Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jochen Huber

dblp:08/2 · DBLP profile ↗
← Back
12ranked-venue papers
4as first author
1since 2021 · last 2026
0000-0002-7978-3356ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Haptics and multimodal interaction · 35% Interaction techniques and input · 27% Health and well-being technologies · 10%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 9 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction › multimodal feedback
audio-haptic feedback
1.012026
VisceroHaptics: Investigating the Effects of Gut-based Audio-Haptic Feedback on Gastric Feelings and Gastric Interoceptive Behavior · CHI 2026
Personal fabrication and tangible interfaces › 3d-printed interactive objects
3d-printed tangibles
0.312017
Flexibles: Deformation-Aware 3D-Printed Tangibles for Capacitive Touchscreens · CHI 2017
Collaborative and social computing
co-located collaboration
0.212014
Permulin: mixed-focus collaboration on multi-view tabletops · CHI 2014
Interaction techniques and input › touch interaction
multi-touch interaction
0.212014
Permulin: mixed-focus collaboration on multi-view tabletops · CHI 2014
Interaction techniques and input
mobile interaction
0.222012
Toward more efficient user interfaces for mobile video browsing: an in-depth exploration of the design space · ACM Multimedia 2010
Toward a theory of interaction in mobile paper-digital ensembles · CHI 2012
Interaction techniques and input › pen input
pen and paper interaction
0.112012
Toward a theory of interaction in mobile paper-digital ensembles · CHI 2012
Design research and methods › design space
design space exploration
0.112010
Toward more efficient user interfaces for mobile video browsing: an in-depth exploration of the design space · ACM Multimedia 2010
Interaction techniques and input › mobile interaction
mobile video browsing
0.112010
Toward more efficient user interfaces for mobile video browsing: an in-depth exploration of the design space · ACM Multimedia 2010
Interaction techniques and input › touch interaction
touch gesture
0.112010
Toward more efficient user interfaces for mobile video browsing: an in-depth exploration of the design space · ACM Multimedia 2010

Methods — techniques the papers use, named apart from their topics

experiment · 1.0Water Load Test-II · 1.0user study · 0.4capacitive sensing · 0.33d printing · 0.3multimodal feedback · 0.2local-sequential text scanning · 0.2computer vision · 0.2stimulus-driven exploratory study · 0.1ascriptive analysis · 0.1
YearPublicationVenuePosition
2026 VisceroHaptics: Investigating the Effects of Gut-based Audio-Haptic Feedback on Gastric Feelings and Gastric Interoceptive Behavior
abstract
Gastric interoception influences eating behavior and emotions, making its modulation valuable for healthcare and human-computer-interaction applications. However, whether gastric interoception can be modulated noninvasively in humans remains unclear. While previous research indicates that abdominal-sound-driven haptic feedback resembles gut sensations, its impact on gastric feelings and gastric interoceptive behavior is unknown. We conducted three experiments totalling 55 participants to investigate how gut-sound-driven audio-haptic feedback applied to the stomach (1) affects user’s feelings (2) influences perception of hunger and satiety levels and (3) influences gastric interoceptive behavior, quantified with Water Load Test-II. Results revealed that audio-haptic feedback patterns (a) induced the feelings of hunger, fullness, thirst, stomach upset, (b) increased hunger level, and (c) significantly increased volumes of ingested water. This work provides the first evidence that audio-haptic stimulation can alter gastric interoceptive behavior, motivating the use of noninvasive methods to influence users’ feelings and behaviors in future applications.
Mia Huong Nguyen, Moritz Messerschmidt, Jochen Huber, Suranga Nanayakkara
CHI3
2017 Flexibles: Deformation-Aware 3D-Printed Tangibles for Capacitive Touchscreens
abstract
We introduce Flexibles: 3D-printed flexible tangibles that are deformation-aware and operate on capacitive touchscreens. Flexibles add expressive deformation input to interaction with on-screen tangibles. Based on different types of deformation mapping, we contribute a set of 3D-printable mechanisms that capture pressing, squeezing, and bending input with multiple levels of intensities. They can be integrated into 3D printed objects with custom geometries and on different locations. A Flexible is printed in a single pass on a consumer-level 3D printer without requiring further assembly. Through a series of interactive prototypes, example applications and a technical evaluation, we show the technical feasibility and the wide applicability of Flexibles.
Martin Schmitz 0001, Jürgen Steimle, Jochen Huber, Niloofar Dezfuli, Max Mühlhäuser
CHI3
2015 FingerReader: A Wearable Device to Explore Printed Text on the Go
abstract
Accessing printed text in a mobile context is a major challenge for the blind. A preliminary study with blind people reveals numerous difficulties with existing state-of-the-art technologies including problems with alignment, focus, accuracy, mobility and efficiency. In this paper, we present a finger-worn device, FingerReader, that assists blind users with reading printed text on the go. We introduce a novel computer vision algorithm for local-sequential text scanning that enables reading single lines, blocks of text or skimming the text with complementary, multimodal feedback. This system is implemented in a small finger-worn form factor, that enables a more manageable eyes-free operation with trivial setup. We offer findings from three studies performed to determine the usability of the FingerReader.
Roy Shilkrot, Jochen Huber, Wong Meng Ee, Pattie Maes, Suranga Nanayakkara
CHI2
2015 SmartObjects: Fourth Workshop on Interacting with Smart Objects
abstract
The increasing number of smart objects in our everyday life shapes how we interact beyond the desktop. In this workshop we discussed how the interaction with these smart objects should be designed from various perspectives. This year's workshop put a special focus on affective computing with smart objects, as reflected by the keynote talk.
Dirk Schnelle-Walka, Max Mühlhäuser, Stefan Radomski, Oliver Brdiczka, Jochen Huber, Kris Luyten, Tobias Alexander Große-Puppendahl
IUI5
2014 Permulin: mixed-focus collaboration on multi-view tabletops
abstract
We contribute Permulin, an integrated set of interaction and visualization techniques for multi-view tabletops to support co-located collaboration across a wide variety of collaborative coupling styles. These techniques (1) provide support both for group work and for individual work, as well as for the transitions in-between, (2) contribute sharing and peeking techniques to support mutual awareness and group coordination during phases of individual work, (3) reduce interference during group work on a group view, and (4) directly integrate with conventional multi-touch input. We illustrate our techniques in a proof-of-concept implementation with the two example applications of map navigation and photo collages. Results from two user studies demonstrate that Permulin supports fluent transitions between individual and group work and exhibits unique awareness properties that allow participants to be highly aware of each other during tightly coupled collaboration, while being able to unobtrusively perform individual work during loosely coupled collaboration.
Roman Lissermann, Jochen Huber, Martin Schmitz 0001, Jürgen Steimle, Max Mühlhäuser
CHI2
2014 PalmRC: leveraging the palm surface as an imaginary eyes-free television remote control
abstract
User input on television (TV) typically requires a mediator device such as a handheld remote control. While this is a well-established interaction paradigm, a handheld device has serious drawbacks: it can be easily misplaced due to its mobility and in case of a touch screen interface, it also requires additional visual attention. Emerging interaction paradigms such as 3D mid-air gestures using novel depth sensors (e.g. Microsoft Kinect), aim at overcoming these limitations, but are known to be tiring. In this article, we propose to leverage the palm as an interactive surface for TV remote control. We present three user studies which set the base for our four contributions: We (1) qualitatively explore the conceptual design space of the proposed imaginary palm-based remote control in an explorative study, (2) quantitatively investigate the effectiveness and accuracy of such an interface in a controlled experiment, (3) identified user acceptance in a controlled laboratory evaluation comparing PalmRC concept with two most typical existing input modalities, here conventional remote control and touch-based remote control interfaces on smart phones for their user experience, task load, as well as overall preference, and (4) contribute PalmRC, an eyes-free, palm-surface-based TV remote control. Our results show that the palm has the potential to be leveraged for device-less eyes-free TV remote interaction without any third-party mediator device.
Niloofar Dezfuli, Mohammadreza Khalilbeigi, Jochen Huber, Murat Özkorkmaz, Max Mühlhäuser
Behav. Inf. Technol.3
2013 Adapting web pages using graph partitioning algorithms for user-centric multi-device web browsing
Jochen Huber, Yun Ding
Multim. Tools Appl.1
2012 Toward a theory of interaction in mobile paper-digital ensembles
abstract
Although smartphones and tablets become increasingly popular, pen and paper continues to play an important role in mobile practices, such as note taking or creative discussions. Applications designed to combine the benefits of both worlds in a mobile paper-digital ensemble require a theoretical understanding of interaction, to inform the design of adequate interaction techniques. To fill this void, we propose a theory based on the results of a stimulus driven exploratory study.
Felix Heinrichs, Daniel Schreiber, Jochen Huber, Max Mühlhäuser
CHI3
2012 LightBeam: interacting with augmented real-world objects in pico projections
abstract
Pico projectors have lately been investigated as mobile display and interaction devices. We propose to use them as 'light beams': Everyday objects sojourning in a beam are turned into dedicated projection surfaces and tangible interaction devices. This way, our daily surroundings get populated with interactive objects, each one temporarily chartered with a dedicated sub-issue of pervasive interaction. While interaction with objects has been studied in larger, immersive projection spaces, the affordances of pico projections are fundamentally different: they have a very small, strictly limited field of projection, and they are mobile. This paper contributes the results of an exploratory field study on how people interact with everyday objects in pico projections in nomadic settings. Based upon these results, we present novel interaction techniques that leverage the limited field of projection and trade-off between digitally augmented and traditional uses of everyday objects.
Jochen Huber, Jürgen Steimle, Chunyuan Liao, Qiong Liu 0003, Max Mühlhäuser
MUM1
2010 Browsing E-Lecture Libraries on Mobile Devices: A Spatial Interaction Concept
abstract
Increasingly powerful mobile devices like the Apple iPhone empower learners to watch e-lectures not only at home but also in mobile learning scenarios virtually anywhere and anytime. However, state of the art mobile video browsers do not support learners in getting an overview on and navigating between the large amounts of semantically related e-lectures, which are available in various digital libraries. We contribute a novel user interface for the mobile use of e-lectures. Leveraging a spatial navigation metaphor, it supports both linear and nonlinear interaction within a single lecture, as well as the efficient navigation within large e-lecture libraries. Evaluation results show that our e-lecture browser significantly improves the learning process and leads to significantly higher efficiency and user satisfaction.
Jochen Huber, Jürgen Steimle, Simon Olberding, Roman Lissermann, Max Mühlhäuser
ICALT1
2010 Toward more efficient user interfaces for mobile video browsing: an in-depth exploration of the design space
abstract
Increasingly powerful mobile devices enable users to access and watch videos in mobile settings. While some concepts for mobile video browsing have been presented, the field still lacks a general understanding of the design space and of the characteristics of interaction concepts. In order to improve user interfaces for mobile video browsing, this paper includes three contributions. First, we setup a design space for mobile video browsing and contribute seven novel interface concepts. They rely on GUI-based, on touch-gesture-based, and on physical interaction. Second, we present the results of an in-depth evaluation and comparison of these concepts. They are based on an ascriptive analysis of 18 hours of video observations from a controlled experiment with 44 participants. The results provide insights into common usability errors and misconceptions. Third, we derive implications for the design of mobile video browsers to minimize errors and to increase usability.
Jochen Huber, Jürgen Steimle, Max Mühlhäuser
ACM Multimedia1
2008 Designing multi-user multi-device systems: an architecture for multi-browsing applications
abstract
As users get accustomed to an increasing diverse range of mobile devices, personal computers, intelligent home and office appliances, as well as shared public devices, collaborative multi-device systems are emerging to benefit from using together devices of different users and different capabilities. This paper presents a conceptual framework for the systematic design of such systems in symbiotic environments. It distinguishes between information and interaction spaces. Focusing on using devices together, we introduce relationships between interaction spaces and annotatable mappings between the information space and the interaction spaces. Customizable annotations and the corresponding transformation of information support the development of collaborative systems for different scenarios. To demonstrate the validity of our framework, we introduce an architecture for multi-device web-browsing systems, and an annotation vocabulary which particularly focuses on symbiotic environments. The evaluation of our implemented prototype confirms the usefulness of multi-browsing, and the need for supporting both developers and end users to individually annotate web pages.
Yun Ding, Jochen Huber
MUM2