Demo Data from SIGIR 2026 / reviewers in the wild / expert
Claire Ross
dblp:07/11197 · also Claire Bailey-Ross
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 61% Ubiquitous computing and smart environments · 30% Interaction techniques and input · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments
internet of things |
0.1 | 1 | 2012 | Experiments with the internet of things in museum space: QRator · UbiComp 2012 |
Collaborative and social computing › museum experience
museum visitor engagement |
0.1 | 1 | 2012 | Experiments with the internet of things in museum space: QRator · UbiComp 2012 |
Collaborative and social computing
public engagement |
0.1 | 1 | 2012 | Experiments with the internet of things in museum space: QRator · UbiComp 2012 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2012 | Experiments with the internet of things in museum space: QRatorabstractEmergent Internet of Things (IoT) based technologies offer the potential for new ways in engaging with places, spaces and objects. The use of mobile and tablet computing linked specifically to objects and memory, comment and narrative creation opens up a potentially game-changing methodology in user interaction above and beyond the traditional 'kiosk' type approach. In this position statement we detail the QRator project in the Grant Museum at University College London. The QRator project explores how handheld mobile devices and Internet enabled interactive digital labels can create new models for public engagement, personal meaning-making and the construction of narrative opportunities inside museum spaces. The project won the United Kingdom National Museum and Heritage Award for Innovation for exploring the cultural shift that is anticipated as society moves to a ubiquitous form of computing in which every device is 'on', and every device is connected in some way to the Internet. Andrew Hudson-Smith, Steven Gray 0002, Claire Ross, Ralph Barthel, Martin de Jode, Claire Warwick, Melissa Terras |
UbiComp | 3 |