Demo Data from SIGIR 2026 / reviewers in the wild / expert
Michael Fortin
dblp:07/7456
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Ubiquitous computing and smart environments · 46% Interaction techniques and input · 40% Collaborative and social computing · 14% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 47% Computational photography and imaging · 41% Rendering · 12% |
Topics — the 2 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Ubiquitous computing and smart environments › interactive environments
interactive space |
0.1 | 1 | 2010 | Ozone: continuous state-based media choreography system for live performance · ACM Multimedia 2010 |
Collaborative and social computing
live performance |
0.0 | 1 | 2010 | Ozone: continuous state-based media choreography system for live performance · ACM Multimedia 2010 |
Methods — techniques the papers use, named apart from their topics
potential-energy engine · 0.2layered continuous physical models · 0.2phenomenological approach · 0.2computational physics · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Ozone: continuous state-based media choreography system for live performanceabstractThis paper describes Ozone, a new media choreography system based on layered, continuous physical models, designed for building a diverse range of interactive spaces that coordinate arbitrary streams of video and audio synthesized in real-time response to continuous, concurrent activity by people in a live event. We aim to build rich responsive spaces that sustain the free improvisation of collectively or individually meaningful non-linguistic gesture. Ozone provides an expressive way to compose the potential "landscape" of an event evolving according to the designer's intent as well as contingent activity. A potential-energy engine evolves superposed states over simplicial complexes modeling the topological space of metaphorical states. Sha Xin Wei, Michael Fortin, Navid Navab, Timothy Sutton |
ACM Multimedia | 2 |
| 2009 | Calligraphic video: a phenomenological approach to dense visual interactionabstractNo matter what how the image is computationally produced, screen-based graphics are still typically presented on a two-dimensional surface like a screen, wall, or electronic paper. The limit of manipulating objects in a two-dimensional graphical display is where each pixel is an independent object. These two observations motivate the development of calligraphic video, textures that can be manipulated by the user using intuitions about physical material such as water, ink, or smoke. We argue for a phenomenological approach to complex visual interaction based on corporeal kinesthetic intuition, and provide an effective way to provide such texture-based interaction using computational physics. A motivating application is to create palpable, highly textured video that can be projected as structured light fields in responsive environments. Sha Xin Wei, Michael Fortin, Jean-Sébastien Rousseau |
ACM Multimedia | 2 |