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Chakib Bennis

dblp:06/6724 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1991
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 67% Rendering · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › discrete geometry › discrete differential geometry
differential geometry
0.011991
Piecewise surface flattening for non-distorted texture mapping · SIGGRAPH 1991
Geometric modeling and processing › surface parameterization
surface flattening
0.011991
Piecewise surface flattening for non-distorted texture mapping · SIGGRAPH 1991
Rendering
texture mapping
0.011991
Piecewise surface flattening for non-distorted texture mapping · SIGGRAPH 1991

Methods — techniques the papers use, named apart from their topics

piecewise flattening · 0.0isoparametric curve mapping · 0.0
YearPublicationVenuePosition
1991 Piecewise surface flattening for non-distorted texture mapping
abstract
This paper introduces new techniques for interactive piecewise flattening of parametric 3-D surfaces, leading to a non-distorted, hence realistic, texture mapping. Cuts are allowed on the mapped texture and we make a compromise between discontinuities and distortions. These techniques are based on results from differential geometry, more precisely on the notion of "geodesic curvature": isoparametric curves of the surface are mapped, in a constructive way, onto curves in the texture plane with preservation of geodesic curvature at each point. As an application, we give a concrete example which is a first step towards an efficient and robust CAD tool for shoe modeling.
Chakib Bennis, Jean-Marc Vézien, Gérard Iglésias
SIGGRAPH1
1989 Hierarchical Texture Synthesis on 3-D Surfaces
abstract
This paper presents a new method for synthesizing hierarchical textures on 3-D surfaces. This method utilizes both a mapping technique for rendering the macroscopic structure on the surface and a generalization of the direct 3-D microscopic synthesis algorithms (presented in earlier publications) for generating a homogeneous texture inside each pattern. To produce the macroscopic structure on the 3-D shape a new mapping technique is proposed. With this technique patterns distortion is minimized locally. Finally a solution to the aliasing problem adapted to our mapping is given.
Chakib Bennis, André Gagalowicz
Eurographics1