Demo Data from SIGIR 2026 / reviewers in the wild / expert
Tuukka Ruotsalo
dblp:06/4486
· DBLP profile ↗
80ranked-venue papers
15as first author
44since 2021 · last 2026
0000-0002-2203-4928ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Databases, data management, data science and information retrieval · 42 · 12 first-author · 21 since 2021Human-computer interaction and ubiquitous computing · 22 · 1 first-author · 7 since 2021Artificial intelligence and machine learning · 15 · 3 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 6 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
22 papers |
Information retrieval · 74% Recommender systems · 26% Data mining · 0% | |
| Artificial intelligence
7 papers |
Trustworthy machine learning · 35% Generative modeling · 25% Representation and self-supervised learning · 16% | |
| Human-computer interaction and pervasive computing
12 papers |
Wearable and physiological sensing · 51% Ubiquitous computing and smart environments · 18% Human-AI interaction · 11% | |
| Computer graphics and multimedia
5 papers |
Multimedia analysis and retrieval · 49% Image and video processing · 28% Visual content generation and editing · 16% | |
| Interdisciplinary, comprehensive, and emerging computing
2 papers |
Medical and health informatics · 84% Bioinformatics and computational biology · 16% |
Topics — the 30 heaviest of 68, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wearable and physiological sensing
brain-computer interface |
2.5 | 6 | 2026 | Self-Calibrating BCIs: Ranking and Recovery of Mental Targets Without Labels · NeurIPS 2025 Brain-Supervised Image Editing · CVPR 2022 Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer Interfacing · CHI 2020 |
Information retrieval
evaluation |
2.0 | 4 | 2025 | Joint Evaluation of Fairness and Relevance in Recommender Systems with Pareto Frontier · WWW 2025 Can We Trust Recommender System Fairness Evaluation? The Role of Fairness and Relevance · SIGIR 2024 Affective Relevance: Inferring Emotional Responses via fNIRS Neuroimaging · SIGIR 2023 |
Machine learning › Trustworthy machine learning
interpretability |
1.8 | 3 | 2025 | Normalized AOPC: Fixing Misleading Faithfulness Metrics for Feature Attributions Explainability · ACL (1) 2025 An Unsupervised Approach to Achieve Supervised-Level Explainability in Healthcare Records · EMNLP 2024 Brain-Supervised Image Editing · CVPR 2022 |
Information retrieval › query reformulation
query expansion |
1.3 | 2 | 2024 | Query Augmentation with Brain Signals · ACM Multimedia 2024 Does More Context Help? Effects of Context Window and Application Source on Retrieval Performance · ACM Trans. Inf. Syst. 2022 |
Recommender systems
explainable recommendation |
1.0 | 1 | 2026 | Persuasive explanations for recommender systems: how explanations can influence users' choices? · Int. J. Hum. Comput. Stud. 2026 |
Information retrieval
retrieval models |
1.0 | 1 | 2026 | Predicting Document Relevance from Brain Recordings · ACM Trans. Inf. Syst. 2026 |
Computer vision › 3D vision › camera calibration
self-calibration |
0.9 | 1 | 2025 | Self-Calibrating BCIs: Ranking and Recovery of Mental Targets Without Labels · NeurIPS 2025 |
Information retrieval › reranking
search result re-ranking |
0.9 | 1 | 2025 | Incorporating Cognitive Abilities into Web Search Re-ranking · ACM Trans. Inf. Syst. 2025 |
Information retrieval › web search
search personalization |
0.8 | 4 | 2025 | Incorporating Cognitive Abilities into Web Search Re-ranking · ACM Trans. Inf. Syst. 2025 Predicting Representations of Information Needs from Digital Activity Context · ACM Trans. Inf. Syst. 2024 Does More Context Help? Effects of Context Window and Application Source on Retrieval Performance · ACM Trans. Inf. Syst. 2022 |
Natural language and speech › Information extraction and text analysis › text mining › biomedical text mining
clinical text analysis |
0.8 | 1 | 2024 | An Unsupervised Approach to Achieve Supervised-Level Explainability in Healthcare Records · EMNLP 2024 |
Machine learning › Representation and self-supervised learning
contrastive learning |
0.8 | 1 | 2024 | Cognition-Supervised Saliency Detection: Contrasting EEG Signals and Visual Stimuli · ACM Multimedia 2024 |
Machine learning › Trustworthy machine learning › interpretability › explainable AI
explanation methods |
0.8 | 1 | 2024 | An Unsupervised Approach to Achieve Supervised-Level Explainability in Healthcare Records · EMNLP 2024 |
Machine learning › Generative modeling
image generation |
0.8 | 1 | 2024 | Perceptual Visual Similarity from EEG: Prediction and Image Generation · ACM Multimedia 2024 |
Machine learning › Representation and self-supervised learning › similarity measure
perceptual similarity |
0.8 | 1 | 2024 | Perceptual Visual Similarity from EEG: Prediction and Image Generation · ACM Multimedia 2024 |
Information retrieval › ranking › text ranking
document ranking |
0.8 | 1 | 2024 | Query Augmentation with Brain Signals · ACM Multimedia 2024 |
Recommender systems › fairness-aware recommendation
fairness metrics |
0.8 | 1 | 2024 | Can We Trust Recommender System Fairness Evaluation? The Role of Fairness and Relevance · SIGIR 2024 |
Information retrieval
query prediction |
0.8 | 1 | 2024 | Predicting Representations of Information Needs from Digital Activity Context · ACM Trans. Inf. Syst. 2024 |
Information retrieval
query processing |
0.8 | 1 | 2024 | Query Augmentation with Brain Signals · ACM Multimedia 2024 |
Information retrieval
ranking |
0.8 | 1 | 2024 | Query Augmentation with Brain Signals · ACM Multimedia 2024 |
Recommender systems
recommender system evaluation |
0.8 | 1 | 2024 | Can We Trust Recommender System Fairness Evaluation? The Role of Fairness and Relevance · SIGIR 2024 |
Image and video processing
saliency detection |
0.8 | 1 | 2024 | Cognition-Supervised Saliency Detection: Contrasting EEG Signals and Visual Stimuli · ACM Multimedia 2024 |
Medical and health informatics › clinical informatics › clinical coding
automated ICD coding |
0.7 | 1 | 2023 | Automated Medical Coding on MIMIC-III and MIMIC-IV: A Critical Review and Replicability Study · SIGIR 2023 |
Medical and health informatics
clinical text processing |
0.7 | 1 | 2023 | Automated Medical Coding on MIMIC-III and MIMIC-IV: A Critical Review and Replicability Study · SIGIR 2023 |
Multimedia analysis and retrieval › affective computing
affective multimedia analysis |
0.7 | 1 | 2023 | Feeling Positive? Predicting Emotional Image Similarity from Brain Signals · ACM Multimedia 2023 |
Empirical software engineering
reproducibility |
0.7 | 1 | 2023 | Automated Medical Coding on MIMIC-III and MIMIC-IV: A Critical Review and Replicability Study · SIGIR 2023 |
Machine learning › Generative modeling › diffusion model
image editing |
0.6 | 1 | 2022 | Brain-Supervised Image Editing · CVPR 2022 |
Machine learning › Generative modeling › diffusion model › controllable generation
semantic image editing |
0.6 | 1 | 2022 | Brain-Supervised Image Editing · CVPR 2022 |
Information retrieval
contextual search |
0.6 | 1 | 2022 | Does More Context Help? Effects of Context Window and Application Source on Retrieval Performance · ACM Trans. Inf. Syst. 2022 |
Information retrieval › interactive information retrieval
exploratory search |
0.5 | 2 | 2018 | Interactive Intent Modeling for Exploratory Search · ACM Trans. Inf. Syst. 2018 Designing for Exploratory Search on Touch Devices · CHI 2015 |
Recommender systems
collaborative filtering |
0.5 | 1 | 2021 | Collaborative Filtering with Preferences Inferred from Brain Signals · WWW 2021 |
Methods — techniques the papers use, named apart from their topics
electroencephalography · 6.2contrastive learning · 2.3bimodal learning · 2.0EEG · 1.9within-subject evaluation · 1.7self-supervised learning · 1.7cross-subject evaluation · 1.7EEG decoding · 1.7stratified sampling · 1.3hyperparameter tuning · 1.3decision boundary tuning · 1.3content-based retrieval · 1.3re-ranking · 1.1word embeddings · 1.0word embedding · 1.0ranking model · 0.9pareto optimization · 0.9cognitive ability prediction · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Post-training Denoising of User Profiles with LLMs in Collaborative Filtering Recommendation
Ervin Dervishaj, Maria Maistro, Tuukka Ruotsalo, Christina Lioma |
ECIR (1) | 3 |
| 2026 | Measuring Individual User Fairness with User Similarity and Effectiveness Disparity
Theresia Veronika Rampisela, Maria Maistro, Tuukka Ruotsalo, Christina Lioma |
ECIR (2) | 3 |
| 2026 | Persuasive explanations for recommender systems: how explanations can influence users' choices?abstractRecommender systems increasingly depend on explanations to convey the importance and relevance of the options recommended to their users. Previous research on explanations has predominantly concentrated on developing new explanation methods and studying how explanations can enhance recommendation effectiveness and understandability. However, limited attention has been given to understanding the persuasiveness of recommendations, particularly whether manipulating explanations to be persuasive can influence users’ choices and preferences for options. Here, we report a study (N=231) in which participants were required to make choices among recommended options across three tasks based on the provided explanations. These explanations were presented in a form of natural language. To study the effect of persuasiveness, the explanations were systematically manipulated by incorporating principles of reciprocity, commitment, authority, social proof, liking, and scarcity. In addition, explanations were manipulated for their rationality. The results reveal that the persuasiveness of explanations significantly impacts participants’ recommendation choice behavior, with persuasive explanations being preferred over non-persuasive ones. Moreover, persuasiveness also significantly increased participants’ tendencies toward irrational choices: an increased proportion of selecting a lower utility option when accompanied by a persuasive explanation. The results demonstrate that explanations substantially influence user choice behavior in recommender systems and that users’ choices, as well as the resulting user profiles, can be intentionally or unintentionally shaped by the introduction of persuasive elements in explanations. This could have unprecedented and cumulative effects on the bias of recommendations and can raise ethical concerns about the effect of persuasiveness on users’ long-term behavior in systems integrated with recommendation support. • Examines the influence of persuasive principles on users’ choice-behavior in recommender systems. • Provides empirical evidence on how explanation types affect rational and irrational choices. • Demonstrates the impact of language manipulation in recommendation explanations. S. M. Tahsinur Rahman, Dominik Siemon, Tuukka Ruotsalo |
Int. J. Hum. Comput. Stud. | 3 |
| 2026 | Predicting Document Relevance from Brain RecordingsabstractRecent neuroimaging studies have revealed the association between relevance and brain responses. However, fundamental questions about how the human brain responds to a human relevance judgement of an entire text document and how such responses could be used in predicting document relevance remain unexplored. Here, we present the first work to utilise electroencephalography (EEG) data for predicting document relevance with respect to the topic selected by a human whose brain responses are recorded during document reading. Our approach jointly learns to predict document relevance from EEG and word embeddings computed for the document under a bimodal architecture. The EEG representations in our bimodal architecture account for a human’s attention towards words, and word embeddings are used as a representation of word semantics. Experiments with several EEG decoding models and word embedding models show that document relevance can be predicted from EEG data and that our bimodal approach yields higher prediction performance ( \(\text{AUROC}=0.68\) ) than models with only word embeddings ( \(\text{AUROC}=0.62\) ) or only EEG data ( \(\text{AUROC}=0.63\) ). Our findings create new opportunities for modelling document relevance through implicit physiological signals, emphasising the combined importance of human brain signals and language models in capturing personalised document relevance beyond traditional behavioural signals. Vadym Gryshchuk, Maria Maistro, Christina Lioma, Tuukka Ruotsalo |
ACM Trans. Inf. Syst. | 4 |
| 2026 | Relevance-aware Individual Item Fairness Measures for Recommender Systems: Limitations and Usage GuidelinesabstractRecommender Systems (RSs) aim at providing relevant items to users, with a recent emphasis on improving recommendation fairness. Quantifying fairness of the recommended items can be done with two types of evaluation measures: measures that are purely based on item exposure ( exposure-based ) and measures that account for both item exposure and item relevance ( relevance-aware ). While exposure-based measures have been thoroughly analysed, relevance-aware measures have not been examined in such detail yet. We gather all existing relevance-aware individual item fairness measures for RSs and study their theoretical properties. We find that all measures suffer from one or more limitations, which may cause issues in their computation, interpretability, or expressiveness. To address this, we correct the affected measures or explain why a limitation is unresolvable. Further, we empirically investigate the extent of the limitations on the measures and compare the original measures to our reformulations under common and extreme evaluation scenarios across real-world and synthetic data. Our experiments show that our reformulated measures successfully resolve the issues in the original measures. We conclude by providing practical guidelines on how to select measures for a range of use cases. Theresia Veronika Rampisela, Maria Maistro, Tuukka Ruotsalo, Falk Scholer, Christina Lioma |
Trans. Recomm. Syst. | 3 |
| 2025 | Normalized AOPC: Fixing Misleading Faithfulness Metrics for Feature Attributions ExplainabilityabstractJoakim Edin, Andreas Geert Motzfeldt, Casper L. Christensen, Tuukka Ruotsalo, Lars Maaløe, Maria Maistro. Proceedings of the 63rd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2025. Joakim Edin, Andreas Geert Motzfeldt, Casper L. Christensen, Tuukka Ruotsalo, Lars Maaløe, Maria Maistro |
ACL (1) | 4 |
| 2025 | NeuroPhysIIR: International Workshop on NeuroPhysiological Approaches for Interactive Information RetrievalabstractThe International Workshop on NeuroPhysiological Approaches for Interactive Information Retrieval (NeuroPhysIIR'25) aims to bringing together researchers from information science, humancomputer interaction, cognitive neuroscience, and related fields, to foster cross-disciplinary collaboration and accelerate progress in neurophysiologically-informed IIR research.As the third edition following successful workshops at SIGIR'15 [5] and CHIIR'17 [6], we anticipate that the interactive nature of this workshop will not only raise awareness but also lower the entry barriers for engaging with this exciting research area within the wider IIR community.Workshop website: https://neurophysiir.github.io/chiir2025/. Jacek Gwizdka, Javed Mostafa, Min Zhang 0006, Kaixin Ji, Yashar Moshfeghi, Tuukka Ruotsalo, Damiano Spina |
CHIIR | 6 |
| 2025 | Are Representation Disentanglement and Interpretability Linked in Recommendation Models? - A Critical Review and Reproducibility Study
Ervin Dervishaj, Tuukka Ruotsalo, Maria Maistro, Christina Lioma |
ECIR (4) | 2 |
| 2025 | Decoding Affective States without Labels: Bimodal Image-brain SupervisionabstractIdentifying affective responses of users engaged with digital information can provide valuable information on user experience and can be used for user modelling, retrieval, and content recommendation. Methods for recognising affective states often rely on supervised learning from a single modality, such as decoding affective information from content via computer vision, human physiology, or brain responses. These approaches assume the availability of paired data that contain the modality from which the prediction is made and the corresponding affective state label that is used to supervise the model. Unlike previous research, we introduce an approach to decode affective states via bimodal contrastive learning without using any externally provided affective state labels. Our method, entitled BALE, uses only bimodal data (paired brain recordings and images) to self-learn latent representations by contrasting image representations and the representations of the brain responses evoked when humans perceive the visual stimuli. We demonstrate the effectiveness of our approach using two publicly available datasets: fNIRS recordings of images showing various levels of valence (positivity/negativity) and fMRI recordings of individuals viewing human faces showing different emotions (joy/anger/contempt/pride/neutral). We evaluate our model on two tasks: classification of affective states and ranking of visual stimuli based on the affective responses they evoke when perceived. We report the first successful results for bimodal learning of affective states without labels and report performance approaching models trained with labelled supervision data. The results provide evidence that subjective affective states can be captured from multimodal interactions. Our source code is openly released at https://github.com/VadymV/BALE/. Vadym Gryshchuk, Maria Maistro, Christina Lioma, Tuukka Ruotsalo |
ICMI | 4 |
| 2025 | Self-Calibrating BCIs: Ranking and Recovery of Mental Targets Without LabelsabstractWe consider the problem of recovering a mental target (e.g., an image of a face) that a participant has in mind from paired EEG (i.e., brain responses) and image (i.e., perceived faces) data collected during interactive sessions without access to labeled information. The problem has been previously explored with labeled data but not via self-calibration, where labeled data is unavailable. Here, we present the first framework and an algorithm, CURSOR, that learns to recover unknown mental targets without access to labeled data or pre-trained decoders. Our experiments on naturalistic images of faces demonstrate that CURSOR can (1) predict image similarity scores that correlate with human perceptual judgments without any label information, (2) use these scores to rank stimuli against an unknown mental target, and (3) generate new stimuli indistinguishable from the unknown mental target (validated via a user study, N=53). We release the brain response data set (N=29), associated face images used as stimuli data, and a codebase to initiate further research on this novel task. Jonathan Grizou, Carlos de la Torre-Ortiz, Tuukka Ruotsalo |
NeurIPS | 3 |
| 2025 | Stairway to Fairness: Connecting Group and Individual FairnessabstractFairness in recommender systems (RSs) is commonly categorised into group fairness and individual fairness. However, there is no established scientific understanding of the relationship between the two fairness types, as prior work on both types has used different evaluation measures or evaluation objectives for each fairness type, thereby not allowing for a proper comparison of the two. As a result, it is currently not known how increasing one type of fairness may affect the other. To fill this gap, we study the relationship of group and individual fairness through a comprehensive comparison of evaluation measures that can be used for both fairness types. Our experiments with 8 runs across 3 datasets show that recommendations that are highly fair for groups can be very unfair for individuals. Our finding is novel and useful for RS practitioners aiming to improve the fairness of their systems. Our code is available at: https://github.com/theresiavr/stairway-to-fairness. Theresia Veronika Rampisela, Maria Maistro, Tuukka Ruotsalo, Falk Scholer, Christina Lioma |
RecSys | 3 |
| 2025 | An EEG Dataset of Word-level Brain Responses for Semantic Text RelevanceabstractElectroencephalography (EEG) can enable non-invasive, real-time measurement of brain activity reflecting cognitive processes during human language processing. Previously released EEG datasets primarily capture brain signals recorded either during natural reading or within controlled psycholinguistic experimental settings. Given that information retrieval research depends on understanding and modelling relevance, we present a novel dataset including EEG data recorded while participants read text that is semantically relevant or irrelevant to self-selected topics. The dataset contains 23, 270 time-locked (∼ 0.7s) word-level EEG recordings. Using these data, we conduct benchmark experiments with two evaluation protocols, cross-subject and within-subject, focusing on two prediction tasks: word relevance and sentence relevance. We report the performance of five well known models on these tasks. Altogether, our dataset paves the way for advancing research on language relevance, brain input and feedback-based recommendation and retrieval systems, and development of brain-computer interface (BCI) devices for online detection of language relevance. Our dataset and code are openly released at https://osf.io/xh3g5/wiki/home/ and at HuggingFace https://huggingface.co/datasets/Quoron/EEG-semantic-text-relevance. Vadym Gryshchuk, Michiel M. A. Spapé, Maria Maistro, Christina Lioma, Tuukka Ruotsalo |
SIGIR | 5 |
| 2025 | Joint Evaluation of Fairness and Relevance in Recommender Systems with Pareto FrontierabstractFairness and relevance are two important aspects of recommender systems (RSs). Typically, they are evaluated either (i) separately by individual measures of fairness and relevance, or (ii) jointly using a single measure that accounts for fairness with respect to relevance. However, approach (i) often does not provide a reliable joint estimate of the goodness of the models, as it has two different best models: one for fairness and another for relevance. Approach (ii) is also problematic because these measures tend to be ad-hoc and do not relate well to traditional relevance measures, like NDCG. Motivated by this, we present a new approach for jointly evaluating fairness and relevance in RSs: Distance to Pareto Frontier (DPFR). Given some user-item interaction data, we compute their Pareto frontier for a pair of existing relevance and fairness measures, and then use the distance from the frontier as a measure of the jointly achievable fairness and relevance. Our approach is modular and intuitive as it can be computed with existing measures. Experiments with 4 RS models, 3 re-ranking strategies, and 6 datasets show that existing metrics have inconsistent associations with our Pareto-optimal solution, making DPFR a more robust and theoretically well-founded joint measure for assessing fairness and relevance. Our code: https://github.com/theresiavr/DPFR-recsys-evaluation Theresia Veronika Rampisela, Tuukka Ruotsalo, Maria Maistro, Christina Lioma |
WWW | 2 |
| 2025 | Associating cognitive abilities with naturalistic search behaviorabstractAbstract Differences in cognitive abilities affect search behaviors, but this has mostly been observed in laboratory experiments. There is limited research on how users search for information in real‐world, naturalistic settings and how real‐world search behaviors relate to cognitive abilities. In this study, we investigated a wide range of behavioral data captured from real‐life search tasks, their association with users' cognitive abilities, and the potential for automatically inferring cognitive abilities from these data. Furthermore, we aimed to determine the data quantity and monitoring duration needed to effectively estimate cognitive abilities from naturalistic behavior. Twenty individuals with βvarying cognitive abilities participated in the experiments in which their everyday search behavior was continuously recorded for 14 days. Their cognitive ability was evaluated through standard tests conducted individually. Data consisted of over 800 h of monitoring, including 2022 queries extracted from 1,442,447 screen frames and associated operating system logs. Using these data, naturalistic search behaviors were associated with cognitive abilities, and predictive models were trained. The results showed that lower selective attention was found to be associated with longer dwelling on selected search results. Faster psychomotor speed and higher fluid intelligence were found to be associated with a greater amount of text read on selected pages. Predictive models exhibited small error rates in predicting cognitive abilities. Vuong Thanh Tung, Pritom Kumar Das, Tuukka Ruotsalo |
J. Assoc. Inf. Sci. Technol. | 3 |
| 2025 | Affective annotation of videos from EEG-based crowdsourcingabstractAbstract Enriching multimedia content with affective metadata unlocks opportunities for innovative and enhanced user experiences in recommendation systems, multimedia retrieval, and many other applications. However, it is really challenging to accurately decode human affect. On the one hand, manual procedures for affective annotation are labour-intensive and hardly scalable. On the other hand, content-based approaches rely on the assumption that affective experiences (1) are directly related to the content, (2) are homogeneous for a particular content, and (3) ignore the subjective nature of affective responses. Recent advancements in brain-computer interfacing (BCI) signifies the prospect of partially automating affective annotation by decoding natural affective experiences toward the content. We consider affective annotation of videos based on brainsourcing: crowdsourced affective reactions from brain signals, recorded while participants were watching videos. Our experiments are based on two popular datasets (DEAP and SEED) and three crowdsourcing models. Crowdsourcing models can support affective annotation for all videos in the SEED dataset and most videos in the DEAP dataset. For both datasets and crowdsourcing models, the performance of affective annotation increases with the crowd size and shows increased confidence of the classifiers with larger crowd sizes. For example, the average classification accuracy for binary valence in DEAP is less than 60% for the individual predictions, but increases up to about 70% for a crowd size of six participants and get to about 80% for fourteen participants. Our findings open avenues for utilizing data captured via BCI for understanding and annotating content according to its users’ affective experiences. Yoelvis Moreno-Alcayde, Tuukka Ruotsalo, Luis A. Leiva, V. Javier Traver |
Pattern Anal. Appl. | 2 |
| 2025 | Brain-Supervised Conditional Generative ModelingabstractPresent machine learning approaches to steer generative models rely on the availability of manual human input. We propose an alternative approach to supervising generative machine learning models by directly detecting task-relevant information from brain responses. That is, requiring humans only to perceive stimulus and react to it naturally. Brain responses of participants (N=30) were recorded via electroencephalography (EEG) while they perceived artificially generated images of faces and were instructed to look for a particular semantic feature, such as “smile” or “young”. A supervised adversarial autoencoder was trained to disentangle semantic image features by using EEG data as a supervision signal. The model was subsequently conditioned to generate images matching users' intentions without additional human input. The approach was evaluated in a validation study comparing brain-conditioned models to manually conditioned and randomly conditioned alternatives. Human assessors scored the saliency of images generated from different models according to the target visual features (e.g., which face image is more “smiling” or more “young”). The results show that brain-supervised models perform comparably to models trained with manually curated labels, without requiring any manual input from humans. Tuukka Ruotsalo |
IEEE Trans. Hum. Mach. Syst. | 2 |
| 2025 | Incorporating Cognitive Abilities into Web Search Re-rankingabstractWeb search ranking models learn from human interactions to improve retrieval performance, but they are presently limited by their use of behavioral factors, such as click-through data or dwell time, that do not account for differences in their users’ cognition. However, it is well understood that users’ behavior varies according to their abilities in processing information, making inferences, and interacting with computing systems. As a result, researchers may miss opportunities to design ranking models that are optimized for their users’ cognitive abilities. To address this, we report an approach for search result re-ranking that incorporates cognitive ability information in the ranking model. We report extensive empirical in-the-wild experiments with data from simulated tasks and real-world tasks of 20 participants to measure, predict, and use these data to train search result re-ranking models. Our results demonstrate that cognitive ability data significantly improve the effectiveness of re-ranking models in simulated-task and real-world conditions, and that cognitive abilities can be predicted from regular user interactions without requiring separate cognitive testing for each user. In particular, the models show improved performance in predicting the position of the documents the users select during search sessions. Our findings show that search engines have significant potential to improve their ranking performance by accounting for users’ cognitive ability. Vuong Thanh Tung, Pritom Kumar Das, Tuukka Ruotsalo |
ACM Trans. Inf. Syst. | 3 |
| 2025 | Evaluation Measures of Individual Item Fairness for Recommender Systems: A Critical StudyabstractFairness is an emerging and challenging topic in recommender systems. In recent years, various ways of evaluating and therefore improving fairness have emerged. In this study, we examine existing evaluation measures of fairness in recommender systems. Specifically, we focus solely on exposure-based fairness measures of individual items that aim at quantifying the disparity in how individual items are recommended to users, separate from item relevance to users. We gather all such measures and we critically analyse their theoretical properties. We identify a series of limitations in each of them, which collectively may render the affected measures hard or impossible to interpret, to compute, or to use for comparing recommendations. We resolve these limitations by redefining or correcting the affected measures, or we argue why certain limitations cannot be resolved. We further perform a comprehensive empirical analysis of both the original and our corrected versions of these fairness measures, using real-world and synthetic datasets. Our analysis provides novel insights into the relationship between measures based on different fairness concepts, and different levels of measure sensitivity and strictness. We conclude with practical suggestions of which fairness measures should be used and when. Our code is publicly available. To our knowledge, this is the first critical comparison of individual item fairness measures in recommender systems. Theresia Veronika Rampisela, Maria Maistro, Tuukka Ruotsalo, Christina Lioma |
Trans. Recomm. Syst. | 3 |
| 2024 | An Unsupervised Approach to Achieve Supervised-Level Explainability in Healthcare RecordsabstractElectronic healthcare records are vital for patient safety as they document conditions, plans, and procedures in both free text and medical codes.Language models have significantly enhanced the processing of such records, streamlining workflows and reducing manual data entry, thereby saving healthcare providers significant resources.However, the black-box nature of these models often leaves healthcare professionals hesitant to trust them.State-ofthe-art explainability methods increase model transparency but rely on human-annotated evidence spans, which are costly.In this study, we propose an approach to produce plausible and faithful explanations without needing such annotations.We demonstrate on the automated medical coding task that adversarial robustness training improves explanation plausibility and introduce AttInGrad, a new explanation method superior to previous ones.By combining both contributions in a fully unsupervised setup, we produce explanations of comparable quality, or better, to that of a supervised approach.We release our code and model weights. 1 Joakim Edin, Maria Maistro, Lars Maaløe, Lasse Borgholt, Jakob D. Havtorn, Tuukka Ruotsalo |
EMNLP | 6 |
| 2024 | Cognition-Supervised Saliency Detection: Contrasting EEG Signals and Visual StimuliabstractUnderstanding human assessment of semantically salient parts of multimedia content is crucial for developing human-centric applications, such as annotation tools, search and recommender systems, and systems able to generate new media matching human interests. However, the challenge of acquiring suitable supervision signals to detect semantic saliency without extensive manual annotation remains significant. Here, we explore a novel method that utilizes signals measured directly from human cognition via electroencephalogram (EEG) in response to natural visual perception. These signals are used for supervising representation learning to capture semantic saliency. Through a contrastive learning framework, our method aligns EEG data with visual stimuli, capturing human cognitive responses without the need for any manual annotation. Our approach demonstrates that the learned representations closely align with human-centric notions of visual saliency and achieve competitive performance in several downstream tasks. We also introduce an open EEG/image dataset to facilitate research in utilizing cognitive signals for multimodal data analysis and developing models for cross-modal representation learning. Tuukka Ruotsalo |
ACM Multimedia | 2 |
| 2024 | Perceptual Visual Similarity from EEG: Prediction and Image GenerationabstractVisual similarity estimation plays a fundamental role both in human cognition and multimedia information processing as it is the basis for many applications ranging from image search and recommendation to visual content generation. Existing computational models to assess visual similarity often diverge from human perception as they are typically trained solely on image data without information about how humans perceive image similarity. Here, we present an approach for learning perceptual visual similarity from brain recordings obtained via electroencephalogram (EEG). Our approach establishes a mapping between similarity reflected in the human cognitive system and a latent image representation. We evaluate the approach in two tasks. First, predicting visual distance from EEG data and second, adjusting a latent representation of a generative model to generate new images at a predicted distance from a given source image. Experiments demonstrate that the predicted distances from EEG closely align with the ground truth distances, and images generated using these predicted distances closely resemble the ground truth images. These findings open new possibilities for leveraging signals measured from human cognition to infer similarity as opposed to using only content-based models. Carlos de la Torre-Ortiz, Tuukka Ruotsalo |
ACM Multimedia | 2 |
| 2024 | Query Augmentation with Brain SignalsabstractIn the information retrieval scenario, query augmentation is an essential technique to refine semantically imprecise queries to align more closely with users' actual information needs. Traditional methods typically rely on extracting signals from user interactions such as browsing or clicking behaviors to augment the queries, which may not accurately reflect the actual user intent due to inherent noise and the dependency on initial user interactions. To overcome these limitations, we introduce Brain-Aug, a novel approach that decodes semantic information directly from brain signals of users to augment query representation. Brain-Aug builds on three techniques: (i) Structurally, an adapter network is utilized to project brain signals into the embedding space of a language model, allowing query augmentation conditioned on both the users' initial query and their brain signals. (ii) During training, we use a next token prediction task for query augmentation and adopt prompt tuning to efficiently train the brain adapter. (iii)At the inference stage, a ranking-oriented decoding strategy is implemented, enabling Brain-Aug to generate augmentations that improve ranking performance. We evaluate our approach on multiple functional magnetic resonance imaging (fMRI) datasets, demonstrating that Brain-Aug not only produces semantically richer queries but also significantly improves document ranking accuracy, particularly for ambiguous queries. These results validate the effectiveness of Brain-Aug, and reveal the potential of using internal cognitive states to understand and augment text-based queries. Supplementary materials and code are available at https://github.com/YeZiyi1998/Brain-Query-Augmentation. Ziyi Ye, Jingtao Zhan, Qingyao Ai, Yiqun Liu 0001, Maarten de Rijke, Christina Lioma, Tuukka Ruotsalo |
ACM Multimedia | 7 |
| 2024 | Can We Trust Recommender System Fairness Evaluation? The Role of Fairness and RelevanceabstractRelevance and fairness are two major objectives of recommender systems (RSs). Recent work proposes measures of RS fairness that are either independent from relevance (fairness-only) or conditioned on relevance (joint measures). While fairness-only measures have been studied extensively, we look into whether joint measures can be trusted. We collect all joint evaluation measures of RS relevance and fairness, and ask: How much do they agree with each other? To what extent do they agree with relevance/fairness measures? How sensitive are they to changes in rank position, or to increasingly fair and relevant recommendations? We eempirically study for the first time the behaviour of these measures across 4 real-world datasets and 4 recommenders. We find that most of these measures: i) correlate weakly with one another and even contradict each other at times; ii) are less sensitive to rank position changes than relevance- and fairness-only measures, meaning that they are less granular than traditional RS measures; and iii) tend to compress scores at the low end of their range, meaning that they are not very expressive. We counter the above limitations with a set of guidelines on the appropriate usage of such measures, i.e., they should be used with caution due to their tendency to contradict each other and of having a very small empirical range. Theresia Veronika Rampisela, Tuukka Ruotsalo, Maria Maistro, Christina Lioma |
SIGIR | 2 |
| 2024 | Crowdsourcing Affective Annotations Via fNIRS-BCIabstractAffective annotation refers to the process of labeling media content based on the emotions they evoke. Since such experiences are inherently subjective and depend on individual differences, the central challenge is associating digital content with its affective, interindividual experience. Here, we present a first-of-its-kind methodology for affective annotation directly from brain signals by monitoring the affective experience of a crowd of individuals via functional near-infrared spectroscopy (fNIRS). An experiment is reported in which fNIRS was recorded from 31 participants to develop a brain-computer interface (BCI) for affective annotation. Brain signals evoked by images were used to draw predictions about the affective dimensions that characterize the stimuli. By combining annotations, the results show that monitoring crowd responses can draw accurate affective annotations, with performance improving significantly with increases in crowd size. Our methodology demonstrates a proof-of-concept to source affective annotations from a crowd of BCI users without requiring any auxiliary mental or physical interaction. Tuukka Ruotsalo, Kalle Mäkelä, Michiel M. A. Spapé |
IEEE Trans. Affect. Comput. | 1 |
| 2024 | NEMO: A Database for Emotion Analysis Using Functional Near-Infrared SpectroscopyabstractWe present a dataset for the analysis of human affective states using functional near-infrared spectroscopy (fNIRS). Data were recorded from thirty-one participants who engaged in two tasks. In the emotional perception task the participants passively viewed images sampled from the standard international affective picture system database, which provided ground-truth valence and arousal annotation for the stimuli. In the affective imagery task the participants actively imagined emotional scenarios followed by rating these for subjective valence and arousal. Correlates between the fNIRS signal and the valence-arousal ratings were investigated to estimate the validity of the dataset. Source-code and summaries are provided for a processing pipeline, brain activity group analysis, and estimating baseline classification performance. For classification, prediction experiments are conducted for single-trial 4-class classification of arousal and valence as well as cross-participant classifications, and comparisons between high and low arousal variants of the valence prediction tasks. Finally, classification results are presented for subject-specific and cross-participant models. The dataset is made publicly available to encourage research on affective decoding and downstream applications using fNIRS data. Michiel M. A. Spapé, Kalle Mäkelä, Tuukka Ruotsalo |
IEEE Trans. Affect. Comput. | 3 |
| 2024 | Cross-Subject EEG Feedback for Implicit Image GenerationabstractGenerative models are powerful tools for producing novel information by learning from example data. However, the current approaches require explicit manual input to steer generative models to match human goals. Furthermore, how these models would integrate implicit, diverse feedback and goals of multiple users remains largely unexplored. Here, we present a first-of-its-kind system that produces novel images of faces by inferring human goals directly from cross-subject brain signals while study subjects are looking at example images. We report on an experiment where brain responses to images of faces were recorded using electroencephalography in 30 subjects, focusing on specific salient visual features (VFs). Preferences toward VFs were decoded from subjects' brain responses and used as implicit feedback for a generative adversarial network (GAN), which generated new images of faces. The results from a follow-up user study evaluating the presence of the target salient VFs show that the images generated from brain feedback represent the goal of the study subjects and are comparable to images generated with manual feedback. The methodology provides a stepping stone toward humans-in-the-loop image generation. Carlos de la Torre-Ortiz, Michiel M. A. Spapé, Niklas Ravaja, Tuukka Ruotsalo |
IEEE Trans. Cybern. | 4 |
| 2024 | Entity Footprinting: Modeling Contextual User States via Digital Activity MonitoringabstractOur digital life consists of activities that are organized around tasks and exhibit different user states in the digital contexts around these activities. Previous works have shown that digital activity monitoring can be used to predict entities that users will need to perform digital tasks. There have been methods developed to automatically detect the tasks of a user. However, these studies typically support only specific applications and tasks, and relatively little research has been conducted on real-life digital activities. This article introduces user state modeling and prediction with contextual information captured as entities, recorded from real-world digital user behavior, called entity footprinting —a system that records users’ digital activities on their screens and proactively provides useful entities across application boundaries without requiring explicit query formulation. Our methodology is to detect contextual user states using latent representations of entities occurring in digital activities. Using topic models and recurrent neural networks, the model learns the latent representation of concurrent entities and their sequential relationships. We report a field study in which the digital activities of 13 people were recorded continuously for 14 days. The model learned from this data is used to (1) predict contextual user states and (2) predict relevant entities for the detected states. The results show improved user state detection accuracy and entity prediction performance compared to static, heuristic, and basic topic models. Our findings have implications for the design of proactive recommendation systems that can implicitly infer users’ contextual state by monitoring users’ digital activities and proactively recommending the right information at the right time. Zeinab R. Yousefi, Vuong Thanh Tung, Marie Al-Ghossein, Tuukka Ruotsalo, Giulio Jacucci, Samuel Kaski |
ACM Trans. Interact. Intell. Syst. | 4 |
| 2024 | Naturalistic Digital Behavior Predicts Cognitive AbilitiesabstractIndividuals are known to differ in cognitive abilities, affecting their behavior and information processing in digital environments. However, we have a limited understanding of which behaviors are affected, how, and whether some features extracted from digital behavior can predict cognitive abilities. Consequently, researchers may miss opportunities to design and support individuals with personalized experiences and detect those who may benefit from additional interventions. To characterize digital behaviors, we collected 24/7 screen recordings, input behavior, and operating system data from the laptops of 20 adults for two weeks. We use cognitive test results from the same individuals to characterize their cognitive abilities: psychomotor speed, processing speed, selective attention, working memory, and fluid intelligence. Our results from regression analysis, path modeling, and machine learning experiments show that cognitive abilities are associated with differences in digital behavior and that naturalistic behavioral data can predict the cognitive abilities of individuals with small error rates. Our findings suggest naturalistic interaction data as a novel source for modeling cognitive differences. Vuong Thanh Tung, Giulio Jacucci, Tuukka Ruotsalo |
ACM Trans. Comput. Hum. Interact. | 3 |
| 2024 | Predicting Representations of Information Needs from Digital Activity ContextabstractInformation retrieval systems often consider search-session and immediately preceding web-browsing history as the context for predicting users’ present information needs. However, such context is only available when a user’s information needs originate from web context or when users have issued preceding queries in the search session. Here, we study the effect of more extensive context information recorded from users’ everyday digital activities by monitoring all information interacted with and communicated using personal computers. Twenty individuals were recruited for 14 days of 24/7 continuous monitoring of their digital activities, including screen contents, clicks, and operating system logs on Web and non-Web applications. Using this data, a transformer architecture is applied to model the digital activity context and predict representations of personalized information needs. Subsequently, the representations of information needs are used for query prediction, query auto-completion, selected search result prediction, and Web search re-ranking. The predictions of the models are evaluated against the ground truth data obtained from the activity recordings. The results reveal that the models accurately predict representations of information needs improving over the conventional search session and web-browsing contexts. The results indicate that the present practice for utilizing users’ contextual information is limited and can be significantly extended to achieve improved search interaction support and performance. Vuong Thanh Tung, Tuukka Ruotsalo |
ACM Trans. Inf. Syst. | 2 |
| 2024 | Efficient Decoding of Affective States from Video-elicited EEG Signals: An Empirical InvestigationabstractAffect decoding through brain-computer interfacing (BCI) holds great potential to capture users’ feelings and emotional responses via non-invasive electroencephalogram (EEG) sensing. Yet, little research has been conducted to understand efficient decoding when users are exposed to dynamic audiovisual contents. In this regard, we study EEG-based affect decoding from videos in arousal and valence classification tasks, considering the impact of signal length, window size for feature extraction, and frequency bands. We train both classic Machine Learning models (SVMs and k -NNs) and modern Deep Learning models (FCNNs and GTNs). Our results show that: (1) affect can be effectively decoded using less than 1 minute of EEG signal; (2) temporal windows of 6 and 10 seconds provide the best classification performance for classic Machine Learning models but Deep Learning models benefit from much shorter windows of 2 seconds; and (3) any model trained on the Beta band alone achieves similar (sometimes better) performance than when trained on all frequency bands. Taken together, our results indicate that affect decoding can work in more realistic conditions than currently assumed, thus becoming a viable technology for creating better interfaces and user models. Kayhan Latifzadeh, Nima Gozalpour, V. Javier Traver, Tuukka Ruotsalo, Aleksandra Kawala-Sterniuk, Luis A. Leiva |
ACM Trans. Multim. Comput. Commun. Appl. | 4 |
| 2023 | Feeling Positive? Predicting Emotional Image Similarity from Brain SignalsabstractThe present notion of visual similarity is based on features derived from image contents. This ignores the users' emotional or affective experiences toward the content, and how users feel when they search for images. Here we consider valence, a positive or negative quantification of affective appraisal, as a novel dimension of image similarity. We report the largest neuroimaging experiment that quantifies and predicts the valence of visual content by using functional near-infrared spectroscopy from brain-computer interfacing. We show that affective similarity can be (1)~decoded directly from brain signals in response to visual stimuli, (2)~utilized for predicting affective image similarity with an average accuracy of 0.58 and an accuracy of 0.65 for high-arousal stimuli, and (3)~effectively used to complement affective similarity estimates of content-based models; for example when fused fNIRS and image rankings the retrieval F-measure@20 is 0.70. Our work opens new research avenues for affective multimedia analysis, retrieval, and user modeling. Tuukka Ruotsalo, Kalle Mäkelä, Michiel M. A. Spapé, Luis A. Leiva |
ACM Multimedia | 1 |
| 2023 | Automated Medical Coding on MIMIC-III and MIMIC-IV: A Critical Review and Replicability StudyabstractMedical coding is the task of assigning medical codes to clinical free-text documentation. Healthcare professionals manually assign such codes to track patient diagnoses and treatments. Automated medical coding can considerably alleviate this administrative burden. In this paper, we reproduce, compare, and analyze state-of-the-art automated medical coding machine learning models. We show that several models underperform due to weak configurations, poorly sampled train-test splits, and insufficient evaluation. In previous work, the macro F1 score has been calculated sub-optimally, and our correction doubles it. We contribute a revised model comparison using stratified sampling and identical experimental setups, including hyperparameters and decision boundary tuning. We analyze prediction errors to validate and falsify assumptions of previous works. The analysis confirms that all models struggle with rare codes, while long documents only have a negligible impact. Finally, we present the first comprehensive results on the newly released MIMIC-IV dataset using the reproduced models. We release our code, model parameters, and new MIMIC-III and MIMIC-IV training and evaluation pipelines to accommodate fair future comparisons. Joakim Edin, Alexander Junge, Jakob D. Havtorn, Lasse Borgholt, Maria Maistro, Tuukka Ruotsalo, Lars Maaløe |
SIGIR | 6 |
| 2023 | Affective Relevance: Inferring Emotional Responses via fNIRS NeuroimagingabstractInformation retrieval (IR) relies on a general notion of relevance, which is used as the principal foundation for ranking and evaluation methods. However, IR does not account for more a nuanced affective experience. Here, we consider the emotional response decoded directly from the human brain as an alternative dimension of relevance. We report an experiment covering seven different scenarios in which we measure and predict how users emotionally respond to visual image contents by using functional near-infrared spectroscopy (fNIRS) neuroimaging on two commonly used affective dimensions: valence (negativity and positivity) and arousal (boredness and excitedness). Our results show that affective states can be successfully decoded using fNIRS, and utilized to complement the present notion of relevance in IR studies. For example, we achieved 0.39 Balanced accuracy and 0.61 AUC in 4-class classification of affective states (vs. 0.25 Balanced accuracy and 0.5 AUC of a random classifier). Likewise, we achieved 0.684 Precision@20 when retrieving high-arousal images. Our work opens new avenues for incorporating emotional states in IR evaluation, affective feedback, and information filtering. Tuukka Ruotsalo, Kalle Mäkelä, Michiel M. A. Spapé, Luis A. Leiva |
SIGIR | 1 |
| 2023 | Touching Virtual Humans: Haptic Responses Reveal the Emotional Impact of Affective AgentsabstractInterpersonal touch is critical for social-emotional development and presents a powerful modality for communicating emotions. Virtual agents of the future could capitalize on touch to establish social bonds with humans and facilitate cooperation in virtual reality (VR). We studied whether the emotional expression of a virtual agent would affect the way humans touch the agent. Participants were asked to hold a pressure-sensing tube presented as the agent’s arm in VR. Upon seeing the agent’s emotional expression change, participants briefly squeezed the arm. The effect of emotional expressions on affective state was measured using self-reported valence and arousal as well as physiology-based indices. Onset, duration, and intensity of the squeeze were recorded to examine the haptic responses. Emotional expression of agents affected squeeze intensity and duration through changes in emotional perception and experience. Haptic responses may thus provide an implicit measure of persons’ experience towards their virtual companion. Imtiaj Ahmed, Ville J. Harjunen, Giulio Jacucci, Niklas Ravaja, Tuukka Ruotsalo, Michiel M. A. Spapé |
IEEE Trans. Affect. Comput. | 5 |
| 2023 | Contradicted by the Brain: Predicting Individual and Group Preferences via Brain-Computer InterfacingabstractWe investigate inferring individual preferences and the contradiction of individual preferences with group preferences through direct measurement of the brain. We report an experiment where brain activity collected from 31 participants produced in response to viewing images is associated with their self-reported preferences. First, we show that brain responses present a graded response to preferences, and that brain responses alone can be used to train classifiers that reliably estimate preferences. Second, we show that brain responses reveal additional preference information that correlates with group preference, even when participants self-reported having no such preference. Our analysis of brain responses carries significant implications for researchers in general, as it suggests an individual's explicit preferences are not always aligned with the preferences inferred from their brain responses. These findings call into question the reliability of explicit and behavioral signals. They also imply that additional, multimodal sources of information may be necessary to infer reliable preference information. Keith M. Davis, Michiel M. A. Spapé, Tuukka Ruotsalo |
IEEE Trans. Affect. Comput. | 3 |
| 2023 | Brain-Computer Interface for Generating Personally Attractive ImagesabstractWhile we instantaneously recognize a face as attractive, it is much harder to explain what exactly defines personal attraction. This suggests that attraction depends on implicit processing of complex, culturally and individually defined features. Generative adversarial neural networks (GANs), which learn to mimic complex data distributions, can potentially model subjective preferences unconstrained by pre-defined model parameterization. Here, we present generative brain-computer interfaces (GBCI), coupling GANs with brain-computer interfaces. GBCI first presents a selection of images and captures personalized attractiveness reactions toward the images via electroencephalography. These reactions are then used to control a GAN model, finding a representation that matches the features constituting an attractive image for an individual. We conducted an experiment (N = 30) to validate GBCI using a face-generating GAN and producing images that are hypothesized to be individually attractive. In double-blind evaluation of the GBCI-produced images against matched controls, we found GBCI yielded highly accurate results. Thus, the use of EEG responses to control a GAN presents a valid tool for interactive information-generation. Furthermore, the GBCI-derived images visually replicated known effects from social neuroscience, suggesting that the individually responsive, generative nature of GBCI provides a powerful, new tool in mapping individual differences and visualizing cognitive-affective processing. Michiel M. A. Spapé, Keith M. Davis, Lauri Kangassalo, Niklas Ravaja, Zania Sovijärvi-Spapé, Tuukka Ruotsalo |
IEEE Trans. Affect. Comput. | 6 |
| 2022 | Brain-Supervised Image EditingabstractDespite recent advances in deep neural models for semantic image editing, present approaches are dependent on explicit human input. Previous work assumes the availability of manually curated datasets for supervised learning, while for unsupervised approaches the human inspection of discovered components is required to identify those which modify worthwhile semantic features. Here, we present a novel alternative: the utilization of brain responses as a supervision signal for learning semantic feature representations. Participants$(N=30)$in a neurophysiological experiment were shown artificially generated faces and instructed to look for a particular semantic feature, such as “old” or “smiling”, while their brain responses were recorded via electroencephalography (EEG). Using supervision signals inferred from these responses, semantic features within the latent space of a generative adversarial network (GAN) were learned and then used to edit semantic features of new images. We show that implicit brain supervision achieves comparable semantic image editing performance to explicit manual labeling. This work demonstrates the feasibility of utilizing implicit human reactions recorded via brain-computer interfaces for semantic image editing and interpretation. Keith M. Davis, Carlos de la Torre-Ortiz, Tuukka Ruotsalo |
CVPR | 3 |
| 2022 | Active tag recommendation for interactive entity search: Interaction effectiveness and retrieval performanceabstractWe introduce active tag recommendation for interactive entity search, an approach that actively learns to suggest tags from preceding user interactions with the recommended tags. The approach utilizes an online reinforcement learning model and observes user interactions on the recommended tags to reward or penalize the model. Active tag recommendation is implemented as part of a realistic search engine indexing a large collection of movie data. The approach is evaluated in task-based user experiments comparing a complete search system enhanced with active tag recommendation to a control system in which active tag recommendation is not available. In the experiment, participants (N = 45) performed search tasks on the movie domain and the corresponding search interactions, information selections, and entity rankings were logged and analyzed. The results show that active tag recommendation (1) improves the ranking of entities compared to written-query interaction, (2) increases the amount of interaction and effectiveness of interactions to rank entities that end up being selected in a task, and (3) reduces, but does not substitute, the need for written-query interaction (4) without compromising task execution time. The results imply that active learning for search support can help users to interact with entity search systems by reducing the need for writing queries and improve search outcomes without compromising the time used for searching. Tuukka Ruotsalo, Sean Weber, Krzysztof Z. Gajos |
Inf. Process. Manag. | 1 |
| 2022 | Does More Context Help? Effects of Context Window and Application Source on Retrieval PerformanceabstractWe study the effect of contextual information obtained from a user’s digital trace on Web search performance. Contextual information is modeled using Dirichlet–Hawkes processes (DHP) and used in augmenting Web search queries. The context is captured by monitoring all naturally occurring user behavior using continuous 24/7 recordings of the screen and associating the context with the queries issued by the users. We report a field study in which 13 participants installed a screen recording and digital activity monitoring system on their laptops for 14 days, resulting in data on all Web search queries and the associated context data. A query augmentation (QAug) model was built to expand the original query with semantically related terms. The effects of context window and source were determined by training context models with temporally varying context windows and varying application sources. The context models were then utilized to re-rank the QAug model. We evaluate the context models by using the Web document rankings of the original query as a control condition compared against various experimental conditions: (1) a search context condition in which the context was sourced from search history; (2) a non-search context condition in which the context was sourced from all interactions excluding search history; (3) a comprehensive context condition in which the context was sourced from both search and non-search histories; and (4) an application-specific condition in which the context was sourced from interaction histories captured on a specific application type. Our results indicated that incorporating more contextual information significantly improved Web search rankings as measured by the positions of the documents on which users clicked in the search result pages. The effects and importance of different context windows and application sources, along with different query types are analyzed, and their impact on Web search performance is discussed. Vuong Thanh Tung, Salvatore Andolina, Giulio Jacucci, Tuukka Ruotsalo |
ACM Trans. Inf. Syst. | 4 |
| 2021 | EntityBot: Supporting Everyday Digital Tasks with Entity RecommendationsabstractEveryday digital tasks can highly benefit from systems that recommend the right information to use at the right time. However, existing solutions typically support only specific applications and tasks. In this demo, we showcase EntityBot, a system that captures context across application boundaries and recommends information entities related to the current task. The user’s digital activity is continuously monitored by capturing all content on the computer screen using optical character recognition. This includes all applications and services being used and specific to individuals’ computer usages such as instant messaging, emailing, web browsing, and word processing. A linear model is then applied to detect the user’s task context to retrieve entities such as applications, documents, contact information, and several keywords determining the task. The system has been evaluated with real-world tasks, demonstrating that the recommendation had an impact on the tasks and led to high user satisfaction. Vuong Thanh Tung, Salvatore Andolina, Giulio Jacucci, Pedram Daee, Khalil Klouche, Mats Sjöberg, Tuukka Ruotsalo, Samuel Kaski |
RecSys | 7 |
| 2021 | Interactive Visual Facets to Support Fluid Exploratory SearchabstractExploratory search starts with ill-defined goals and involves browsing, learning, and formulating new targets for search. To fluidly support such dynamic search behaviours, we focus on devising interactive visual facets (IVF), visualising information facets to support user comprehension and control of the information space. To do this, we reviewed existing faceted search interfaces and derived two design requirements (DR) that have not been fully addressed to support fluid interactions in exploratory search. We then exemplified the requirements through devising an IVF tool, which coordinates a linear and a categorical facet representing the distribution and summarisation of items, respectively, and providing context for faceted exploration (DR1). To support rapid transitions between search criteria (DR2), the tool introduces a novel design concept of using facets to select items without filtering the item space. Particularly, we propose a filter-swipe technique that enables users to drag a categorical facet value sequentially over linear facet bars to view the items in the intersection of the two facets along with the categorical facet dynamically summarizing the items in the interaction. A user study of 11 participants with realistic email search tasks shows that dynamic suggestions through the timeline navigation can help discover useful suggestions for search; the novel design concept was favoured over using facet values as filters. Based on these practices, we derive IVF design implications for fluid, exploratory searches. Chen He 0003, Luana Micallef, Baris Serim, Vuong Thanh Tung, Tuukka Ruotsalo, Giulio Jacucci |
VINCI | 5 |
| 2021 | Collaborative Filtering with Preferences Inferred from Brain SignalsabstractCollaborative filtering is a common technique in which interaction data from a large number of users are used to recommend items to an individual that the individual may prefer but has not interacted with. Previous approaches have achieved this using a variety of behavioral signals, from dwell time and clickthrough rates to self-reported ratings. However, such signals are mere estimations of the real underlying preferences of the users. Here, we use brain-computer interfacing to infer preferences directly from the human brain. We then utilize these preferences in a collaborative filtering setting and report results from an experiment where brain inferred preferences are used in a neural collaborative filtering framework. Our results demonstrate, for the first time, that brain-computer interfacing can provide a viable alternative for behavioral and self-reported preferences in realistic recommendation scenarios. We also discuss the broader implications of our findings for personalization systems and user privacy. Keith M. Davis, Michiel M. A. Spapé, Tuukka Ruotsalo |
WWW | 3 |
| 2021 | Entity Recommendation for Everyday Digital TasksabstractRecommender systems can support everyday digital tasks by retrieving and recommending useful information contextually. This is becoming increasingly relevant in services and operating systems. Previous research often focuses on specific recommendation tasks with data captured from interactions with an individual application. The quality of recommendations is also often evaluated addressing only computational measures of accuracy, without investigating the usefulness of recommendations in realistic tasks. The aim of this work is to synthesize the research in this area through a novel approach by (1) demonstrating comprehensive digital activity monitoring, (2) introducing entity-based computing and interaction, and (3) investigating the previously overlooked usefulness of entity recommendations and their actual impact on user behavior in real tasks. The methodology exploits context from screen frames recorded every 2 seconds to recommend information entities related to the current task. We embodied this methodology in an interactive system and investigated the relevance and influence of the recommended entities in a study with participants resuming their real-world tasks after a 14-day monitoring phase. Results show that the recommendations allowed participants to find more relevant entities than in a control without the system. In addition, the recommended entities were also used in the actual tasks. In the discussion, we reflect on a research agenda for entity recommendation in context, revisiting comprehensive monitoring to include the physical world, considering entities as actionable recommendations, capturing drifting intent and routines, and considering explainability and transparency of recommendations, ethics, and ownership of data. Giulio Jacucci, Pedram Daee, Vuong Thanh Tung, Salvatore Andolina, Khalil Klouche, Mats Sjöberg, Tuukka Ruotsalo, Samuel Kaski |
ACM Trans. Comput. Hum. Interact. | 7 |
| 2021 | Spoken Conversational Context Improves Query Auto-completion in Web SearchabstractWeb searches often originate from conversations in which people engage before they perform a search. Therefore, conversations can be a valuable source of context with which to support the search process. We investigate whether spoken input from conversations can be used as a context to improve query auto-completion. We model the temporal dynamics of the spoken conversational context preceding queries and use these models to re-rank the query auto-completion suggestions. Data were collected from a controlled experiment and comprised conversations among 12 participant pairs conversing about movies or traveling. Search query logs during the conversations were recorded and temporally associated with the conversations. We compared the effects of spoken conversational input in four conditions: a control condition without contextualization; an experimental condition with the model using search query logs; an experimental condition with the model using spoken conversational input; and an experimental condition with the model using both search query logs and spoken conversational input. We show the advantage of combining the spoken conversational context with the Web-search context for improved retrieval performance. Our results suggest that spoken conversations provide a rich context for supporting information searches beyond current user-modeling approaches. Vuong Thanh Tung, Salvatore Andolina, Giulio Jacucci, Tuukka Ruotsalo |
ACM Trans. Inf. Syst. | 4 |
| 2020 | Brainsourcing: Crowdsourcing Recognition Tasks via Collaborative Brain-Computer InterfacingabstractThis paper introduces brainsourcing: utilizing brain responses of a group of human contributors each performing a recognition task to determine classes of stimuli. We investigate to what extent it is possible to infer reliable class labels using data collected utilizing electroencephalography (EEG) from participants given a set of common stimuli. An experiment (N=30) measuring EEG responses to visual features of faces (gender, hair color, age, smile) revealed an improved F1 score of 0.94 for a crowd of twelve participants compared to an F1 score of 0.67 derived from individual participants and a random chance of 0.50. Our results demonstrate the methodological and pragmatic feasibility of brainsourcing in labeling tasks and opens avenues for more general applications using brain-computer interfacing in a crowdsourced setting. Keith M. Davis, Lauri Kangassalo, Michiel M. A. Spapé, Tuukka Ruotsalo |
CHI | 4 |
| 2020 | Generating Images Instead of Retrieving Them: Relevance Feedback on Generative Adversarial NetworksabstractFinding images matching a user's intention has been largely based on matching a representation of the user's information needs with an existing collection of images. For example, using an example image or a written query to express the information need and retrieving images that share similarities with the query or example image. However, such an approach is limited to retrieving only images that already exist in the underlying collection. Here, we present a methodology for generating images matching the user intention instead of retrieving them. The methodology utilizes a relevance feedback loop between a user and generative adversarial neural networks (GANs). GANs can generate novel photorealistic images which are initially not present in the underlying collection, but generated in response to user feedback. We report experiments (N=29) where participants generate images using four different domains and various search goals with textual and image targets. The results show that the generated images match the tasks and outperform images selected as baselines from a fixed image collection. Our results demonstrate that generating new information can be more useful for users than retrieving it from a collection of existing information. Antti Ukkonen, Pyry Joona, Tuukka Ruotsalo |
SIGIR | 3 |
| 2020 | Brain Relevance Feedback for Interactive Image GenerationabstractBrain-computer interfaces (BCIs) are increasingly used to perform simple operations such as a moving a cursor, but have remained of limited use for more complex tasks. In our new approach to BCI, we use brain relevance feedback to control a generative adversarial network (GAN). We obtained EEG data from 31 participants who viewed face images while concentrating on particular facial features. Following, an EEG relevance classifier was trained and propagated as feedback on the latent image representation provided by the GAN. Estimates for individual vectors matching the relevant criteria were iteratively updated to optimize an image generation process towards mental targets. A double-blind evaluation showed high performance (86.26% accuracy) against random feedback (18.71%), and not significantly lower than explicit feedback (93.30%). Furthermore, we show the feasibility of the method with simultaneous task targets demonstrating BCI operation beyond individual task constraints. Thus, brain relevance feedback can validly control a generative model, overcoming a critical limitation of current BCI approaches. Carlos de la Torre-Ortiz, Michiel M. A. Spapé, Lauri Kangassalo, Tuukka Ruotsalo |
UIST | 4 |
| 2020 | Interactive faceted query suggestion for exploratory search: Whole-session effectiveness and interaction engagementabstractAbstract The outcome of exploratory information retrieval is not only dependent on the effectiveness of individual responses to a set of queries, but also on relevant information retrieved during the entire exploratory search session. We study the effect of search assistance, operationalized as an interactive faceted query suggestion, for both whole‐session effectiveness and engagement through interactive faceted query suggestion. A user experiment is reported, where users performed exploratory search tasks, comparing interactive faceted query suggestion and a control condition with only conventional typed‐query interaction. Data comprised of interaction and search logs show that the availability of interactive faceted query suggestion substantially improves whole‐session effectiveness by increasing recall without sacrificing precision. The increased engagement with interactive faceted query suggestion is targeted to direct situated navigation around the initial query scope, but is not found to improve individual queries on average. The results imply that research in exploratory search should focus on measuring and designing tools that engage users with directed situated navigation support for improving whole‐session performance. Tuukka Ruotsalo, Giulio Jacucci, Samuel Kaski |
J. Assoc. Inf. Sci. Technol. | 1 |
| 2019 | Why do Users Issue Good Queries?: Neural Correlates of Term SpecificityabstractDespite advances in the past few decades in studying what kind of queries users input to search engines and how to suggest queries for the users, the fundamental question of what makes human cognition able to estimate goodness of query terms is largely unanswered. For example, a person searching information about "cats'' is able to choose query terms, such as "housecat'', "feline'', or "animal'' and avoid terms like "similar'', "variety'', and "distinguish''. We investigated the association between the specificity of terms occurring in documents and human brain activity measured via electroencephalography (EEG). We analyzed the brain activity data of fifteen participants, recorded in response to reading terms from Wikipedia documents. Term specificity was shown to be associated with the amplitude of evoked brain responses. The results indicate that by being able to determine which terms carry maximal information about, and can best discriminate between, documents, people have the capability to enter good query terms. Moreover, our results suggest that the effective query term selection process, often observed in practical search behavior studies, has a neural basis. We believe our findings constitute an important step in revealing the cognitive processing behind query formulation and evaluating informativeness of language in general. Lauri Kangassalo, Michiel M. A. Spapé, Giulio Jacucci, Tuukka Ruotsalo |
SIGIR | 4 |
| 2019 | Integrating neurophysiologic relevance feedback in intent modeling for information retrievalabstractThe use of implicit relevance feedback from neurophysiology could deliver effortless information retrieval. However, both computing neurophysiologic responses and retrieving documents are characterized by uncertainty because of noisy signals and incomplete or inconsistent representations of the data. We present the first-of-its-kind, fully integrated information retrieval system that makes use of online implicit relevance feedback generated from brain activity as measured through electroencephalography (EEG), and eye movements. The findings of the evaluation experiment (N = 16) show that we are able to compute online neurophysiology-based relevance feedback with performance significantly better than chance in complex data domains and realistic search tasks. We contribute by demonstrating how to integrate in interactive intent modeling this inherently noisy implicit relevance feedback combined with scarce explicit feedback. Although experimental measures of task performance did not allow us to demonstrate how the classification outcomes translated into search task performance, the experiment proved that our approach is able to generate relevance feedback from brain signals and eye movements in a realistic scenario, thus providing promising implications for future work in neuroadaptive information retrieval (IR). Giulio Jacucci, Oswald Barral, Pedram Daee, Markus Wenzel 0002, Baris Serim, Tuukka Ruotsalo, Patrik Pluchino, Jonathan Freeman, Luciano Gamberini, Samuel Kaski, Benjamin Blankertz |
J. Assoc. Inf. Sci. Technol. | 6 |
| 2019 | Understanding user behavior in naturalistic information search tasksabstractUnderstanding users' search behavior has largely relied on the information available from search engine logs, which provide limited information about the contextual factors affecting users' behavior. Consequently, questions such as how users' intentions, task goals, and substances of the users' tasks affect search behavior, as well as what triggers information needs, remain largely unanswered. We report an experiment in which naturalistic information search behavior was captured by analyzing 24/7 continuous recordings of information on participants' computer screens. Written task diaries describing the participants' tasks were collected and used as real‐life task contexts for further categorization. All search tasks were extracted and classified under various task categories according to users' intentions, task goals, and substances of the tasks. We investigated the effect of different task categories on three behavioral factors: search efforts, content‐triggers, and application context. Our results suggest four findings: (i) Search activity is integrally associated with the users' creative processes. The content users have seen prior to searching more often triggers search, and is used as a query, within creative tasks. (ii) Searching within intellectual and creative tasks is more time‐intensive, while search activity occurring as a part of daily routine tasks is associated with more frequent searching within a search task. (iii) Searching is more often induced from utility applications in tasks demanding a degree of intellectual effort. (iv) Users' leisure information‐seeking activity is occurring inherently within social media services or comes from social communication platforms. The implications of our findings for information access and management systems are discussed. Vuong Thanh Tung, Miamaria Saastamoinen, Giulio Jacucci, Tuukka Ruotsalo |
J. Assoc. Inf. Sci. Technol. | 4 |
| 2018 | Investigating Proactive Search Support in ConversationsabstractConversations among people involve solving disputes, building common ground, and reinforce mutual beliefs and assumptions. Conversations often require external information that can support these human activities. In this paper, we study how a spoken conversation can be supported by a proactive search agent that listens to the conversation, detects entities mentioned in the conversation, and proactively retrieves and presents information related to the conversation. A total of 24 participants (12 pairs) were involved in informal conversations, using either the proactive search agent or a control condition that did not support conversational analysis or proactive information retrieval. Data comprising transcripts, interaction logs, questionnaires, and interviews indicated that the proactive search agent effectively augmented the conversations, affected the conversations' topical structure, and reduced the need for explicit search activity. The findings also revealed key challenges in the design of proactive search systems that assist people in natural conversations. Salvatore Andolina, Valeria Orso, Hendrik Schneider, Khalil Klouche, Tuukka Ruotsalo, Luciano Gamberini, Giulio Jacucci |
Conference on Designing Interactive Systems | 5 |
| 2018 | From Hyperlinks to Hypercues: Entity-Based Affordances for Fluid Information ExplorationabstractWe introduce the concept of hypercue, a complement to the hyperlink in the form of an interactive representation of real-world entities, e.g. persons, places, concepts, providing personalized access points to information. As a pendant to the hyperlink, hypercues create opportunities to flexibly discover, store and share information, organize one's thoughts and gain insights of the data. We explore the design space of interaction techniques supporting entity-based information exploration by reviewing recent examples of such work. We reflect on these through the lens of eight essential features of exploratory search systems, to devise generalizable design principles. Our main contribution is a design template describing the hypercue. It consists of a minimal set of affordances that ensure all important features for supporting exploratory search can be addressed, while leaving enough design space to facilitate integration within a variety of systems. We finally describe the rationale behind the design template and discuss its implications. Khalil Klouche, Tuukka Ruotsalo, Giulio Jacucci |
Conference on Designing Interactive Systems | 2 |
| 2018 | Interactive Symptom Elicitation for Diagnostic Information RetrievalabstractMedical information retrieval suffers from a dual problem: users struggle in describing what they are experiencing from a medical perspective and the search engine is struggling in retrieving the information exactly matching what users are experiencing. We demonstrate interactive symptom elicitation for diagnostic information retrieval. Interactive symptom elicitation builds a model from the user's initial description of the symptoms and interactively elicitates new information about symptoms by posing questions of related, but uncertain, symptoms for the user. As a result, the system interactively learns the estimates of symptoms while controlling the uncertainties related to the diagnostic process. The learned model is then used to rank the associated diagnoses that the user might be experiencing. Our preliminary experimental results show that interactive symptom elicitation can significantly improve user's capability to describe their symptoms, increase the confidence of the model, and enable effective diagnostic information retrieval. Tuukka Ruotsalo, Antti Lipsanen |
SIGIR | 1 |
| 2018 | Querytogether: Enabling entity-centric exploration in multi-device collaborative searchabstractCollaborative and co-located information access is becoming increasingly common. However, fairly little attention has been devoted to the design of ubiquitous computing approaches for spontaneous exploration of large information spaces enabling co-located collaboration. We investigate whether an entity-based user interface provides a solution to support co-located search on heterogeneous devices. We present the design and implementation of QueryTogether, a multi-device collaborative search tool through which entities such as people, documents, and keywords can be used to compose queries that can be shared to a public screen or specific users with easy touch enabled interaction. We conducted mixed-methods user experiments with twenty seven participants (nine groups of three people), to compare the collaborative search with QueryTogether to a baseline adopting established search and collaboration interfaces. Results show that QueryTogether led to more balanced contribution and search engagement. While the overall s-recall in search was similar, in the QueryTogether condition participants found most of the relevant results earlier in the tasks, and for more than half of the queries avoided text entry by manipulating recommended entities. The video analysis demonstrated a more consistent common ground through increased attention to the common screen, and more transitions between collaboration styles. Therefore, this provided a better fit for the spontaneity of ubiquitous scenarios. QueryTogether and the corresponding study demonstrate the importance of entity based interfaces to improve collaboration by facilitating balanced participation, flexibility of collaboration styles and social processing of search entities across conversation and devices. The findings promote a vision of collaborative search support in spontaneous and ubiquitous multi-device settings, and better linking of conversation objects to searchable entities. Salvatore Andolina, Khalil Klouche, Tuukka Ruotsalo, Patrik Floréen, Giulio Jacucci |
Inf. Process. Manag. | 3 |
| 2018 | Proactive Information Retrieval by Capturing Search Intent from Primary Task ContextabstractA significant fraction of information searches are motivated by the user’s primary task . An ideal search engine would be able to use information captured from the primary task to proactively retrieve useful information. Previous work has shown that many information retrieval activities depend on the primary task in which the retrieved information is to be used, but fairly little research has been focusing on methods that automatically learn the informational intents from the primary task context. We study how the implicit primary task context can be used to model the user’s search intent and to proactively retrieve relevant and useful information. Data comprising of logs from a user study, in which users are writing an essay, demonstrate that users’ search intents can be captured from the task and relevant and useful information can be proactively retrieved. Data from simulations with several datasets of different complexity show that the proposed approach of using primary task context generalizes to a variety of data. Our findings have implications for the design of proactive search systems that can infer users’ search intent implicitly by monitoring users’ primary task activities. Markus Koskela, Petri Luukkonen, Tuukka Ruotsalo, Mats Sjöberg, Patrik Floréen |
ACM Trans. Interact. Intell. Syst. | 3 |
| 2018 | Interactive Intent Modeling for Exploratory SearchabstractExploratory search requires the system to assist the user in comprehending the information space and expressing evolving search intents for iterative exploration and retrieval of information. We introduce interactive intent modeling, a technique that models a user’s evolving search intents and visualizes them as keywords for interaction. The user can provide feedback on the keywords, from which the system learns and visualizes an improved intent estimate and retrieves information. We report experiments comparing variants of a system implementing interactive intent modeling to a control system. Data comprising search logs, interaction logs, essay answers, and questionnaires indicate significant improvements in task performance, information retrieval performance over the session, information comprehension performance, and user experience. The improvements in retrieval effectiveness can be attributed to the intent modeling and the effect on users’ task performance, breadth of information comprehension, and user experience are shown to be dependent on a richer visualization. Our results demonstrate the utility of combining interactive modeling of search intentions with interactive visualization of the models that can benefit both directing the exploratory search process and making sense of the information space. Our findings can help design personalized systems that support exploratory information seeking and discovery of novel information. Tuukka Ruotsalo, Jaakko Peltonen, Manuel J. A. Eugster, Dorota Glowacka, Patrik Floréen, Petri Myllymäki, Giulio Jacucci, Samuel Kaski |
ACM Trans. Inf. Syst. | 1 |
| 2017 | Visual Re-Ranking for Multi-Aspect Information RetrievalabstractWe present visual re-ranking, an interactive visualization technique for multi-aspect information retrieval. In multi-aspect search, the information need of the user consists of more than one aspect or query simultaneously. While visualization and interactive search user interface techniques for improving user interpretation of search results have been proposed, the current research lacks understanding on how useful these are for the user: whether they lead to quantifiable benefits in perceiving the result space and allow faster, and more precise retrieval. Our technique visualizes relevance and document density on a two-dimensional map with respect to the query phrases. Pointing to a location on the map specifies a weight distribution of the relevance to each of the query phrases, according to which search results are re-ranked. User experiments compared our technique to a uni-dimensional search interface with typed query and ranked result list, in perception and retrieval tasks. Visual re-ranking yielded improved accuracy in perception, higher precision in retrieval and overall faster task execution. Our findings demonstrate the utility of visual re-ranking, and can help designing search user interfaces that support multi-aspect search. Khalil Klouche, Tuukka Ruotsalo, Luana Micallef, Salvatore Andolina, Giulio Jacucci |
CHIIR | 2 |
| 2017 | Topic-Relevance Map: Visualization for Improving Search Result ComprehensionabstractWe introduce topic-relevance map, an interactive search result visualization that assists rapid information comprehension across a large ranked set of results. The topic-relevance map visualizes a topical overview of the search result space as keywords with respect to two essential information retrieval measures: relevance and topical similarity. Non-linear dimensionality reduction is used to embed high-dimensional keyword representations of search result data into angles on a radial layout. Relevance of keywords is estimated by a ranking method and visualized as radiuses on the radial layout. As a result, similar keywords are modeled by nearby points, dissimilar keywords are modeled by distant points, more relevant keywords are closer to the center of the radial display, and less relevant keywords are distant from the center of the radial display. We evaluated the effect of the topic-relevance map in a search result comprehension task where 24 participants were summarizing search results and produced a conceptualization of the result space. The results show that topic-relevance map significantly improves participants' comprehension capability compared to a conventional ranked list presentation. Jaakko Peltonen, Kseniia Belorustceva, Tuukka Ruotsalo |
IUI | 3 |
| 2017 | Proactive Information Retrieval via Screen SurveillanceabstractWe demonstrate proactive information retrieval via screen surveillance. A user's digital activities are continuously monitored by capturing all content on a user's screen using optical character recognition. This includes all applications and services being exploited and relies on each individual user's computer usage, such as their Web browsing, emails, instant messaging, and word processing. Topic modeling is then applied to detect the user's topical activity context to retrieve information. We demonstrate a system that proactively retrieves information from a user's activity history being observed on the screen when the user is performing unseen activities on a personal computer. We report an evaluation with ten participants that shows high user satisfaction and retrieval effectiveness. Our demonstration and experimental results show that surveillance of a user's screen can be used to build an extremely rich model of a user's digital activities across application boundaries and enable effective proactive information retrieval. Vuong Thanh Tung, Giulio Jacucci, Tuukka Ruotsalo |
SIGIR | 3 |
| 2017 | Visualizing activity traces to support collaborative literature searchingabstractFollowing recent advances in visual interfaces for search, we investigate how to visualize activity traces to support collaborative information-seeking. We implemented a prototype system that visualizes traces of three types of activities (queries typed, articles bookmarked, and interested keywords) on top of a recent visual search system. The current interface of the system provides an interactive keyword visualization to support exploratory search. We designed two icons to visualize user interactions with the keywords and articles. We also implemented a time line to explicitly display the issued queries and additional details about the interactions. We conducted a longitudinal user study to evaluate the usability of these visualizations. We found that the visualization of traces of issued queries and bookmarked articles help the users to better monitor the progress of the collaborators, increase collaboration, and reassure their findings. Traces of interested keywords support sub-topic identification. Furthermore, activity traces of collaborators help the users to learn about the system features. The findings and the novel collaborative system provide valuable insights and tools into future research on designing interfaces for collaborative information-seeking. Kumaripaba Athukorala, Luana Micallef, Chao An, Aki Reijonen, Jaakko Peltonen, Tuukka Ruotsalo, Giulio Jacucci |
VINCI | 6 |
| 2017 | Overlaying social information: The effects on users' search and information-selection behaviorabstractPrevious research investigated how to leverage the new type of social data available on the web, e.g., tags, ratings and reviews, in recommending and personalizing information. However, previous works mainly focused on predicting ratings using collaborative filtering or quantifying personalized ranking quality in simulations. As a consequence, the effect of social information in user's information search and information-selection behavior remains elusive. The objective of our research is to investigate the effects of social information on users’ interactive search and information-selection behavior. We present a computational method and a system implementation combining different graph overlays: social, personal and search-time user input that are visualized for the user to support interactive information search. We report on a controlled laboratory experiment, in which 24 users performed search tasks using three system variants with different graphs as overlays composed from the largest publicly available social content and review data from Yelp: personal preferences, tags combined with personal preferences, and tags and social ratings combined with personal preferences. Data comprising search logs, questionnaires, simulations, and eye-tracking recordings show that: 1) the search effectiveness is improved by using and visualizing the social rating information and the personal preference information as compared to content-based ranking. 2) The need to consult external information before selecting information is reduced by the presentation of the effects of different overlays on the search results. Search effectiveness improvements can be attributed to the use of social rating and personal preference overlays, which was also confirmed in a follow-up simulation study. With the proposed method we demonstrate that social information can be incorporated to the interactive search process by overlaying graphs representing different information sources. We show that the combination of social rating information and personal preference information improves search effectiveness and reduce the need to consult external information. Our method and findings can inform the design of interactive search systems that leverage the information available on the social web. Valeria Orso, Tuukka Ruotsalo, Jukka Leino, Luciano Gamberini, Giulio Jacucci |
Inf. Process. Manag. | 2 |
| 2016 | Flexible entity search on surfacesabstractSurface computing allows flexible search interaction where users can manipulate the representation of entities recommended for them to create new queries or augment existing queries by taking advantage of increased screen estate and almost physical tactile interaction. We demonstrate a search system based on 1) Direct Manipulation of Entity Representation on Surfaces and 2) Entity Recommendation and Document Retrieval. Entities are modeled as a knowledge-graph and the relevances of entities are computed using the graph structure. Users can manipulate the representation of entities via spatial grouping and assigning preferences on entities. Our contribution can help to design effective information exploration systems that take advantage of large surfaces. Tuukka Ruotsalo, Khalil Klouche, Diogo Cabral, Salvatore Andolina, Giulio Jacucci |
MUM | 1 |
| 2016 | Extracting relevance and affect information from physiological text annotation
Oswald Barral, Ilkka Kosunen, Tuukka Ruotsalo, Michiel M. A. Spapé, Manuel J. A. Eugster, Niklas Ravaja, Samuel Kaski, Giulio Jacucci |
User Model. User Adapt. Interact. | 3 |
| 2015 | InspirationWall: Supporting Idea Generation Through Automatic Information ExplorationabstractCollaborative idea generation leverages social interactions and knowledge sharing to spark diverse associations and produce creative ideas. Information exploration systems expand the current context by suggesting novel but related concepts. In this paper we introduce InspirationWall, an unobtrusive display that leverages speech recognition and information exploration to enhance an ongoing idea generation session with automatically retrieved concepts that relate to the conversation. We evaluated the system in six idea generation sessions of 20 minutes with small groups of two people. Preliminary results suggest that InspirationWall contrasts the decay of idea productivity over time and can thus represent an effective way to enhance idea generation activities. Salvatore Andolina, Khalil Klouche, Diogo Cabral, Tuukka Ruotsalo, Giulio Jacucci |
Creativity & Cognition | 4 |
| 2015 | Designing for Exploratory Search on Touch DevicesabstractExploratory search confront users with challenges in expressing search intents as the current search interfaces require investigating result listings to identify search directions, iterative typing, and reformulating queries. We present the design of Exploration Wall, a touch-based search user interface that allows incremental exploration and sense-making of large information spaces by combining entity search, flexible use of result entities as query parameters, and spatial configuration of search streams that are visualized for interaction. Entities can be flexibly reused to modify and create new search streams, and manipulated to inspect their relationships with other entities. Data comprising of task-based experiments comparing Exploration Wall with conventional search user interface indicate that Exploration Wall achieves significantly improved recall for exploratory search tasks while preserving precision. Subjective feedback supports our design choices and indicates improved user satisfaction and engagement. Our findings can help to design user interfaces that can effectively support exploratory search on touch devices. Khalil Klouche, Tuukka Ruotsalo, Diogo Cabral, Salvatore Andolina, Andrea Bellucci, Giulio Jacucci |
CHI | 2 |
| 2015 | Exploiting Semantic Annotations for Domain-Specific Entity Search
Tuukka Ruotsalo, Eero Hyvönen |
ECIR | 1 |
| 2015 | IntentStreams: Smart Parallel Search Streams for Branching Exploratory SearchabstractThe user's understanding of information needs and the information available in the data collection can evolve during an exploratory search session. Search systems tailored for well-defined narrow search tasks may be suboptimal for exploratory search where the user can sequentially refine the expressions of her information needs and explore alternative search directions. A major challenge for exploratory search systems design is how to support such behavior and expose the user to relevant yet novel information that can be difficult to discover by using conventional query formulation techniques. We introduce IntentStreams, a system for exploratory search that provides interactive query refinement mechanisms and parallel visualization of search streams. The system models each search stream via an intent model allowing rapid user feedback. The user interface allows swift initiation of alternative and parallel search streams by direct manipulation that does not require typing. A study with 13 participants shows that IntentStreams provides better support for branching behavior compared to a conventional search system. Salvatore Andolina, Khalil Klouche, Jaakko Peltonen, Mohammad E. Hoque, Tuukka Ruotsalo, Diogo Cabral, Arto Klami, Dorota Glowacka, Patrik Floréen, Giulio Jacucci |
IUI | 5 |
| 2015 | Exploring Peripheral Physiology as a Predictor of Perceived Relevance in Information RetrievalabstractPeripheral physiological signals, as obtained using electrodermal activity and facial electromyography over the corrugator supercilii muscle, are explored as indicators of perceived relevance in information retrieval tasks. An experiment with 40 participants is reported, in which these physiological signals are recorded while participants perform information retrieval tasks. Appropriate feature engineering is defined, and the feature space is explored. The results indicate that features in the window of 4 to 6 seconds after the relevance judgment for electrodermal activity, and from 1 second before to 2 seconds after the relevance judgment for corrugator supercilii activity, are associated with the users' perceived relevance of information items. A classifier verified the predictive power of the features and showed up to 14% improvement predicting relevance. Our research can help the design of intelligent user interfaces for information retrieval that can detect the user's perceived relevance from physiological signals and complement or replace conventional relevance feedback. Oswald Barral, Manuel J. A. Eugster, Tuukka Ruotsalo, Michiel M. A. Spapé, Ilkka Kosunen, Niklas Ravaja, Samuel Kaski, Giulio Jacucci |
IUI | 3 |
| 2015 | SciNet: Interactive Intent Modeling for Information DiscoveryabstractCurrent search engines offer limited assistance for exploration and information discovery in complex search tasks. Instead, users are distracted by the need to focus their cognitive efforts on finding navigation cues, rather than selecting relevant information. Interactive intent modeling enhances the human information exploration capacity through computational modeling, visualized for interaction. Interactive intent modeling has been shown to increase task-level information seeking performance by up to 100%. In this demonstration, we showcase SciNet, a system implementing interactive intent modeling on top of a scientific article database of over 60 million documents. Tuukka Ruotsalo, Jaakko Peltonen, Manuel J. A. Eugster, Dorota Glowacka, Aki Reijonen, Giulio Jacucci, Petri Myllymäki, Samuel Kaski |
SIGIR | 1 |
| 2015 | User Model in a Box: Cross-System User Model Transfer for Resolving Cold Start Problems
Chirayu Wongchokprasitti, Jaakko Peltonen, Tuukka Ruotsalo, Payel Bandyopadhyay, Giulio Jacucci, Peter Brusilovsky |
UMAP | 3 |
| 2014 | Predicting term-relevance from brain signalsabstractTerm-Relevance Prediction from Brain Signals (TRPB) is proposed to automatically detect relevance of text information directly from brain signals. An experiment with forty participants was conducted to record neural activity of participants while providing relevance judgments to text stimuli for a given topic. High-precision scientific equipment was used to quantify neural activity across 32 electroencephalography (EEG) channels. A classifier based on a multi-view EEG feature representation showed improvement up to 17% in relevance prediction based on brain signals alone. Relevance was also associated with brain activity with significant changes in certain brain areas. Consequently, TRPB is based on changes identified in specific brain areas and does not require user-specific training or calibration. Hence, relevance predictions can be conducted for unseen content and unseen participants. As an application of TRPB we demonstrate a high-precision variant of the classifier that constructs sets of relevant terms for a given unknown topic of interest. Our research shows that detecting relevance from brain signals is possible and allows the acquisition of relevance judgments without a need to observe any other user interaction. This suggests that TRPB could be used in combination or as an alternative for conventional implicit feedback signals, such as dwell time or click-through activity. Manuel J. A. Eugster, Tuukka Ruotsalo, Michiel M. A. Spapé, Ilkka Kosunen, Oswald Barral, Niklas Ravaja, Giulio Jacucci, Samuel Kaski |
SIGIR | 2 |
| 2013 | Directing exploratory search with interactive intent modelingabstractWe introduce interactive intent modeling, where the user directs exploratory search by providing feedback for estimates of search intents. The estimated intents are visualized for interaction on an Intent Radar, a novel visual interface that organizes intents onto a radial layout where relevant intents are close to the center of the visualization and similar intents have similar angles. The user can give feedback on the visualized intents, from which the system learns and visualizes improved intent estimates. We systematically evaluated the effect of the interactive intent modeling in a mixed-method task-based information seeking setting with 30 users, where we compared two interface variants for interactive intent modeling, namely intent radar and a simpler list-based interface, to a conventional search system. The results show that interactive intent modeling significantly improves users' task performance and the quality of retrieved information. Tuukka Ruotsalo, Jaakko Peltonen, Manuel J. A. Eugster, Dorota Glowacka, Ksenia Konyushkova, Kumaripaba Athukorala, Ilkka Kosunen, Aki Reijonen, Petri Myllymäki, Giulio Jacucci, Samuel Kaski |
CIKM | 1 |
| 2013 | Directing exploratory search: reinforcement learning from user interactions with keywordsabstractTechniques for both exploratory and known item search tend to direct only to more specific subtopics or individual documents, as opposed to allowing directing the exploration of the information space. We present an interactive information retrieval system that combines Reinforcement Learning techniques along with a novel user interface design to allow active engagement of users in directing the search. Users can directly manipulate document features (keywords) to indicate their interests and Reinforcement Learning is used to model the user by allowing the system to trade off between exploration and exploitation. This gives users the opportunity to more effectively direct their search nearer, further and following a direction. A task-based user study conducted with 20 participants comparing our system to a traditional query-based baseline indicates that our system significantly improves the effectiveness of information retrieval by providing access to more relevant and novel information without having to spend more time acquiring the information. Dorota Glowacka, Tuukka Ruotsalo, Ksenia Konyushkova, Kumaripaba Athukorala, Samuel Kaski, Giulio Jacucci |
IUI | 2 |
| 2013 | SMARTMUSEUM: A mobile recommender system for the Web of Data
Tuukka Ruotsalo, Krister Haav, Antony Stoyanov, Sylvain Roche, Elena Fani, Romina Deliai, Eetu Mäkelä, Tomi Kauppinen, Eero Hyvönen |
J. Web Semant. | 1 |
| 2012 | Domain Specific Data Retrieval on the Semantic Web
Tuukka Ruotsalo |
ESWC | 1 |
| 2009 | CultureSampo: A National Publication System of Cultural Heritage on the Semantic Web 2.0
Eero Hyvönen, Eetu Mäkelä, Tomi Kauppinen, Olli Alm, Jussi Kurki, Tuukka Ruotsalo, Katri Seppälä, Joeli Takala, Kimmo Puputti, Heini Kuittinen, Kim Viljanen, Jouni Tuominen, Tuomas Palonen, Matias Frosterus, Reetta Sinkkilä, Panu Paakkarinen, Joonas Laitio, Katariina Nyberg |
ESWC | 6 |
| 2009 | A Comparison of Corpus-Based and Structural Methods on Approximation of Semantic Relatedness in OntologiesabstractIn this paper, the authors compare the performance of corpus-based and structural approaches to determine semantic relatedness in ontologies. A large light-weight ontology and a news corpus are used as materials. The results show that structural measures proposed by Wu and Palmer, and Leacock and Chodorow have superior performance when cut-off values are used. The corpus-based method Latent Semantic Analysis is found more accurate on specific rank levels. In further investigation, the approximation of structural measures and Latent Semantic Analysis show a low level of overlap and the methods are found to approximate different types of relations. The results suggest that a combination of corpus-based methods and structural methods should be used and appropriate cut-off values should be selected according to the intended use case. Tuukka Ruotsalo, Eetu Mäkelä |
Int. J. Semantic Web Inf. Syst. | 1 |
| 2007 | A Method for Determining Ontology-Based Semantic Relevance
Tuukka Ruotsalo, Eero Hyvönen |
DEXA | 1 |
| 2005 | Finnish National Ontologies for the Semantic Web - Towards a Content and Service Infrastructure
Eero Hyvönen, Arttu Valo, Ville Komulainen, Katri Seppälä, Tomi Kauppinen, Tuukka Ruotsalo, Mirva Salminen, Anu Ylisalmi |
Dublin Core Conference | 6 |