Demo Data from SIGIR 2026 / reviewers in the wild / expert
Annelise de Jong
dblp:07/7216
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2013
0000-0001-8646-8007ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods › design practice
practice-oriented design |
0.2 | 1 | 2013 | Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing · ACM Trans. Comput. Hum. Interact. 2013 |
Design research and methods
sustainable HCI |
0.2 | 1 | 2013 | Practices as a unit of design: An exploration of theoretical guidelines in a study on bathing · ACM Trans. Comput. Hum. Interact. 2013 |
Methods — techniques the papers use, named apart from their topics
low-fidelity prototypes · 0.2generative improv performances · 0.2empirical study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | Practices as a unit of design: An exploration of theoretical guidelines in a study on bathingabstractThe sustainability challenges facing society today require approaches that look beyond single product-user interactions. Focusing on socially shared practices—e.g. cooking, laundering—has been identified as a promising direction. Building on a growing body of research in sustainable HCI that takes practices as unit of analysis, this article explores what it means to take practices as a unit of design. Drawing on theories of practice, it proposes that practice-oriented design approaches should: involve bodily performance, create crises of routine and generate a variety of performances. These guidelines were integrated into a Generative Improv Performances (GIP) approach, entailing a series of performances by improvisation actors with low-fidelity prototypes in a lab environment. The approach was implemented in an empirical study on bathing. Although the empirical example does not deal with common types of interactive technologies, the guidelines and GIP approach offer sustainable HCI a way to think beyond immediate interactions and to conceptualize change on a practice level. Lenneke Kuijer, Annelise de Jong, Daan van Eijk |
ACM Trans. Comput. Hum. Interact. | 2 |