Demo Data from SIGIR 2026 / reviewers in the wild / expert
Lipeng Wang 0005
dblp:07/10051-5
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0009-0003-9100-7899ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 64% Deep learning architectures and training · 28% Vision and language · 8% | |
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 47% Image and video processing · 41% Visual content generation and editing · 12% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.1 | 2 | 2025 | Parts2Whole: Generalizable Multi-Part Portrait Customization · IEEE Trans. Image Process. 2025 Multi-Agent Amodal Completion: Direct Synthesis with Fine-Grained Semantic Guidance · ACM Multimedia 2025 |
Machine learning › Deep learning architectures and training
mixture of experts |
1.0 | 1 | 2026 | InterMoE: Individual-Specific 3D Human Interaction Generation via Dynamic Temporal-Selective MoE · AAAI 2026 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
1.0 | 1 | 2026 | InterMoE: Individual-Specific 3D Human Interaction Generation via Dynamic Temporal-Selective MoE · AAAI 2026 |
Machine learning › Generative modeling › image generation › person image synthesis
pose-guided person image generation |
0.9 | 1 | 2025 | Parts2Whole: Generalizable Multi-Part Portrait Customization · IEEE Trans. Image Process. 2025 |
Image and video processing › image restoration
image inpainting |
0.9 | 1 | 2025 | Multi-Agent Amodal Completion: Direct Synthesis with Fine-Grained Semantic Guidance · ACM Multimedia 2025 |
Computer vision › Vision and language › motion-language model
text-conditioned motion generation |
0.3 | 1 | 2026 | InterMoE: Individual-Specific 3D Human Interaction Generation via Dynamic Temporal-Selective MoE · AAAI 2026 |
Machine learning › Generative modeling › diffusion model
diffusion transformer |
0.3 | 1 | 2025 | Multi-Agent Amodal Completion: Direct Synthesis with Fine-Grained Semantic Guidance · ACM Multimedia 2025 |
Visual content generation and editing
image generation |
0.3 | 1 | 2025 | Parts2Whole: Generalizable Multi-Part Portrait Customization · IEEE Trans. Image Process. 2025 |
Methods — techniques the papers use, named apart from their topics
routing mechanism · 2.0mixture of experts · 2.0shared self-attention · 1.7pose map conditioning · 1.7multi-agent reasoning · 1.7diffusion transformer · 1.7detail-aware appearance encoder · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | InterMoE: Individual-Specific 3D Human Interaction Generation via Dynamic Temporal-Selective MoEabstractGenerating high-quality human interactions holds significant value for applications like virtual reality and robotics. However, existing methods often fail to preserve unique individual characteristics or fully adhere to textual descriptions. To address these challenges, we introduce InterMoE, a novel framework built on a Dynamic Temporal-Selective Mixture of Experts. The core of InterMoE is a routing mechanism that synergistically uses both high-level text semantics and low-level motion context to dispatch temporal motion features to specialized experts. This allows experts to dynamically determine the selection capacity and focus on critical temporal features, thereby preserving specific individual characteristic identities while ensuring high semantic fidelity. Extensive experiments show that InterMoE achieves state-of-the-art performance in individual-specific high-fidelity 3D human interaction generation, reducing FID scores by 9% on the InterHuman dataset and 22% on InterX. Lipeng Wang 0005, Hongxing Fan, Haohua Chen, Zehuan Huang, Lu Sheng |
AAAI | 1 |
| 2025 | Multi-Agent Amodal Completion: Direct Synthesis with Fine-Grained Semantic GuidanceabstractAmodal completion, generating invisible parts of occluded objects, is vital for applications like image editing and AR. Prior methods face challenges with data needs, generalization, or error accumulation in progressive pipelines. We propose a Collaborative Multi-Agent Reasoning Framework based on upfront collaborative reasoning to overcome these issues. Our framework uses multiple agents to collaboratively analyze occlusion relationships and determine necessary boundary expansion, yielding a precise mask for inpainting. Concurrently, an agent generates fine-grained textual descriptions, enabling Fine-Grained Semantic Guidance. This ensures accurate object synthesis and prevents the regeneration of occluders or other unwanted elements, especially within large inpainting areas. Furthermore, our method directly produces layered RGBA outputs guided by visible masks and attention maps from a Diffusion Transformer, eliminating extra segmentation. Extensive evaluations demonstrate our framework achieves state-of-the-art visual quality. Hongxing Fan, Lipeng Wang 0005, Haohua Chen, Zehuan Huang, Jiangtao Wu, Lu Sheng |
ACM Multimedia | 2 |
| 2025 | Absolute Story: Visual Storytelling with Consistent Subject and Style
Lipeng Wang 0005, Hongxing Fan, Zehuan Huang, Lu Sheng |
PRCV (5) | 1 |
| 2025 | Parts2Whole: Generalizable Multi-Part Portrait CustomizationabstractMulti-part portrait customization aims to generate realistic human images by assembling specified body parts from multiple reference images, with significant applications in digital human creation. Existing customization methods typically follow two approaches: 1) test-time fine-tuning, which learn concepts effectively but is time-consuming and struggles with multi-part composition; 2) generalizable feed-forward methods, which offer efficiency but lack fine control over appearance specifics. To address these limitations, we present Parts2Whole, a diffusion-based generalizable portrait generator that harmoniously integrates multiple reference parts into high-fidelity human images by our proposed multi-reference mechanism. To adequately characterize each part, we propose a detail-aware appearance encoder, which is initialized and inherits powerful image priors from the pre-trained denoising U-Net, enabling the encoding of detailed information from reference images. The extracted features are incorporated into the denoising U-Net by a shared self-attention mechanism, enhanced by mask information for precise part selection. Additionally, we integrate pose map conditioning to control the target posture of generated portraits, facilitating more flexible customization. Extensive experiments demonstrate the superiority of our approach over existing methods and applicability to related tasks like pose transfer and pose-guided human image generation, showcasing its versatile conditioning. Our project is available at https://huanngzh.github.io/Parts2Whole/. Hongxing Fan, Zehuan Huang, Lipeng Wang 0005, Haohua Chen, Li Yin 0006, Lu Sheng |
IEEE Trans. Image Process. | 3 |
| 2023 | Toward Explainable 3D Grounded Visual Question Answering: A New Benchmark and Strong BaselineabstractRecently, 3D vision-and-language tasks have attracted increasing research interest. Compared to other vision-and-language tasks, the 3D visual question answering (VQA) task is less exploited and is more susceptible to language priors and co-reference ambiguity. Meanwhile, a couple of recently proposed 3D VQA datasets do not well support 3D VQA task due to their limited scale and annotation methods. In this work, we formally define and address a 3D grounded question answering (GQA) task by collecting a new 3D VQA dataset, referred to as flexible and explainable 3D GQA (FE-3DGQA), with diverse and relatively free-form question-answer pairs, as well as dense and completely grounded bounding box annotations. To achieve more explainable answers, we label the objects appeared in the complex QA pairs with different semantic types, including answer-grounded objects (both appeared and not appeared in the questions), and contextual objects for answer-grounded objects. We also propose a new 3D VQA framework to effectively predict the completely visually grounded and explainable answer. Extensive experiments verify that our newly collected benchmark datasets can be effectively used to evaluate various 3D VQA methods from different aspects and our newly proposed framework also achieves the state-of-the-art performance on the new benchmark dataset. The datasets and the source code are available viahttps://github.com/zlccccc/3DVL_Codebase. Lichen Zhao, Daigang Cai, Jing Zhang 0017, Lu Sheng, Dong Xu 0001, Yinjie Zhao, Lipeng Wang 0005, Xibo Fan |
IEEE Trans. Circuits Syst. Video Technol. | 8 |