Demo Data from SIGIR 2026 / reviewers in the wild / expert
Thanh Nguyen 0002
dblp:07/6674-2 · also William Nguyen
· DBLP profile ↗
6ranked-venue papers
3as first author
0since 2021 · last 2015
0000-0002-0483-0728ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 100% | |
| Human-computer interaction and pervasive computing
3 papers |
Haptics and multimodal interaction · 68% Immersive interaction · 24% Interaction techniques and input · 8% | |
| Computer graphics and multimedia
4 papers |
Virtual and augmented reality · 73% Geometric modeling and processing · 27% |
Topics — the 9 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
augmented reality |
0.4 | 3 | 2014 | Next-Generation Augmented Reality Browsers: Rich, Seamless, and Adaptive · Proc. IEEE 2014 BurnAR: Feel the heat · ISMAR 2012 Interactive syntactic modeling with a single-point laser range finder and camera · ISMAR 2013 |
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2015 | Structural Modeling from Depth Images · IEEE Trans. Vis. Comput. Graph. 2015 |
Computer vision › 3D vision
3d scene understanding |
0.2 | 1 | 2015 | Structural Modeling from Depth Images · IEEE Trans. Vis. Comput. Graph. 2015 |
Computer vision › 3D vision › 3d scene understanding › scene geometry
planar surface detection |
0.2 | 1 | 2015 | Structural Modeling from Depth Images · IEEE Trans. Vis. Comput. Graph. 2015 |
Geometric modeling and processing › shape modeling
interactive modeling |
0.2 | 1 | 2013 | Interactive syntactic modeling with a single-point laser range finder and camera · ISMAR 2013 |
Immersive interaction
augmented reality |
0.2 | 1 | 2013 | Burnar: Involuntary heat sensations in augmented reality · VR 2013 |
Haptics and multimodal interaction
multimodal perception |
0.2 | 1 | 2013 | Burnar: Involuntary heat sensations in augmented reality · VR 2013 |
Virtual and augmented reality › augmented reality
augmented reality applications |
0.1 | 1 | 2015 | Structural Modeling from Depth Images · IEEE Trans. Vis. Comput. Graph. 2015 |
Computer vision › 3D vision › 3d scene understanding › scene geometry
plane detection |
0.0 | 1 | 2013 | Interactive syntactic modeling with a single-point laser range finder and camera · ISMAR 2013 |
Methods — techniques the papers use, named apart from their topics
incremental optimization · 0.4SLAM · 0.4space carving · 0.3laser range finder · 0.3constrained optimization · 0.3virtual flame and smoke overlay · 0.3exploratory study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Structural Modeling from Depth ImagesabstractIn this work, we present a new automatic system for scene reconstruction of high-level structural models. We start with identifying planar regions in depth images obtained with a SLAM system. Our main contribution is an approach which identifies constraints such as incidence and orthogonality of planar surfaces and uses them in an incremental optimization framework to extract high-level structural models. The result is a manifold mesh with a low number of polygons, immediately useful in many Augmented Reality applications such as inspection, interior design or spatial interaction. Thanh Nguyen 0002, Gerhard Reitmayr, Dieter Schmalstieg |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2014 | Next-Generation Augmented Reality Browsers: Rich, Seamless, and AdaptiveabstractAs low-level hardware will soon allow us to visualize virtual content anywhere in the real world, managing it in a more structured manner still needs to be addressed. Augmented reality (AR) browser technology is the gateway to such structured software platform and an anywhere AR user experience. AR browsers are the substitute of Web browsers in the real world, permitting overlay of interactive multimedia content on the physical world or objects they refer to. As the current generation allows us to barely see floating virtual items in the physical world, a tighter coupling with our reality has not yet been explored. This paper presents our recent effort to create rich, seamless, and adaptive AR browsers. We discuss major challenges in the area and present an agenda on future research directions for an everyday augmented world. Tobias Langlotz, Thanh Nguyen 0002, Dieter Schmalstieg, Raphaël Grasset |
Proc. IEEE | 2 |
| 2013 | Calibrating setups with a single-point laser range finder and a cameraabstractThe combination of a cheap single-point laser range finder (LRF) device and cameras has become increasingly useful in recent research and industrial applications. While the single dot laser range finder can only provide depth for a single pixel in the observed image, it's cost and size can be useful for handheld devices or very lightweight robotic platforms. In this work, we propose two accurate calibration methods for determining the position and direction of the laser range finder with respect to the camera. Notably, we can determine the full calibration, even without observing the laser range finder observation point in the camera image. We evaluate both methods on synthetic and real data demonstrating their efficiency and good behavior under noise. Thanh Nguyen 0002, Gerhard Reitmayr |
IROS | 1 |
| 2013 | Interactive syntactic modeling with a single-point laser range finder and cameraabstractIn-situ 3D Modeling becomes increasingly prominent in current Augmented Reality research, particularly for mobile scenarios. However, real-time performance and qualitative modeling remain highly challenging. In this work, we propose a new interactive 3D modeling approach for indoor environments, combining an assistive user interface and constrained reconstruction with a device consisting of a single-point laser range finder and a camera. Using our system, a user pans around capturing a panorama of the environment, while simultaneously measuring the distance to a single point per frame. An automatic detection process estimates planes from these sparse 3D measurements. The user can highlight specific geometric features in the environment, such as 2- or 3-way corners, with simple gestures, adding more 3D points to the estimation. The segmented planes are refined using a constrained optimization, enforcing orthogonality and parallel constraints as well as minimizing the number of planes used in the reconstruction. Finally a volumetric space-carving approach determines the geometry of the environment. Our reconstruction approach can output highly accurate models built only from simple, clean geometry. To examine the quantitative performance of our approach, we run evaluations on both synthetic and real data. Thanh Nguyen 0002, Raphaël Grasset, Dieter Schmalstieg, Gerhard Reitmayr |
ISMAR | 1 |
| 2013 | Burnar: Involuntary heat sensations in augmented realityabstractAugmented Reality systems that run interactively and in real time, using high quality graphical displays and sensational cues, can create the illusion of virtual objects appearing to be real. This paper presents the design, implementation, and evaluation of BurnAR, a novel demonstration which enables users to experience the illusion of seeing their own hands burning, which we achieve by overlaying virtual flames and smoke on their hands. Surprisingly, some users reported an involuntary warming sensation of their hands. Based on these comments, we hypothesized that stimulation of multiple sensory modalities presented in this AR environment can induce an involuntary experience in an additional sensory pathway: observation of virtual flames resulting in a heat sensation. This cross-modal transfer, known as virtual synesthe-sia, is a temporary experience which affects some people who are not synesthetes and only lasts for a short time during the illusory experience. To verify our hypothesis, we conducted an exploratory study where participants experienced the BurnAR demonstration under controlled conditions. Peter Weir, Christian Sandor, Matt Swoboda, Thanh Nguyen 0002, Ulrich Eck, Gerhard Reitmayr, Arindam Dey 0001 |
VR | 4 |
| 2012 | BurnAR: Feel the heatabstractAugmented Reality systems that run interactively and in real time, using high quality graphical displays and sensational cues, can create the illusion of virtual objects appearing to be real. This paper presents the design and implementation of BurnAR, a demonstration which enables users to experience the illusion of seeing their own hands burning, which we achieve by overlaying virtual flames and smoke on their hands. Surprisingly, some users reported an involuntary warming sensation of their hands. Peter Weir, Christian Sandor, Matt Swoboda, Thanh Nguyen 0002, Ulrich Eck, Gerhard Reitmayr, Arindam Dey 0001 |
ISMAR | 4 |