Segmentation with Simple Vision Transformers
abstract
Click-based interactive image segmentation aims at extracting objects with a limited user clicking. A hierarchical backbone is the de-facto architecture for current methods. Recently, the plain, non-hierarchical Vision Transformer (ViT) has emerged as a competitive backbone for dense prediction tasks. This design allows the original ViT to be a foundation model that can be finetuned for downstream tasks without redesigning a hierarchical backbone for pretraining. Although this design is simple and has been proven effective, it has not yet been explored for interactive image segmentation. To fill this gap, we propose SimpleClick, the first interactive segmentation method that leverages a plain backbone. Based on the plain backbone, we introduce a symmetric patch embedding layer that encodes clicks into the backbone with minor modifications to the backbone itself. With the plain backbone pretrained as a masked autoencoder (MAE), SimpleClick achieves state-of-the-art performance. Remarkably, our method achieves 4.15 NoC@90 on SBD, improving 21.8% over the previous best result. Extensive evaluation on medical images demonstrates the generalizability of our method. We provide a detailed computational analysis, highlighting the suitability of our method as a practical annotation tool.
Qin Liu 0008, Zhenlin Xu, Gedas Bertasius, Marc Niethammer
ICCV1
2022 PseudoClick: Interactive Image Segmentation with Click Imitation
Qin Liu 0008, Meng Zheng 0002, Benjamin Planche, Srikrishna Karanam, Terrence Chen, Marc Niethammer, Ziyan Wu 0001
ECCV (6)1
2022 iSegFormer: Interactive Segmentation via Transformers with Application to 3D Knee MR Images
Qin Liu 0008, Zhenlin Xu, Yining Jiao, Marc Niethammer
MICCAI (5)1