Demo Data from SIGIR 2026 / reviewers in the wild / expert
Christopher Andrews 0001
dblp:08/189-1 · also Christopher P. Andrews
· DBLP profile ↗
11ranked-venue papers
3as first author
0since 2021 · last 2019
0000-0002-4823-3167ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 8 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-authorSecurity and privacy · 1Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 86% Interaction techniques and input · 14% | |
| Computer graphics and multimedia
2 papers |
Visualization and visual analytics · 86% Rendering · 14% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › display technology
large high-resolution displays |
0.2 | 1 | 2014 | A Survey of Software Frameworks for Cluster-Based Large High-Resolution Displays · IEEE Trans. Vis. Comput. Graph. 2014 |
Visualization and visual analytics
sensemaking |
0.2 | 1 | 2013 | The Impact of Physical Navigation on Spatial Organization for Sensemaking · IEEE Trans. Vis. Comput. Graph. 2013 |
Collaborative and social computing › team collaboration
collaborative sensemaking |
0.2 | 1 | 2013 | Large high resolution displays for co-located collaborative sensemaking: Display usage and territoriality · Int. J. Hum. Comput. Stud. 2013 |
Collaborative and social computing
co-located collaboration |
0.2 | 1 | 2013 | Large high resolution displays for co-located collaborative sensemaking: Display usage and territoriality · Int. J. Hum. Comput. Stud. 2013 |
Collaborative and social computing › collaborative learning › knowledge construction
sensemaking |
0.1 | 1 | 2010 | Space to think: large high-resolution displays for sensemaking · CHI 2010 |
Rendering › large-scale scene rendering
scalable rendering |
0.1 | 1 | 2014 | A Survey of Software Frameworks for Cluster-Based Large High-Resolution Displays · IEEE Trans. Vis. Comput. Graph. 2014 |
Interaction techniques and input › spatial interaction › navigation
physical navigation |
0.0 | 1 | 2013 | The Impact of Physical Navigation on Spatial Organization for Sensemaking · IEEE Trans. Vis. Comput. Graph. 2013 |
Collaborative and social computing › groupware › shared workspace
territoriality |
0.0 | 1 | 2013 | Large high resolution displays for co-located collaborative sensemaking: Display usage and territoriality · Int. J. Hum. Comput. Stud. 2013 |
Interaction techniques and input
spatial interaction |
0.0 | 1 | 2010 | Space to think: large high-resolution displays for sensemaking · CHI 2010 |
Methods — techniques the papers use, named apart from their topics
user study · 0.3taxonomy · 0.2survey · 0.2qualitative study · 0.1eye tracking · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | An Embodied Approach to AI Art CollaborationabstractAI art tools based on interactive evolutionary computation provide a form of creative collaboration between the user and machine. While some see the involvement of the user in the process as indication of the failure to truly develop computational creativity, another perspective would view it as an instance of a distributed system leveraging the strength of both the human and the computer. ImageSpace was developed to explore this dynamic further, providing an embodied interface based on spatial layout to make the communication more fluid. This paper discusses the way information is exchanged through interaction with the space, and how it can improve the experience of creating artwork with the system. Christopher Andrews 0001 |
Creativity & Cognition | 1 |
| 2014 | The human is the loop: new directions for visual analytics
Alex Endert, Mahmud Shahriar Hossain, Naren Ramakrishnan, Chris North 0001, Patrick Fiaux, Christopher Andrews 0001 |
J. Intell. Inf. Syst. | 6 |
| 2014 | A Survey of Software Frameworks for Cluster-Based Large High-Resolution DisplaysabstractLarge high-resolution displays (LHRD) enable visualization of extremely large-scale data sets with high resolution, large physical size, scalable rendering performance, advanced interaction methods, and collaboration. Despite the advantages, applications for LHRD can be developed only by a select group of researchers and programmers, since its software implementation requires design and development paradigms different from typical desktop environments. It is critical for developers to understand and take advantage of appropriate software tools and methods for developing their LHRD applications. In this paper, we present a survey of the state-of-the-art software frameworks and applications for cluster-based LHRD, highlighting a three-aspect taxonomy. This survey can aid LHRD application and framework developers in choosing more suitable development techniques and software environments for new LHRD applications, and guide LHRD researchers to open needs in LHRD software frameworks. Haeyong Chung, Christopher Andrews 0001, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2013 | Large high resolution displays for co-located collaborative sensemaking: Display usage and territoriality
Lauren Bradel, Alex Endert, Kristen Koch, Christopher Andrews 0001, Chris North 0001 |
Int. J. Hum. Comput. Stud. | 4 |
| 2013 | The Impact of Physical Navigation on Spatial Organization for SensemakingabstractSpatial organization has been proposed as a compelling approach to externalizing the sensemaking process. However, there are two ways in which space can be provided to the user: by creating a physical workspace that the user can interact with directly, such as can be provided by a large, high-resolution display, or through the use of a virtual workspace that the user navigates using virtual navigation techniques such as zoom and pan. In this study we explicitly examined the use of spatial sensemaking techniques within these two environments. The results demonstrate that these two approaches to providing sensemaking space are not equivalent, and that the greater embodiment afforded by the physical workspace changes how the space is perceived and used, leading to increased externalization of the sensemaking process. Christopher Andrews 0001, Chris North 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2012 | Designing large high-resolution display workspacesabstractLarge, high-resolution displays have enormous potential to aid in scenarios beyond their current usage. Their current usages are primarily limited to presentations, visualization demonstrations, or conducting experiments. In this paper, we present a new usage for such systems: an everyday workspace. We discuss how seemingly small large-display design decisions can have significant impacts on users' perceptions of these workspaces, and thus the usage of the space. We describe the effects that various physical configurations have on the overall usability and perception of the display. We present conclusions on how to broaden the usage scenarios of large, high-resolution displays to enable frequent and effective usage as everyday workspaces while still allowing transformation to collaborative or presentation spaces. Alex Endert, Lauren Bradel, Jessica Self, Christopher Andrews 0001, Chris North 0001 |
AVI | 4 |
| 2011 | Visual encodings that support physical navigation on large displays
Alex Endert, Christopher Andrews 0001, Yueh-Hua Lee, Chris North 0001 |
Graphics Interface | 2 |
| 2011 | Co-located Collaborative Sensemaking on a Large High-Resolution Display with Multiple Input Devices
Katherine Vogt, Lauren Bradel, Christopher Andrews 0001, Chris North 0001, Alex Endert, Duke R. Hutchings |
INTERACT (2) | 3 |
| 2011 | Supporting the cyber analytic process using visual history on large displaysabstractCyber analytics focuses on increasing the safety and soundness of our digital infrastructure. The volume, size and velocity of these datasets make the analysis challenging on current work environments and tools. A cyber analytics work environment should enable multiple, simultaneous investigations and information foraging, as well as provide a solution space for organizing data. As such, various workflow visualization tools are used to help users track their analysis, reuse effective workflows, and test hypotheses. Also, the use of large display workspaces can provide new opportunities for improving visual analytics in cyber security. In this work, we present a prototype workspace for analysts where the analytic process is maintained in the workspace. Thus, we are able to present analysts with visual states of their data throughout the investigation, in which real-time changes can be made to any previous state, and analysts can backtrack through their investigation. Lauren Bradel, Alex Endert, Robert Kincaid, Christopher Andrews 0001, Chris North 0001 |
VizSEC | 5 |
| 2010 | Space to think: large high-resolution displays for sensemakingabstractSpace supports human cognitive abilities in a myriad of ways. The note attached to the side of the monitor, the papers spread out on the desk, diagrams scrawled on a whiteboard, and even the keys left out on the counter are all examples of using space to recall, reveal relationships, and think. Technological advances have made it possible to construct large display environments in which space has real meaning. This paper examines how increased space affects the way displays are regarded and used within the context of the cognitively demanding task of sensemaking. A pair of studies were conducted demonstrating how the spatial environment supports sensemaking by becoming part of the distributed cognitive process, providing both external memory and a semantic layer. Christopher Andrews 0001, Alex Endert, Chris North 0001 |
CHI | 1 |
| 2009 | Shaping the Display of the Future: The Effects of Display Size and Curvature on User Performance and InsightsabstractAs display technology continues to improve, there will be an increasing diversity in the available display form factors and scales. Empirical evaluation of how display attributes affect user perceptions and performance can help designers understand the strengths and weaknesses of different display forms, provide guidance for effectively designing multiple display environments, and offer initial evidence for developing theories of ubiquitous display. Although previous research has shown user performance benefits when tiling multiple monitors to increase the number of pixels, little research has analyzed the performance and behavioral impacts of the form factors of much larger, high-resolution displays. This article presents two experiments in which user performance was evaluated on a high-resolution (96 DPI), high pixel-count (approximately 32 million pixels) display for single-user scenarios in both flat and curved forms. We show that for geospatial visual analytics tasks there is a benefit to larger displays, and a distinct advantage to curving the display to make all portions of the display more accessible to the user. In addition, we found that changing the form factor of the display does have an impact on user perceptions that will have to be considered as new display environments are developed. Lauren Shupp, Christopher Andrews 0001, Margaret Dickey-Kurdziolek, Beth Yost, Chris North 0001 |
Hum. Comput. Interact. | 2 |