Demo Data from SIGIR 2026 / reviewers in the wild / expert
Marcel Krüger
dblp:06/3565
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 58% Immersive interaction · 23% Haptics and multimodal interaction · 12% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › selection techniques
object selection |
0.8 | 1 | 2024 | IntenSelect+: Enhancing Score-Based Selection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024 |
Interaction techniques and input
selection techniques |
0.8 | 1 | 2024 | IntenSelect+: Enhancing Score-Based Selection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024 |
Immersive interaction
virtual reality interaction |
0.8 | 1 | 2024 | IntenSelect+: Enhancing Score-Based Selection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024 |
Interaction techniques and input › selection techniques › command selection
menu interaction |
0.4 | 1 | 2019 | Menus on the Desk? System Control in DeskVR · VR 2019 |
Haptics and multimodal interaction › haptic feedback
passive haptic feedback |
0.4 | 1 | 2019 | Menus on the Desk? System Control in DeskVR · VR 2019 |
Methods — techniques the papers use, named apart from their topics
within-subjects user study · 0.8raycasting · 0.8user study · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | IntenSelect+: Enhancing Score-Based Selection in Virtual RealityabstractObject selection in virtual environments is one of the most common and recurring interaction tasks. Therefore, the used technique can critically influence a system's overall efficiency and usability. IntenSelect is a scoring-based selection-by-volume technique that was shown to offer improved selection performance over conventional raycasting in virtual reality. This initial method, however, is most pronounced for small spherical objects that converge to a point-like appearance only, is challenging to parameterize, and has inherent limitations in terms of flexibility. We present an enhanced version of IntenSelect called IntenSelect+ designed to overcome multiple shortcomings of the original IntenSelect approach. In an empirical within-subjects user study with 42 participants, we compared IntenSelect+ to IntenSelect and conventional raycasting on various complex object configurations motivated by prior work. In addition to replicating the previously shown benefits of IntenSelect over raycasting, our results demonstrate significant advantages of IntenSelect+ over IntenSelect regarding selection performance, task load, and user experience. We, therefore, conclude that IntenSelect+ is a promising enhancement of the original approach that enables faster, more precise, and more comfortable object selection in immersive virtual environments. Marcel Krüger, Tim Gerrits, Timon Römer, Torsten W. Kuhlen, Tim Weißker |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | Menus on the Desk? System Control in DeskVRabstractIn this work, we evaluate the impact of passive haptic feedback on touch-based menus, given the constraints and possibilities of a seated, desk-based scenario in VR. Therefore, we compare a menu that once is placed on the surface of a desk and once mid-air on a surface in front of the user. The study design is completed by two conditions without passive haptic feedback. In the conducted user study (n=33), we found effects of passive haptics (present vs-non-present) and menu alignment (desk vs. mid-air) on the task performance and subjective look & feel. However, the race between the conditions was close. An overall winner was the mid-air menu with passive haptic feedback, which however raises hardware requirements. Daniel Zielasko, Marcel Krüger, Benjamin Weyers, Torsten W. Kuhlen |
VR | 2 |